|
|
@3043
|
16 years |
scheusso |
first approach of having client-side pong physics
some optimisations …
|
|
|
@3042
|
16 years |
bknecht |
fixed some includes to make code compilable on Unix systems
|
|
|
@3041
|
16 years |
danielh |
Now creating some CEGUI windows for items as soon as the inventory is …
|
|
|
@3040
|
16 years |
landauf |
added 2 typedefs in PickupCollection.cc to replace _Pairii which isn't …
|
|
|
@3032
|
16 years |
landauf |
test
|
|
|
@3031
|
16 years |
landauf |
test
|
|
|
@3030
|
16 years |
landauf |
test
|
|
|
@3029
|
16 years |
landauf |
test
|
|
|
@3020
|
16 years |
landauf |
some small adjustments in all the new gametype classes
|
|
|
@3019
|
16 years |
landauf |
set eol-style:native, no codechanges
|
|
|
@3018
|
16 years |
landauf |
removed lod and lod2. lodfinal is still in use.
|
|
|
@3017
|
16 years |
landauf |
removed some branches
|
|
|
@3016
|
16 years |
danielh |
- minor fix in PickupCollection
- Made PickupInventory into a …
|
|
|
@3015
|
16 years |
scheusso |
trying to make some performance improvements in TrafficControl
|
|
|
@3014
|
16 years |
scheusso |
console command grabMouse / ungrabMouse now working (used for a …
|
|
|
@3013
|
16 years |
bknecht |
merged sound changes into sound2 use sound2 from now on
|
|
|
@3012
|
16 years |
rgrieder |
Build fix: Member functions marked as const should only iterate over …
|
|
|
@3011
|
16 years |
bknecht |
Created sound2 branch to be able to implement sound in mainmenu
|
|
|
@3010
|
16 years |
rgrieder |
Bufix in Engine.cc (revealed with runtest on windows/msvc).
Please …
|
|
|
@3009
|
16 years |
rgrieder |
Inadvertently forgot to adjust the ENDIF statement.
|
|
|
@3007
|
16 years |
rgrieder |
Strange happenings…
|
|
|
@3006
|
16 years |
rgrieder |
Fix following the hack before.
|
|
|
@3005
|
16 years |
rgrieder |
Ugly hacking for a nearing presentation
You should now be able to …
|
|
|
@3004
|
16 years |
scheusso |
reverted changes of ControllableEntity
synchronisation now again with …
|
|
|
@3003
|
16 years |
scheusso |
- fix in connection handling
- reduced debug cpu load on server/client …
|
|
|
@3002
|
16 years |
rgrieder |
Possible build bug: in the compiler config files (BuildConfig, etc.) …
|
|
|
@3001
|
16 years |
danielh |
- Added helper method to HumanController to get it's …
|
|
|
@3000
|
16 years |
adrfried |
some ggz things
|
|
|
@2999
|
16 years |
erwin |
fixed segfault bug on tardis
|
|
|
@2998
|
16 years |
erwin |
fixed some bugs
|
|
|
@2997
|
16 years |
adrfried |
some asio functionality
|
|
|
@2996
|
16 years |
rgrieder |
Fixed tick-time issue: Not all tick times were being taken into …
|
|
|
@2995
|
16 years |
rgrieder |
Fixed two small build problems.
|
|
|
@2992
|
16 years |
scheusso |
some fixes (in tick, getDeltaTime) and error output
|
|
|
@2991
|
16 years |
scheusso |
forgot some things
|
|
|
@2990
|
16 years |
scheusso |
merged netp2 → netp3
|
|
|
@2989
|
16 years |
scheusso |
created now netp3 branch
|
|
|
@2987
|
16 years |
rgrieder |
Removed temporary editor files.
