|
|
@8886
|
18 years |
snellen |
fixed bug that led to a segmentation fault while adding the …
|
|
|
@8885
|
18 years |
stefalie |
mountain_lake: …
|
|
|
@8884
|
18 years |
stefalie |
mountain_lake: fading works… sometimes
|
|
|
@8883
|
18 years |
patrick |
door model and texture
|
|
|
@8882
|
18 years |
patrick |
event grabbin removed
|
|
|
@8881
|
18 years |
patrick |
door animations again better nicer and cooler…
|
|
|
@8880
|
18 years |
patrick |
door animation even nicer implemented
|
|
|
@8879
|
18 years |
patrick |
door animation functions
|
|
|
@8878
|
18 years |
patrick |
altering md2 model for dynamic animations choosement
|
|
|
@8877
|
18 years |
stefalie |
mountain_lake: cleanup
|
|
|
@8876
|
18 years |
patrick |
collision reaction stuff
|
|
|
@8875
|
18 years |
patrick |
door proximity algorithm
|
|
|
@8874
|
18 years |
patrick |
check door functions
|
|
|
@8873
|
18 years |
patrick |
makefile adjusted
|
|
|
@8872
|
18 years |
patrick |
more door work
|
|
|
@8871
|
18 years |
patrick |
adding sniper rifle
|
|
|
@8870
|
18 years |
patrick |
add doors
|
|
|
@8869
|
18 years |
snellen |
made FPSPlayer scriptable
|
|
|
@8868
|
18 years |
stefalie |
mountain_lake: small cleanup, now lets get started with the fading …
|
|
|
@8867
|
18 years |
stefalie |
mountain_lake: now its possible to set the strength of the reflection …
|
|
|
@8866
|
18 years |
stefalie |
mountain_lake: now its possible to set the strength of the specular …
|
|
|
@8865
|
18 years |
patrick |
small adjustements
|
|
|
@8864
|
18 years |
patrick |
new collision registration functions
|
|
|
@8863
|
18 years |
patrick |
reverted the collision reaction
|
|
|
@8862
|
18 years |
patrick |
safer hiding and anhiding function
|
|
|
@8861
|
18 years |
patrick |
hiding unhiding functions
|
|
|
@8860
|
18 years |
rennerc |
removed segfault when killing npc
|
|
|
@8859
|
18 years |
stefalie |
mountain_lake: rotating of the water works
|
|
|
@8858
|
18 years |
patrick |
bug correct
|
|
|
@8857
|
18 years |
rennerc |
handle teamkills
|
|
|
@8856
|
18 years |
rennerc |
fixed segfault
|
|
|
@8855
|
18 years |
patrick |
multiplayer: removed bug
|
|
|
@8854
|
18 years |
patrick |
multiplayer: kill and hit event extended for event tracing
|
|
|
@8853
|
18 years |
patrick |
collision interface extended
|
|
|
@8852
|
18 years |
patrick |
collision interface extended
|
|
|
@8851
|
18 years |
rennerc |
chat window is on TAB again
|
|
|
@8850
|
18 years |
patrick |
less debug on network
|
|
|
@8849
|
18 years |
patrick |
collision detection works now
|
|
|
@8848
|
18 years |
stefalie |
mountain_lake: added coords for all 4 verts…
|
|
|
@8847
|
18 years |
bensch |
segfault preverter
|
|
|
@8845
|
18 years |
patrick |
more collision checks
|
|
|
@8843
|
18 years |
patrick |
radius now works
|
|
|
@8842
|
18 years |
patrick |
mulitplayer distances
|
|
|
@8841
|
18 years |
patrick |
muliplayer: restructuring cd code
|
|
|
@8840
|
18 years |
patrick |
discovered segfault in the registerKill function from GameRules
|
|
|
@8839
|
18 years |
patrick |
muliplayer: collisions with all entities expect the ones from …
|
|
|
@8838
|
18 years |
patrick |
mulitplayer: debuggin session
|
|
|
@8837
|
18 years |
hdavid |
branches/mountain_lake: fading sky/cloud colors works, …
|
|
|
@8836
|
18 years |
patrick |
spl: collision reaction similar as it was but doesn't stick to the …
|
|
|
@8835
|
18 years |
amaechler |
branches/mountain_lake: lightening polished and extended
|
|
|
@8834
|
18 years |
patrick |
collision reaction rebwork
|
|
|
@8833
|
18 years |
rennerc |
dont collide player with himself
|
|
|
@8832
|
18 years |
rennerc |
WorldEntity: list is synced now
