Orxonox  0.0.5 Codename: Arcturus
InvisiblePickup.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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22  * Author:
23  * Benedict Simlinger
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28 
35 #ifndef _InvisiblePickup_H__
36 #define _InvisiblePickup_H__
37 
38 #include "pickup/PickupPrereqs.h"
39 
40 #include <string>
41 
42 #include "pickup/Pickup.h"
43 
44 namespace orxonox {
45 
69  {
70  public:
71 
72  InvisiblePickup(Context* context);
73  virtual ~InvisiblePickup();
74 
75  virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode);
76  virtual void changedUsed(void);
77 
82  inline bool getInvisibility(bool) const
83  { return this->invisible_; }
88  inline float getDuration(void) const
89  { return this->duration_; }
90 
91  protected:
92  bool setInvisible(bool invisibility);
93  void setDuration(float duration);
94 
95  void pickupTimerCallback(void);
96 
97  private:
98  void initialize(void);
99  Pawn* carrierToPawnHelper(void);
100 
102 
103  bool invisible_;
104  float duration_;
105  };
106 }
107 
108 #endif // _InvisiblePickup_H__
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
#define _PickupExport
Definition: PickupPrereqs.h:60
Timer durationTimer_
Timer.
Definition: InvisiblePickup.h:101
float getDuration(void) const
Get the time the InvisibilityPickup lasts.
Definition: InvisiblePickup.h:88
Declaration of the Pickup class.
bool getInvisibility(bool) const
Checks whether the Pawn is invisible.
Definition: InvisiblePickup.h:82
float duration_
Definition: InvisiblePickup.h:104
A pickup that makes the Pawn invisible.
Definition: InvisiblePickup.h:68
xmlelement
Definition: Super.h:519
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
bool invisible_
Helper to remember wether the Pawn is invisible.
Definition: InvisiblePickup.h:103
Definition: Context.h:45
The Pickup class offers (useful) base functionality for a wide range of pickups.
Definition: Pickup.h:92
Shared library macros, enums, constants and forward declarations for the questsystem module ...
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105