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Revision Log Mode:


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Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @9515   18 years patrick better debug
(edit) @9514   18 years patrick messag reciving debug
(edit) @9513   18 years bensch toList editable
(edit) @9512   18 years patrick now the proxy server has also special handling for message piping
(edit) @9511   18 years patrick produced segfault by double sending messages. fixed
(edit) @9510   18 years patrick clients permission correction
(edit) @9509   18 years patrick starting special implementation for message forwarding (pipeing)
(edit) @9508   18 years patrick message handler: changed some variable names - standardisations to …
(edit) @9507   18 years patrick the player team change should now work on all clients in the network, …
(edit) @9506   18 years snellen removed testerror from scripttrigger
(edit) @9505   18 years patrick changing the team color now works and a little cleanup
(edit) @9504   18 years patrick - removing entities from the network works now also on proxies. - …
(edit) @9503   18 years bensch coloring for single-players
(edit) @9502   18 years bensch coloring works on server
(edit) @9501   18 years bensch compiles for real
(edit) @9500   18 years bensch compiles again, the Playables should now be able to choose their …
(edit) @9499   18 years patrick team id is supported
(edit) @9498   18 years patrick set team id is invoked on team change
(edit) @9497   18 years bensch coloring for the hovers
(edit) @9496   18 years bensch new copy
(edit) @9495   18 years bensch deleted old version
(edit) @9493   18 years patrick removing does not yet work. debuging
(edit) @9492   18 years patrick extended the sharednetworkdata inteface. now synchronizeables should …
(edit) @9491   18 years patrick the clients can now connect to the proxy server and get synchronized …
(edit) @9490   18 years patrick redirection is disabled now for network traffic measurement
(edit) @9489   18 years patrick only master servers got the right to redirect clients
(edit) @9488   18 years patrick now clients do also accept proxys as athorities, i hope
(edit) @9487   18 years patrick stuck in permissions war: something prevents the client from …
(edit) @9486   18 years patrick the clients now almost synchronizes with the proxy :D
(edit) @9485   18 years patrick the proxy server receives to force clients creating world entities
(edit) @9484   18 years bensch typo
(edit) @9483   18 years patrick giving the proxy server more rights to write the clients
(edit) @9482   18 years patrick forgot about this
(edit) @9481   18 years patrick working on the segfault when clients are redirected to a synchronized …
(edit) @9480   18 years patrick big progress today, tomorrow the synchronization of a …
(edit) @9479   18 years patrick proxy server not able to load the world file, some more safty in the …
(edit) @9478   18 years patrick shortly trying the hybrid mode again
(edit) @9477   18 years patrick now the proxy is in client mode again for testing
(edit) @9476   18 years patrick now the clients can connect to the proxy servers. ⇒ hybrid proxy …
(edit) @9475   18 years patrick proxy server now starts the server socket also
(edit) @9474   18 years patrick the hybrid mode should work now in a very closed setup
(edit) @9473   18 years patrick letting proxys handshakes handling again
(edit) @9472   18 years patrick switching to hybrind, so far so good
(edit) @9471   18 years patrick better now, a proxy server connected to the master server for the …
(edit) @9470   18 years patrick heavy permissions fight: no node was ever thought to be client and …
(edit) @9469   18 years patrick permission changed: proxy cannot override in the way the master server can
(edit) @9468   18 years patrick assertion failure, becaus the proxy tried to accept the own connection
(edit) @9467   18 years patrick not creating the network game manager, since it is created by the …
(edit) @9466   18 years patrick testing around with permissions: proxy should be able to handle a …
(edit) @9465   18 years patrick added more secure implementation of connection update
(edit) @9464   18 years patrick proxy server should now be accepted
(edit) @9463   18 years patrick the proxy network interface is started
(edit) @9462   18 years patrick proxy server connections: listening on a seperate server socket, …
(edit) @9461   18 years patrick working on a dual connection server socket
(edit) @9460   18 years patrick working on proxy server connection acception
(edit) @9459   18 years patrick deep framework switch to enable differentiation of proxy/client …
(edit) @9458   18 years patrick switching to new permission system, first step
(edit) @9457   18 years bensch fixing pnode better now
(edit) @9456   18 years bensch TurbineHover Syncable… the camera was the evil force here
(edit) @9455   18 years bensch high dynamic loading of network entities improoved
(edit) @9454   18 years bensch some consts added
(edit) @9453   18 years patrick another framework switch
(edit) @9452   18 years patrick switched another interface funciton
(edit) @9451   18 years bensch consts
(edit) @9450   18 years patrick using the new id scheme
(edit) @9449   18 years patrick making the node id system as consistant as possible
(edit) @9448   18 years patrick now comes the synchronization process from master server to proxy …
(edit) @9447   18 years patrick yea finaly the redirection algorithm realy works (testedsvn diff)
(edit) @9446   18 years patrick cleanup of the code
(edit) @9445   18 years bensch some more const's
(edit) @9444   18 years bensch some cleanup
(edit) @9443   18 years bensch ip-bug fixed
(edit) @9442   18 years bensch better checks
(edit) @9441   18 years patrick reconnection does not segfault anymore now! betta
(edit) @9440   18 years patrick peers get deleted correctly now
(edit) @9439   18 years bensch more gui
(edit) @9438   18 years bensch more gui
(edit) @9437   18 years bensch movements
(edit) @9436   18 years patrick the server does not segfault anymore on client disconnect, but the …
(edit) @9435   18 years bensch more about the widget
(edit) @9434   18 years patrick the disconnect process works better, now comes the hard part: reinit …
(edit) @9433   18 years patrick new approach: the reconnection is handled from a different point in …
(edit) @9432   18 years bensch more peer info
(edit) @9431   18 years bensch getBandwidth's
(edit) @9430   18 years patrick redirection stuck
(edit) @9429   18 years bensch fixed framerate to max 100 fps
(edit) @9428   18 years bensch minor change
(edit) @9427   18 years bensch less useless debug
(edit) @9426   18 years bensch cleaner ip inclusion
(edit) @9425   18 years patrick handshake server problems by reconnection
(edit) @9424   18 years patrick terrain lod disabled
(edit) @9423   18 years ponder
(edit) @9422   18 years patrick made the network stream interface more flexible in terms of connection …
(edit) @9421   18 years bensch renamings
(edit) @9420   18 years patrick reconnection setup switch
(edit) @9419   18 years patrick disconnection of nodes, redirection bug tracing
(edit) @9418   18 years bensch newlines
(edit) @9417   18 years bensch Cleanup after merge
(edit) @9416   18 years patrick now servers are not able to play anymore
(edit) @9415   18 years bensch some newlines
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