Orxonox  0.0.5 Codename: Arcturus
orxonox::Client Member List

This is the complete list of members for orxonox::Client, including all inherited members.

ackGamestate(unsigned int gamestateID, unsigned int peerID) overrideorxonox::GamestateManagervirtual
addGamestate(packet::Gamestate *gs, unsigned int peerID) overrideorxonox::GamestateManagervirtual
orxonox::addPacket(ENetPacket *packet, int clientID=NETWORK_PEER_ID_SERVER, uint8_t channelID=0)orxonox::Hoststatic
orxonox::ClientConnection::addPacket(ENetPacket *packet, uint8_t channelID)orxonox::ClientConnectionprotected
orxonox::Connection::addPacket(ENetPacket *packet, uint32_t peerID, uint8_t channelID)orxonox::Connectionprotected
orxonox::addPeer(uint32_t peerID)orxonox::GamestateManager
broadcastPacket(ENetPacket *packet, uint8_t channelID)orxonox::Connectionprotected
Client()orxonox::Client
Client(const Client &copy)orxonox::Clientprivate
ClientConnection()orxonox::ClientConnectionprotected
closeConnection() overrideorxonox::Clientvirtual
Connection(uint32_t firstPeerID=NETWORK_PEER_ID_SERVER+1)orxonox::Connectionprotected
connectionClosed() overrideorxonox::Clientprotectedvirtual
disconnectPeer(uint32_t peerID)orxonox::Connectionprotected
disconnectPeers()orxonox::Connectionprotected
disconnectPeersInternal()orxonox::Connectionprotected
doReceiveChat(const std::string &message, unsigned int sourceID, unsigned int targetID) overrideorxonox::Clientvirtual
doSendChat(const std::string &message, unsigned int sourceID, unsigned int targetID) overrideorxonox::Clientvirtual
enableCompression()orxonox::Connectionprotected
establishConnection() overrideorxonox::Clientvirtual
exists()orxonox::Singleton< Client >inlinestatic
finishGamestate(unsigned int peerID, packet::Gamestate *&destgamestate, packet::Gamestate *base, packet::Gamestate *gamestate)orxonox::GamestateManager
gameStateFailure_orxonox::Clientprivate
GamestateHandler()orxonox::GamestateHandlerprotected
GamestateManager()orxonox::GamestateManager
getActiveInstance()orxonox::Hoststatic
getCurrentGamestateID() overrideorxonox::GamestateManagerinlinevirtual
getGamestates()orxonox::GamestateManager
getInstance()orxonox::Clientinlinestatic
getLastReceivedGamestateID(unsigned int peerID) overrideorxonox::GamestateManagervirtual
getPlayerID()orxonox::Hostinlinestatic
getRTT()orxonox::ClientConnectionprotected
getSnapshot()orxonox::GamestateManager
hasPeers()orxonox::GamestateManagerinline
Host()orxonox::Hostprotected
host_orxonox::Connectionprotected
isActive()orxonox::Hostinline
isConnected()orxonox::ClientConnectioninlineprotected
isServer()orxonox::Hoststatic
isServer_() overrideorxonox::Clientinlineprivatevirtual
isSynched_orxonox::Clientprivate
packetQueue_orxonox::Clientprivate
preprocessConnectEvent(ENetEvent &event)orxonox::Connectionprotected
preprocessDisconnectEvent(ENetEvent &event)orxonox::Connectionprotected
preprocessReceiveEvent(ENetEvent &event)orxonox::Connectionprotected
printRTT() overrideorxonox::Clientvirtual
processGamestates()orxonox::GamestateManager
processIncomingEvent(ENetEvent &event)orxonox::Connectionprotected
processOutgoingEvent(outgoingEvent &event)orxonox::Connectionprotected
processPacket(packet::Packet *packet) overrideorxonox::Clientprivatevirtual
processQueue()orxonox::Connectionprotected
queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) overrideorxonox::Clientvirtual
orxonox::removePeer(uint32_t peerID)orxonox::GamestateManager
running()orxonox::Hostinlinestatic
sendAck(unsigned int gamestateID, uint32_t peerID)orxonox::GamestateManager
sendChat(const std::string &message, unsigned int sourceID, unsigned int targetID)orxonox::Hoststatic
sendPacket(packet::Packet *packet) overrideorxonox::Clientinlinevirtual
setActive(bool bActive)orxonox::Hostinlineprotected
setClientID(unsigned int id)orxonox::Hostinlinestatic
setDestination(const std::string &serverAddress, unsigned int port)orxonox::Client
setPort(unsigned int port)orxonox::ClientConnectionprotected
setServerAddress(const std::string &serverAddress)orxonox::ClientConnectionprotected
setSynched(uint32_t peerID)orxonox::GamestateManagerinline
Singleton()orxonox::Singleton< Client >inlineprotected
Singleton< Client > classorxonox::Clientfriend
singletonPtr_sorxonox::Clientprivatestatic
startCommunicationThread()orxonox::Connectionprotected
stopCommunicationThread()orxonox::Connectionprotected
timeSinceLastUpdate_orxonox::Clientprivate
update(const Clock &time)orxonox::Client
orxonox::Host::update()orxonox::GamestateManager
waitOutgoingQueue()orxonox::Connectionprotected
~Client()orxonox::Client
~ClientConnection()orxonox::ClientConnectionprotectedvirtual
~Connection()orxonox::Connectionprotectedvirtual
~GamestateHandler()orxonox::GamestateHandlerprotectedvirtual
~GamestateManager()orxonox::GamestateManager
~Host()orxonox::Hostprotectedvirtual
~Singleton()orxonox::Singleton< Client >inlineprotectedvirtual