|
|
|
@2986
|
16 years |
Aurelian |
Respawning changed, not possible anymore, not completely working. …
|
|
|
@2985
|
16 years |
vmikos |
final version
|
|
|
@2984
|
16 years |
erwin |
implemented a fallback ogg loader via libvorbisfile
|
|
|
@2983
|
16 years |
Hagen |
MuzzleFlash finally there, EnergyDrink weapon
|
|
|
@2982
|
16 years |
erwin |
added some error checking
|
|
|
@2981
|
16 years |
Hagen |
moved MuzzleFlash into weaponsystem Folder
|
|
|
@2980
|
16 years |
erwin |
added config ability to sound, few other changes
|
|
|
@2979
|
16 years |
Hagen |
working laser style weapon with muzzleflash
|
|
|
@2978
|
16 years |
Aurelian |
some fixes on the timer, visibility of checkpoint removed (done in the …
|
|
|
@2977
|
16 years |
Naaduun |
=movable plane
|
|
|
@2976
|
16 years |
scheusso |
removed some debug output
|
|
|
@2975
|
16 years |
rgrieder |
- Fixed stupid bug in MobileEntity.h
- Removed a compiler warning
|
|
|
@2974
|
16 years |
scheusso |
debug output for reto
|
|
|
@2972
|
16 years |
danielh |
Update
- Minor changes in BaseItem
- Updated to NotificationQueue …
|
|
|
@2971
|
16 years |
mockm |
new revision of Gametype UnderAttack: Timerfunction and some color added
|
|
|
@2970
|
16 years |
Aurelian |
Added timer in class gametype, timer working in asteroids, modified …
|
|
|
@2969
|
16 years |
jsmely |
weapon updated
|
|
|
@2968
|
16 years |
erwin |
corrected typo
|
|
|
@2967
|
16 years |
erwin |
SoundBase now loads files relative to the mediapath
|
|
|
@2966
|
16 years |
erwin |
moved files, modified to support multiple contexts
|
|
|
@2965
|
16 years |
scheusso |
some fixes (bidirectional variables, …), some changes (client …
|
|
|
@2964
|
16 years |
scheusso |
changed synchronisation of controllable entity steering
not fully …
|
|
|
@2961
|
16 years |
Aurelian |
Gametype Asteroids - ForceField working
|
|
|
@2956
|
16 years |
Naaduun |
added rotate and zoom to map. using static mapscenemanager now
|
|
|
@2955
|
16 years |
erwin |
corrected typo
|
|
|
@2954
|
16 years |
Aurelian |
ForceField not working jet, but no errors…
|
|
|
@2953
|
16 years |
scheusso |
some changes for testing purpose
|
|
|
@2952
|
16 years |
mockm |
new revision of gametype UnderAttack: Ship is now moving
|
|
|
@2951
|
16 years |
scheusso |
small fix for memberfunction calls with non-existing (or not anymore …
|
|
|
@2950
|
16 years |
erwin |
ambient sound loading for levels
|
|
|
@2949
|
16 years |
scheusso |
Network Function calls possible now (already used in …
|
|
|
@2948
|
16 years |
scheusso |
member function calls should work now
argument transfer still untested
|
|
|
@2947
|
16 years |
scheusso |
applying change from trunk (r2946)
|
|
|
@2945
|
16 years |
scheusso |
fixed some bugs
|
|
|
@2944
|
16 years |
scheusso |
this is another commit for testing purpose
still trying to get network …
|
|
|
@2943
|
16 years |
scheusso |
fixed a problem with copying function pointers
|
|
|
@2942
|
16 years |
Naaduun |
=added dynamic libs to orxonox/tools. changed humancontroller to use …
|
|
|
@2941
|
16 years |
rgrieder |
Small mvsc build fix.
|
|
|
@2940
|
16 years |
scheusso |
fixed bug for bidirectional variables
|
|
|
@2939
|
16 years |
stefalie |
ugly hacks to get shaders up runnin
|
|
|
@2938
|
16 years |
scheusso |
forgot two files
|
|
|
@2937
|
16 years |
scheusso |
commit for testing reasons
- added possibility to transfer function …
|
|
|
@2936
|
16 years |
Aurelian |
Checkpoints in a row working with final destination→ end of game
|
|
|
@2935
|
16 years |
mockm |
new revision of gametype UnderAttack
|
|
|
@2934
|
16 years |
vmikos |
fast endversion TeamBaseMatch
|
|
|
@2933
|
16 years |
mockm |
Gametype UnderAttack added
|
|
|
@2932
|
16 years |
erwin |
Sound: implemented sample file loading via alut
|
|
|
@2931
|
16 years |
erwin |
Sound: SoundBase complete
|
|
|
@2930
|
16 years |
erwin |
Sound: Added building things, corrected some typos
|
|
|
@2929
|
16 years |
stefalie |
new branch for toon/cell shading… lets go comic
|
|
|
@2924
|
16 years |
landauf |
fixed a small bug concerning the muzzle offset. it makes much more …
|
|
|
@2923
|
16 years |
landauf |
adjusted weaponsystem-path in (hopefully) all files.
|
|
|
@2922
|
16 years |
landauf |
Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
|
|
|
@2921
|
16 years |
landauf |
renamed directory "weapons" as "weaponmodes"
|
|
|
@2920
|
16 years |
landauf |
renamed LaserGunMunition as LaserMunition
|
|
|
@2919
|
16 years |
landauf |
removed some debug output, cleanup in WeaponMode
|
|
|
@2918
|
16 years |
landauf |
Added many new features in the Munition class:
- there are now 3 …
|
|
|
@2917
|
16 years |
landauf |
merged pickup into pickup2
|
|
|
@2916
|
16 years |
bknecht |
Creating new pickups branche. Changes from old pickups branch need yet …
|
|
|
@2915
|
16 years |
landauf |
- switched back to std::vector for the WeaponSlots to keep them in the …
|
|
|
@2914
|
16 years |
landauf |
More changes in the WeaponSystem:
- WeaponSets can now contain …
|
|
|
@2913
|
16 years |
Naaduun |
Added own scenemanager to map, added 2 pointer to contain mapentity …
|
|
|