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@5917
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15 years |
scheusso |
missing parts of last commit
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@5916
|
15 years |
scheusso |
some cleaning up in the network
more to come
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@5915
|
15 years |
rgrieder |
Added CMake switch to disable multi-file compilations: DISABLE_COMPILATIONS
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@5914
|
15 years |
rgrieder |
- Fixed missing includes
- Fixed non-world coordinate camera position …
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@5913
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15 years |
rgrieder |
Using the Camera position instead of the ControllableEntity position …
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@5912
|
15 years |
rgrieder |
New feature: "keybind" without arguments de-binds a key. We couldn't …
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@5911
|
15 years |
rgrieder |
Fixed CameraManager issue with the fallback scene by assigning each …
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@5910
|
15 years |
rgrieder |
- Fixed force feedback output pollution problem in OIS.
- Fixed …
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@5909
|
15 years |
rgrieder |
Fixed faulty key binding. If you want the message to go away, delete …
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@5908
|
15 years |
rgrieder |
More boost < 1.36 fixes.
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@5907
|
15 years |
rgrieder |
Fixed boost < 1.36 build.
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@5906
|
15 years |
rgrieder |
Removed an assert because the SignalHandler seems to have the affect …
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@5905
|
15 years |
rgrieder |
Improved error message for the case OpenAL was not actually installed.
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@5904
|
15 years |
rgrieder |
Ogg file loading should work again now using the Ogre resource system.
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@5903
|
15 years |
ambuehlm |
First Try to insert a Drone(Tutorial)
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@5902
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15 years |
dafrick |
Added comments and a lot of 's, many of which probably are …
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@5901
|
15 years |
rgrieder |
Fix did not entirely work before.
Visual Studio should now work again.
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@5900
|
15 years |
rgrieder |
Hopefully fixed CMake visual studio bug in the trunk.
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@5899
|
15 years |
rgrieder |
Renaming BaseSound::setSoundFile (and all its associates) to setSource …
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@5898
|
15 years |
landauf |
Enhanced Pong gametype: It's now possible to accelerate the ball in …
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@5897
|
15 years |
landauf |
build fix
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@5896
|
15 years |
rgrieder |
Added some basic sound classes: WorldSound (to be used for 3D sound, …
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@5895
|
15 years |
landauf |
Attempt to fix a crash when switching from a level back to the mainmenu
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@5894
|
15 years |
landauf |
Using SmartPtr for CameraPositions in ControllableEntity.
This fixes a …
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@5893
|
15 years |
landauf |
Removed ambiguity between the EventName macro and the EventName class. …
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@5892
|
15 years |
rgrieder |
Removed hard coded sound in Level, Engine and PongBall and replaced …
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@5891
|
15 years |
landauf |
Added fancy particle effects in the pong level, based on the named …
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@5890
|
15 years |
landauf |
Using target= instead of name= to define the target-object in …
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@5889
|
15 years |
landauf |
Using named events in Pong. Also firing events in PongBall now.
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@5888
|
15 years |
landauf |
Added support for named events (so one object can fire multiple …
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@5887
|
15 years |
landauf |
Fixed an issue with the new event-system: even states which weren't …
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@5886
|
15 years |
landauf |
forgot some changes in r5882. EventDispatcher now really supports all …
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@5885
|
15 years |
landauf |
Somehow the code in PongBall was double… simplified this and instead …
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@5884
|
15 years |
landauf |
fixed a bug in ParticleSpawner which caused it to spawn particles in …
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@5883
|
15 years |
landauf |
main-state now supports also memoryless states (like "spawn" in …
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@5882
|
15 years |
landauf |
Again some changes in the event-system:
- Added "mainstate" …
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@5881
|
15 years |
rgrieder |
Fixed sound problem in Pong by correcting the assumptions that you …
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@5880
|
15 years |
rgrieder |
Removing "minimal rebuild" option for msvc: It doesn't work too well …
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@5879
|
15 years |
landauf |
More changes in the event-system: processEvent() is now locally …
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@5878
|
15 years |
rgrieder |
Added GameMode::playsSound(). This function checks whether sound is …
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@5877
|
15 years |
rgrieder |
Added new an option for the ScopedSingletonManager that can allow the …
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@5876
|
15 years |
rgrieder |
Cleanup in the GameStates (also moved debug overlay to the …
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@5875
|
15 years |
rgrieder |
Fixed an issue that could occur when singletons associated with …
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@5874
|
15 years |
rgrieder |
Removed obsolete PCH files and created a compilation for pong.
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@5873
|
15 years |
rgrieder |
Added a few more compilations in our own libraries.
Also fixed a bug …
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@5872
|
15 years |
rgrieder |
Removing redundancy: Specifying ORXONOX_EXTERAL for a target should …
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@5871
|
15 years |
rgrieder |
Compiling our third party libraries with as few files as possible. …
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@5870
|
15 years |
rgrieder |
Added new build system feature: Combining multiple source files into …
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@5869
|
15 years |
rgrieder |
Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
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@5868
|
15 years |
rgrieder |
Fixed a possible issue in Game and a build system bug with PCH.
