|
|
@9057
|
18 years |
snellen |
added playanimation to scriptable methods
|
|
|
@9056
|
18 years |
patrick |
less debug
|
|
|
@9055
|
18 years |
rennerc |
use fpsplayer
|
|
|
@9054
|
18 years |
bottac |
<
|
|
|
@9053
|
18 years |
rennerc |
BspEntity sync
|
|
|
@9052
|
18 years |
bensch |
some crappy spacecraft work… maybe i will start again :/
|
|
|
@9051
|
18 years |
patrick |
stop/resume functions
|
|
|
@9050
|
18 years |
bottac |
cr_ground_walk fixed
|
|
|
@9049
|
18 years |
rennerc |
table doesnt segfault anymore
|
|
|
@9048
|
18 years |
rennerc |
removed some bugs
|
|
|
@9047
|
18 years |
bensch |
orxonox/trunk: Each Playable has an EnterRange
|
|
|
@9046
|
18 years |
bensch |
orxonox/branches/single_player_map: added Spacecraft_2d
|
|
|
@9045
|
18 years |
bensch |
added Spacecraft2D entity
|
|
|
@9044
|
18 years |
bensch |
obetter cruizeer
|
|
|
@9043
|
18 years |
patrick |
run and crouch also works
|
|
|
@9042
|
18 years |
patrick |
run and crouch also works
|
|
|
@9041
|
18 years |
rennerc |
bug—
|
|
|
@9040
|
18 years |
patrick |
npc walk at the ground with correct orientation
|
|
|
@9039
|
18 years |
bensch |
added cruizer
|
|
|
@9038
|
18 years |
patrick |
some of the npc walk on the ground
|
|
|
@9037
|
18 years |
patrick |
some of the npc walk on the ground
|
|
|
@9036
|
18 years |
patrick |
sound interface
|
|
|
@9035
|
18 years |
patrick |
npc walk again
|
|
|
@9034
|
18 years |
rennerc |
changed guictrl labels
|
|
|
@9033
|
18 years |
rennerc |
starting network games from menu works now
|
|
|
@9032
|
18 years |
snellen |
added methods to generic npc
|
|
|
@9031
|
18 years |
snellen |
added some methods to generic npcs scriptable
|
|
|
@9030
|
18 years |
amaechler |
hack to avoid ubuntu segfault
|
|
|
@9029
|
18 years |
rennerc |
implemented network game menu
|
|
|
@9028
|
18 years |
amaechler |
…
|
|
|
@9024
|
18 years |
rennerc |
MultiPlayerTeamDeathMatch: use hud notifier instead of own
|
|
|
@9023
|
18 years |
rennerc |
MultiPlayerTeamDeathMatch: use hud notifier instead of own
|
|
|
@9020
|
18 years |
snellen |
made scripttrigger scriptable
|
|
|
@9018
|
18 years |
snellen |
made scripttrigger scriptable
|
|
|
@9017
|
18 years |
snellen |
made script scriptable
|
|
|
@9016
|
18 years |
snellen |
made script scriptable
|
|
|
@9013
|
18 years |
bensch |
new copy
|
|
|
@9012
|
18 years |
bensch |
new copy
|
|
|
@9011
|
18 years |
bensch |
new copy
|
|
|
@9010
|
18 years |
bensch |
delete branche for recopy
|
|
|
@9009
|
18 years |
bensch |
delete merged branche
|
|
|
@9007
|
18 years |
bensch |
delete merged branche
|
|
|
@9005
|
18 years |
bensch |
created a new copy of the trunk
|
|
|
@9004
|
18 years |
bensch |
delete merged branches
|
|
|
@8979
|
18 years |
snellen |
Added method to: ScriptClass: int insertObject(Script* L, BaseObject* …
|
|
|
@8978
|
18 years |
snellen |
perpared possibility to add the script object to the lua script itself …
|
|
|
@8968
|
18 years |
snellen |
made testentity scriptable
|
|
|
@8967
|
18 years |
patrick |
now rotating around bad axis, collision detection with ground but no …
|
|
|
@8966
|
18 years |
patrick |
better animation
|
|
|
@8965
|
18 years |
ponder |
Added debug information to the terrain
|
|
|
@8964
|
18 years |
patrick |
crouch and run work also
|
|
|
@8963
|
18 years |
patrick |
direction change soft now
|
|
|
@8962
|
18 years |
ponder |
another change acinclude.m4
