|
|
@10763
|
18 years |
nicolasc |
moved loadShield (XML), some minor cleanup
|
|
|
@10762
|
18 years |
landauf |
|
|
|
@10761
|
18 years |
nicolasc |
WS MP loadablilty works again, but paeddae's patch is NOT included
|
|
|
@10760
|
18 years |
nicolasc |
Widget Improvements
|
|
|
@10759
|
18 years |
bknecht |
hud updated
|
|
|
@10758
|
18 years |
nicolasc |
added shield functionality, reverted paeddae's MP patch - does not work
|
|
|
@10757
|
18 years |
rennerc |
|
|
|
@10756
|
18 years |
rennerc |
damage loadable
|
|
|
@10755
|
18 years |
snellen |
less debug
|
|
|
@10754
|
18 years |
snellen |
less debug
|
|
|
@10753
|
18 years |
bknecht |
few changes
|
|
|
@10752
|
18 years |
rennerc |
bugs—
|
|
|
@10751
|
18 years |
snellen |
viewmode correct set in spaceship
|
|
|
@10750
|
18 years |
rennerc |
bugs—
|
|
|
@10749
|
18 years |
rennerc |
die player die
|
|
|
@10748
|
18 years |
bknecht |
fixed stupid gui segfault
|
|
|
@10747
|
18 years |
nicolasc |
cleaned out origList
|
|
|
@10746
|
18 years |
rennerc |
bug—
|
|
|
@10745
|
18 years |
snellen |
plasma pulse not in OM_COMMON anymore … again
|
|
|
@10744
|
18 years |
bknecht |
does not segfault anymore
|
|
|
@10743
|
18 years |
nicolasc |
nadion blast visisbility fix
|
|
|
@10742
|
18 years |
nicolasc |
moved loadHealth to WE
|
|
|
@10741
|
18 years |
bknecht |
Kralle entfernt?
|
|
|
@10740
|
18 years |
rennerc |
less collision hacks
|
|
|
@10739
|
18 years |
rennerc |
die enemy die
|
|
|
@10738
|
18 years |
nicolasc |
move random seed to main()
|
|
|
@10737
|
18 years |
nicolasc |
collision fix
|
|
|
@10736
|
18 years |
bknecht |
hud: White bars are blue again, Hitbars are built in
|
|
|
@10735
|
18 years |
snellen |
raised max collision events
|
|
|
@10734
|
18 years |
snellen |
better flight behaviour for the ActionBox Enemy by rennerc
|
|
|
@10733
|
18 years |
nicolasc |
AbsDir fix, quite a hack
|
|
|
@10732
|
18 years |
nicolasc |
AbsDir fix, quite a hack
|
|
|
@10731
|
18 years |
snellen |
mouse can now be moved only within a restricted area
|
|
|
@10730
|
18 years |
nicolasc |
modular loading not working, WS hardcoded
|
|
|
@10729
|
18 years |
nicolasc |
minor fix
|
|
|
@10728
|
18 years |
nicolasc |
data bump
|
|
|
@10727
|
18 years |
rennerc |
ActionboxEnemy loadParam
|
|
|
@10726
|
18 years |
rennerc |
actionboxenemy: less weapons
|
|
|
@10725
|
18 years |
rennerc |
actionboxenemy
|
|
|
@10724
|
18 years |
snellen |
explosions now have sound
|
|
|
@10723
|
18 years |
snellen |
camera no longer subscribes to the PEV_VIEW key events
|
|
|
@10722
|
18 years |
nicolasc |
fixed the deviation
|
|
|
@10721
|
18 years |
nicolasc |
bump, minor fixes
|
|
|
@10720
|
18 years |
stefalie |
…
|
|
|
@10719
|
18 years |
nicolasc |
crosshair moves, shot do too, but not exactly where they should
|
|
|
@10718
|
18 years |
rennerc |
dead gui
|
|
|
@10717
|
18 years |
bknecht |
blablubb
|
|
|
@10716
|
18 years |
bknecht |
hud update
|
|
|
@10715
|
18 years |
nicolasc |
crosshair moves, but WM not
|
|
|
@10714
|
18 years |
nicolasc |
initial upload form mouse aiming in VS
|
|
|
@10713
|
18 years |
rennerc |
|
|
