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@10036
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11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
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@10035
|
11 years |
mkronig |
changes on controllerDirector and added some new lua scripts
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@10034
|
11 years |
samuezu |
orxout in sc fct movetoposition
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@10033
|
11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
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@10032
|
11 years |
fvultier |
Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
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@10031
|
11 years |
muemart |
Limit turret's rotation (another method…), work a bit on the …
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@10030
|
11 years |
mkronig |
last commit from 10.4.14
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@10029
|
11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
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@10028
|
11 years |
samuezu |
compiles now
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@10027
|
11 years |
mkronig |
changes on controllerDirector e.g. lua part
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@10026
|
11 years |
mkronig |
Added an initial test for lua execution. Not tested yet.
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@10025
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
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@10024
|
11 years |
mkronig |
changes on controllerDirector project
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@10023
|
11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
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@10022
|
11 years |
fvultier |
Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
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@10021
|
11 years |
muemart |
Turret: Move the turret up in the hierarchy, edit the template accordingly
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@10020
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
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|
|
@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
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|
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@10018
|
11 years |
muemart |
Turret: Limit turret's rotation (not really precise though) & …
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@10017
|
11 years |
fvultier |
Steuerung funktioniert
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@10016
|
11 years |
mkronig |
|
|
|
@10015
|
11 years |
samuezu |
removed the temporary script controller entry in the CMakelists
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|
|
@10014
|
11 years |
samuezu |
re-added the scriptcontroller files
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|
|
@10013
|
11 years |
samuezu |
adding ControllerDirector files
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|
|
@10012
|
11 years |
mkronig |
commit 3.4.2014
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|
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@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
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|
|
@10010
|
11 years |
samuezu |
added ControllerDirector Class, without any implementation
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|
|
@10009
|
11 years |
mkronig |
edited comments in levelTry.oxw file and scriptableController_00.cc
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|
|
@10008
|
11 years |
muemart |
Start a new controller and investigate rotations
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|
|
@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
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|
|
@10006
|
11 years |
mkronig |
first try with scriptable controller
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|
|
@10005
|
11 years |
fvultier |
Initial checkin
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|
|
@10004
|
11 years |
muemart |
first experiments with the turret
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|
|
@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
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|
|
@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
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|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
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|
|
@10000
|
11 years |
smerkli |
Created a branch for the pickups extension.
Happy 10000 commits!! …
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|
|
@9999
|
11 years |
smerkli |
Created a branch for the scriptable controller
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|
|
@9998
|
11 years |
smerkli |
Created branch for turret extension
|
|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
|
|
|
@9996
|
11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
|
|
|
@9995
|
11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
|
|
|
@9994
|
11 years |
smerkli |
Added a branch for Noe's modular ships
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|
|
@9993
|
11 years |
smerkli |
Backported a library fix I did in the trunk a while ago
so the …
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|
|
@9938
|
11 years |
jo |
Heavy Cruiser in presentation Level
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|
|
@9937
|
11 years |
jo |
Adding the presentation level and improving the debug-HUD
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|
|
@9935
|
11 years |
jo |
Fixing spind error due to lod.
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|
|
@9934
|
11 years |
jo |
Fixing loading error, due to lod. ?
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|
|
@9932
|
11 years |
jo |
removing obsolete levels
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|
|
@9930
|
11 years |
jo |
removing wrong named file
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|
|
@9929
|
11 years |
jo |
removing the wrong spelled level
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|
|
@9928
|
11 years |
jo |
New levels added.