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@5867
|
15 years |
rgrieder |
Modified Scoped Singleton concept: Derive from Singleton normally, but …
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@5866
|
15 years |
landauf |
some cleanup in the eventsystem. not sure if everything still works, …
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@5865
|
15 years |
rgrieder |
Missing includes (for non PCH builds).
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@5864
|
15 years |
rgrieder |
Missing changes for previous commit (whatever happened…)
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@5863
|
15 years |
rgrieder |
New class: KeyBinderManager (yes, it really was necessary, I'm not …
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@5862
|
15 years |
landauf |
removed PawnListener
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@5861
|
15 years |
landauf |
un-PawnListener-ized ArtificialController
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@5860
|
15 years |
landauf |
using a WeakPtr in Projectile instead of inheriting from PawnListener …
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@5859
|
15 years |
landauf |
fixed a small bug in TeamDeathmatch
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@5858
|
15 years |
rgrieder |
Cleanup in *Prereqs.h files
- Removed forward declarations to …
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@5857
|
15 years |
scheusso |
fixed a bug which caused particle mess (no deletion of …
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@5856
|
15 years |
rgrieder |
Convinced HUDBar to destroy its BarColours (as they grow with each …
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@5855
|
15 years |
rgrieder |
Moved Clock from core to util (used in Scope anyway).
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@5854
|
15 years |
rgrieder |
Deleting old branches
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@5853
|
15 years |
rgrieder |
Added two little console commands: printFPS and printTickTime for …
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@5852
|
15 years |
scheusso |
removed an unneccessary check & output
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@5851
|
15 years |
scheusso |
cleaned up a little bit in connection handling
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|
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@5850
|
15 years |
rgrieder |
Moved the singleton creation/destruction mess to the Core class by …
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|
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@5849
|
15 years |
scheusso |
some svn:eol-style native
fix which improves disconnect handling
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@5848
|
15 years |
scheusso |
adding the dedicatedClient (mostly for debugging reason)
there is a …
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@5847
|
15 years |
scheusso |
fixing a bug that made a segfault/memory corruption/corrupted double …
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|
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@5846
|
15 years |
scheusso |
two fixes to prepare the dedicatedClient
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|
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@5845
|
15 years |
rgrieder |
Build fix (again a problem with temporaries and references, but different).
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|
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@5844
|
15 years |
rgrieder |
Fixed some small problems.
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|
|
@5843
|
15 years |
rgrieder |
Added comma operator in the GameState hierarchy parser: Use …
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|
|
@5842
|
15 years |
rgrieder |
Moved GameStates back to the orxonox library. This resolves an issue …
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|
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@5841
|
15 years |
dafrick |
Removed the code, the PPS students have to insert.
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|
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@5840
|
15 years |
dafrick |
And the last bunch of comments.
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@5839
|
15 years |
scheusso |
Fixed problem with scene and creators
creatorID is now always the …
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@5838
|
15 years |
rgrieder |
Build fix (C++ doesn't allow to store temporary return values in a …
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@5837
|
15 years |
rgrieder |
Removed two unnecessary boost/filesystem.hpp includes.
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@5836
|
15 years |
rgrieder |
Extracted path related parts of Core into a new PathConfig class. This …
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@5835
|
15 years |
scheusso |
removed unneccessary variable in Drone
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|
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@5834
|
15 years |
dafrick |
and some more comments…
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@5833
|
15 years |
dafrick |
Added some more comments to the tutorial.
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|
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@5832
|
15 years |
landauf |
fixed crash because of the unloading of HumanPlayer
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|
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@5831
|
15 years |
landauf |
Realized Timer doesn't have to be a template, hence merged TimerBase, …
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@5830
|
15 years |
landauf |
extended createFunctor(&A::f, object) to accept also objects of other …
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@5829
|
15 years |
landauf |
replaced most occurrences of setObject(o) in combination with …
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@5828
|
15 years |
landauf |
Overloaded createFunctor for FunctorMember<T> with a second argument …
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@5827
|
15 years |
landauf |
(hopefully) a small fix in Gametype (not sure if this works with the …
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|
|
@5826
|
15 years |
landauf |
Using a WeakPtr instead of a PawnListener-callback in UnderAttack to …
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|
|
@5825
|
15 years |
landauf |
small fix in WeakPtr
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|
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@5824
|
15 years |
landauf |
added callback functionality to WeakPtr
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|
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@5823
|
15 years |
landauf |
added WeakPtr (a pointer which becomes 0 if the target object is deleted)
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|
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@5822
|
15 years |
scheusso |
fixed 2 leaks (one of them only in debug mode)
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|
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@5821
|
15 years |
rgrieder |
Fixed 3 memory leaks (one of them was a true even a true one )
- …
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@5820
|
15 years |
landauf |
Changes in ClientConnectionListener:
- Added static functions for …
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@5819
|
15 years |
landauf |
removed some tabs
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|
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@5818
|
15 years |
rgrieder |
Small bugfix for the second to last commit: InputStates only exist in …
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