|
@10712
|
18 years |
rennerc |
AdmWeapon sound, ActionboxEnemy weapons
|
|
|
@10711
|
18 years |
rennerc |
weapon position
|
|
|
@10710
|
18 years |
rennerc |
player cannot shoot throu walls
per default worldentities cannot be …
|
|
|
@10709
|
18 years |
rennerc |
less debug output
|
|
|
@10708
|
18 years |
rennerc |
improved damage handling for adm
|
|
|
@10707
|
18 years |
rennerc |
player can kill adm now
|
|
|
@10706
|
18 years |
bknecht |
Deleted branches of this semester since we all merged them back to trunk
|
|
|
@10705
|
18 years |
rennerc |
fpsweapon in the correct position
|
|
|
@10704
|
18 years |
rennerc |
FPSSniperRifle uses BspWeapon now
|
|
|
@10703
|
18 years |
retolu |
explosion, when deleted
|
|
|
@10702
|
18 years |
nicolasc |
minor improvements, some cleanup
|
|
|
@10701
|
18 years |
nicolasc |
minor improvements, some cleanup
|
|
|
@10699
|
18 years |
rennerc |
create presentation branch
|
|
|
@10694
|
18 years |
retolu |
adm working
|
|
|
@10693
|
18 years |
bknecht |
fixed errors
|
|
|
@10692
|
18 years |
nicolasc |
xfer, WFM…
|
|
|
@10691
|
18 years |
nicolasc |
xfer, should work…
|
|
|
@10690
|
18 years |
retolu |
implementing gunFire and its Nodes(XML)
|
|
|
@10689
|
18 years |
retolu |
first shooting of the turret
|
|
|
@10688
|
18 years |
rennerc |
visibility check for player in adm
|
|
|
@10687
|
18 years |
nicolasc |
xfer
|
|
|
@10686
|
18 years |
nicolasc |
xfer
|
|
|
@10685
|
18 years |
bknecht |
My computer is not working anymore, so I upload my unfinished work to …
|
|
|
@10684
|
18 years |
nicolasc |
some hack, but still does not work
|
|
|
@10683
|
18 years |
rennerc |
adm turret works now
|
|
|
@10681
|
18 years |
rennerc |
less magic
|
|
|
@10680
|
18 years |
snellen |
Added Raycollision method to the BspManager
|
|
|
@10679
|
18 years |
rennerc |
|
|
|
@10678
|
18 years |
nicolasc |
xfer
|
|
|
@10677
|
18 years |
retolu |
|
|
|
@10676
|
18 years |
nicolasc |
xfer
|
|
|
@10675
|
18 years |
nicolasc |
xfer
|
|
|
@10674
|
18 years |
nicolasc |
this and that
might be buggy
|
|
|
@10673
|
18 years |
nicolasc |
|
|
|
@10672
|
18 years |
nicolasc |
version bump
|
|
|
@10671
|
18 years |
nicolasc |
some bugfix (or not?)
|
|
|
@10670
|
18 years |
nicolasc |
moved "ship attributes" to world entity
electronic and shield widget …
|
|
|
@10669
|
18 years |
nicolasc |
some modularisaztion hacking
hardlinked armor to WE Health
|
|
|
@10668
|
18 years |
rennerc |
BUGS—
|
|
|
@10667
|
18 years |
rennerc |
ActionboxEnemy
|
|
|
@10666
|
18 years |
retolu |
little changes, arranged clearlier
|
|
|
@10664
|
18 years |
retolu |
compiles
|
|
|
@10663
|
18 years |
retolu |
My work so far concerning Auto Defense Mechanism (Turret)
|
|
|
@10662
|
18 years |
rennerc |
Vertical playmode for SpaceShip
|
|
|
@10661
|
18 years |
nicolasc |
modular weapons inclusion
|
|
|
@10660
|
18 years |
nicolasc |
night bunp
|
|
|
@10659
|
18 years |
nicolasc |
initial modularisation in spaceship config
|
|
|
@10657
|
18 years |
rennerc |
ups
|
|
|
@10656
|
18 years |
rennerc |
ActionboxEnemy does not rotate around its z-axix more than ±pi/2-epsilon
|
|
|