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|
|
@9926
|
11 years |
jo |
merged levelKaan
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|
|
@9925
|
11 years |
jo |
fixed positioning of turret
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|
|
@9924
|
11 years |
jo |
merged levelElias
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|
|
@9923
|
11 years |
jo |
removed distanceTrigger beacon
|
|
|
@9922
|
11 years |
jo |
merged levelMichael
|
|
|
@9920
|
11 years |
jo |
hopefully fixed a crash
|
|
|
@9919
|
11 years |
georgr |
boost mapped to B; roll, steering and acceleration(c/Z) all working.
|
|
|
@9918
|
11 years |
smerkli |
Merged sfxThilo branch, things seem to be working fine
|
|
|
@9917
|
11 years |
georgr |
HumanController rotateRoll needs a vector as argument… the moar you know
|
|
|
@9915
|
11 years |
skaan |
Level finished —> Meteoriten starten, wenn durch Portal
|
|
|
@9913
|
11 years |
thiweber |
iserted start sound
|
|
|
@9911
|
11 years |
georgr |
watch out for sensitivity! IR input now working, still trying to fix roll
|
|
|
@9910
|
11 years |
agermann |
Added additional LOD information for space station
|
|
|
@9909
|
11 years |
skaan |
Bug test
|
|
|
@9907
|
11 years |
smerkli |
Merged spacestationentry branch
|
|
|
@9905
|
11 years |
smerkli |
Florian forgot to change something, now screenshot should work
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|
|
@9904
|
11 years |
smerkli |
Merged branch radarDreiD into presentationbranch
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|
|
@9903
|
11 years |
zifloria |
level preview
|
|
|
@9902
|
11 years |
noep |
Disabled LoD for HeavyCruiser
|
|
|
@9900
|
11 years |
smerkli |
Merged the invaders branch of Florian
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|
|
@9898
|
11 years |
noep |
Added HeavyCruiser files
|
|
|
@9894
|
11 years |
schlaem |
some more details…
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|
|
@9893
|
11 years |
wroennin |
fixed bug where marker_ had not the right zOrder
|
|
|
@9892
|
11 years |
schlaem |
some more details…
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|
|
@9891
|
11 years |
jo |
Creating new branch for the presentation of the PPS HS 13
|
|
|
@9890
|
11 years |
georgr |
hardly any spazzing around from the accelerometer now - there is some …
|
|
|
@9889
|
11 years |
thiweber |
A few changes..
|
|
|
@9888
|
11 years |
schlaem |
|
|
|
@9887
|
11 years |
lumperte |
Escape the Bastards: Questions: Collision Damage at 'Staticentity', …
|
|
|
@9886
|
11 years |
agermann |
|
|
|
@9885
|
11 years |
agermann |
The level EntryTest.oxw can be deleted. Finally a nice and working …
|
|
|
@9884
|
11 years |
zifloria |
finito! (apart from explosions)
|
|
|
@9883
|
11 years |
schlaem |
in progress…
|
|
|
@9882
|
11 years |
wroennin |
added XMLProt for detectionLimit_
|
|
|
@9881
|
11 years |
wroennin |
corrected some documentation
|
|
|
@9880
|
11 years |
skaan |
Asteroiden an und ausschalten und bei Tod zuruecksetzen.
|
|
|
@9879
|
11 years |
zifloria |
tweaking + still trying to figure out explosions
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|
|
@9878
|
11 years |
skaan |
Asteroiden an und ausschalten und bei Tod zuruecksetzen.
|
|
|
@9877
|
11 years |
wroennin |
Math: New function to determine the ZOrder of the radarobjects; …
|
|
|
@9876
|
11 years |
georgr |
lag sorta fixed - it disappears after ~40s, but will reappear for …
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|
|
@9875
|
11 years |
zifloria |
clean
|
|
|
@9874
|
11 years |
zifloria |
best game eva
|
|
|
@9873
|
11 years |
schlaem |
with Timer
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|
|
@9872
|
11 years |
jo |
Making the countdown speed configurable.
|
|
|
@9871
|
11 years |
jo |
Getting rid of a warning, due to a duplicate enigne name.
|
|
|
@9870
|
11 years |
jo |
Adding a countdown to the SpaceFight Level.
|
|
|
@9869
|
11 years |
zifloria |
tried to make particle effects dynamic. Didn't work….
|
|
|
@9868
|
11 years |
zifloria |
End game screen. Eye candy. Gameplay tweaks
|
|
|