|
|
|
@8831
|
18 years |
snellen |
Implemented executor without ret and 4 parameters, added setAbsDir and …
|
|
|
@8830
|
18 years |
snellen |
Implemented the executor for 5 arguments and one return value
|
|
|
@8829
|
18 years |
snellen |
continued working on turning:turning doesn't quite work
|
|
|
@8828
|
18 years |
stefalie |
mountain_lake: some fading hacks… doesnt work at all… yet
|
|
|
@8827
|
18 years |
rennerc |
SpawningPoint works now
|
|
|
@8826
|
18 years |
hdavid |
branches/mountain_lake: vector != bug removed
|
|
|
@8825
|
18 years |
patrick |
npc walking corrections
|
|
|
@8824
|
18 years |
patrick |
turning implemented, collision reaction disabled
|
|
|
@8823
|
18 years |
snellen |
added setTime function
|
|
|
@8822
|
18 years |
snellen |
fixed bug in ExecutorLua3ret
|
|
|
@8821
|
18 years |
stefalie |
water: minor changes
|
|
|
@8820
|
18 years |
rennerc |
started implementing message based spawningpoint synchronisation
|
|
|
@8819
|
18 years |
patrick |
ncp comments
|
|
|
@8818
|
18 years |
patrick |
generic npc crouch, run and stop functions
|
|
|
@8817
|
18 years |
patrick |
generic npc work
|
|
|
@8816
|
18 years |
patrick |
spl: generic npc walking function
|
|
|
@8815
|
18 years |
snellen |
script thestranger.lua tells thestranger to move to 288,19,208, …
|
|
|
@8814
|
18 years |
patrick |
more npc interface
|
|
|
@8813
|
18 years |
patrick |
more npc functions
|
|
|
@8812
|
18 years |
patrick |
spl ground walking beter
|
|
|
@8811
|
18 years |
snellen |
executor should now be able to take up to 7 parameters
|
|
|
@8810
|
18 years |
patrick |
spl: simpler walking interface
|
|
|
@8809
|
18 years |
rennerc |
add om_players to tick and draw list
|
|
|
@8808
|
18 years |
snellen |
added executor with 6 and 7 parameters
|
|
|
@8807
|
18 years |
patrick |
creating single_player_map branche again (MARK)
|
|
|
@8806
|
18 years |
patrick |
removind single_player_map branche again for newer version
|
|
|
@8804
|
18 years |
patrick |
creating new multi_player_map branche (MARK MULTI_PLAYER)
|
|
|
@8803
|
18 years |
patrick |
removing old newtork branch
|
|
|
@8801
|
18 years |
rennerc |
finished spawningpoint for spawning playables
|
|
|
@8800
|
18 years |
amaechler |
branches/mountain_lake: ummmmm….
|
|
|
@8799
|
18 years |
patrick |
created mountain lake branche for the water and weather engine team …
|
|
|
@8798
|
18 years |
rennerc |
network changes
|
|
|
@8797
|
18 years |
patrick |
removed bsp model branche
|
|
|
@8795
|
18 years |
patrick |
removed old water branche
|
|
|
@8794
|
18 years |
patrick |
removed old mountain lake branche
|
|
|
@8791
|
18 years |
stefalie |
water: some hacks… and 3 fade functions… but not done yet
|
|
|
@8790
|
18 years |
hdavid |
branches/atmospheric_engine: activating rain effect changes the cloud- …
|
|
|
@8789
|
18 years |
hdavid |
branches/atmospheric_engine: activating rain effect changes the cloud- …
|
|
|
@8788
|
18 years |
stefalie |
water: param reset functions work, the fade functions are next
|
|
|
@8787
|
18 years |
hdavid |
branches/atmospheric_engine: activating rain effect changes the cloud- …
|
|
|
@8786
|
18 years |
rennerc |
-= 2
|
|
|
@8785
|
18 years |
patrick |
creating a new branche singple_player_map (MARK SP)
|
|
|
@8784
|
18 years |
patrick |
removing old branche script engine
|
|
|
@8782
|
18 years |
rennerc |
MultiplayerTeamDeathmatch: added functions to handle kills/respawns
|
|
|
@8781
|
18 years |
hdavid |
branches/atmospheric_engine: cloud effect
|
|
|
@8780
|
18 years |
bottac |
bbox collision.
|
|
|
@8775
|
18 years |
ponder |
- Applied a small change to sounrd_buffer and ogg_player in order to …
|
|
|