|
|
|
@8961
|
18 years |
patrick |
orientation works too, its probably a little bit crapy but it works
|
|
|
@8960
|
18 years |
ponder |
another change to acinclude.m4
|
|
|
@8959
|
18 years |
patrick |
running should work too now
|
|
|
@8958
|
18 years |
ponder |
another change to m4
|
|
|
@8957
|
18 years |
patrick |
animation should be initialized correctly now
|
|
|
@8956
|
18 years |
ponder |
changes in acinclude.m4
|
|
|
@8955
|
18 years |
patrick |
animations do not jump now
|
|
|
@8954
|
18 years |
patrick |
small bug
|
|
|
@8953
|
18 years |
patrick |
walking now correclty
|
|
|
@8952
|
18 years |
snellen |
corrected typo
|
|
|
@8951
|
18 years |
patrick |
generic_npc now sets the animation and moves
|
|
|
@8950
|
18 years |
ponder |
Minor changes to the terrain
|
|
|
@8949
|
18 years |
stefalie |
mountain_lake: changed saveParams method and MappedWater is now scritable
|
|
|
@8948
|
18 years |
hdavid |
branches/mountain_lake
|
|
|
@8947
|
18 years |
hdavid |
branches/mountain_lake: cloud effect is scriptable
|
|
|
@8946
|
18 years |
hdavid |
branches/mountain_lake: deactivating clouds also deactivates the skydome
|
|
|
@8945
|
18 years |
patrick |
repair station works now. one point less in the todo list
|
|
|
@8944
|
18 years |
patrick |
falling now works berfectly
|
|
|
@8943
|
18 years |
patrick |
model sticks to ground. no wall cd yet
|
|
|
@8942
|
18 years |
patrick |
more repair station
|
|
|
@8941
|
18 years |
patrick |
isOnGround bug found and repair station workd
|
|
|
@8940
|
18 years |
patrick |
falling down fps player
|
|
|
@8939
|
18 years |
patrick |
world entity on ground function
|
|
|
@8938
|
18 years |
patrick |
x and y checking for now finished
|
|
|
@8937
|
18 years |
patrick |
much better axis now
|
|
|
@8936
|
18 years |
patrick |
fixed the fast animation bug. now npc have normal animation speed
|
|
|
@8935
|
18 years |
patrick |
better axis now
|
|
|
@8934
|
18 years |
patrick |
found a major error in the cr alg
|
|
|
@8933
|
18 years |
patrick |
front collision alg should work
|
|
|
@8932
|
18 years |
patrick |
working with directions
|
|
|
@8931
|
18 years |
patrick |
repair station work, collision reaction
|
|
|
@8930
|
18 years |
bottac |
|
|
|
@8929
|
18 years |
ponder |
- added a clipping plane for removing popping effects
- put the update …
|
|
|
@8928
|
18 years |
patrick |
bug correct
|
|
|
@8927
|
18 years |
patrick |
collision reactin output different
|
|
|
@8926
|
18 years |
bottac |
collision coordinates fixed.
|
|
|
@8925
|
18 years |
patrick |
all axis check and more debug out
|
|
|
@8924
|
18 years |
patrick |
collision reaction refine
|
|
|
@8923
|
18 years |
patrick |
ground collision detection advanc
|
|
|
@8922
|
18 years |
patrick |
the ground walking algorithm is almost working again
|
|
|
@8921
|
18 years |
stefalie |
mountain_lake: save params done, but it's not really nice
|
|
|
@8920
|
18 years |
stefalie |
mountain_lake: waterColor works
|
|
|
@8919
|
18 years |
stefalie |
mountain_lake: waterColor fading compiles, but doesnt work yet
|
|
|
@8918
|
18 years |
stefalie |
mountain_lake: waterHeight fading works
|
|
|
@8917
|
18 years |
snellen |
made genericNPC::finalGoalReached() scriptable
|
|
|
@8916
|
18 years |
stefalie |
mountain_lake: fader gui works, fading also (but its a bit hacky)
|
|
|
@8915
|
18 years |
snellen |
events get grabed now
|
|
|