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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons

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Diff Rev Age Author Log Message
(edit) @4953   20 years bensch orxonox/trunk: Slots are now PNodes
(edit) @4952   20 years bensch orxonox/trunk: changing back and forth works
(edit) @4951   20 years bensch orxonox/trunk: the new WeaponManager is online :)
(edit) @4950   20 years bensch orxonox/trunk: more loadability functionality in Weapon and FastFactory
(edit) @4949   20 years bensch orxonox/trunk: new Definitions in the WeaponManager-class
(edit) @4948   20 years bensch orxonox/trunk: small cleanup
(edit) @4947   20 years bensch orxonox/trunk: ProjectileFactory now handled in Weapon-class
(edit) @4942   20 years bensch orxonox/trunk: garbage-collection works perfectly. also taken out the …
(edit) @4941   20 years bensch orxonox/trunk: new garbage-collection-algorithm works, but the …
(edit) @4940   20 years bensch orxonox/trunk: moved the fast_factory to a file of its own. This is …
(edit) @4938   20 years bensch orxonox/trunk: doxygen tags.
(edit) @4934   20 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
(edit) @4933   20 years bensch orxonox/trunk: more elaborate FastFactory, that should work… now i …
(edit) @4932   20 years bensch orxonox/trunk: factory optimisations
(edit) @4931   20 years bensch orxonox/trunk: more elaborate (see last commit) also a flush…. have …
(edit) @4930   20 years bensch orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
(edit) @4927   20 years bensch orxonox/trunk: some smaller fixes, to make Weapon more local
(edit) @4926   20 years bensch orxonox/trunk: the activation and deactivation-phase of the Weapon …
(edit) @4910   20 years bensch orxonox/trunk: flush
(edit) @4909   20 years bensch orxonox/trunk: removed subproject gui, as it is not anymore a …
(edit) @4906   20 years bensch orxonox/trunk: states are now flow'n through
(edit) @4895   20 years bensch orxonox/trunk: messed things up a bit, try fixing
(edit) @4894   20 years bensch orxonox/trunk: seg-fault prevention thanks to the ClassList. The …
(edit) @4893   20 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
(edit) @4892   20 years bensch orxonox/trunk: brought logic to the execution-cycle. There are now …
(edit) @4891   20 years bensch orxonox/trunk: more elaborate execute function
(edit) @4890   20 years bensch orxonox/trunk: remake of the Projectile and TestBullet
(edit) @4885   20 years bensch orxonox/trunk: merged the weaponSystem back to the trunk, because it …
(edit) @4875   20 years bensch orxonox/trunk: prepare to create the new Weapon-System
(edit) @4865   20 years bensch orxonox/trunk: some segfault should not occure anymore
(edit) @4864   20 years bensch orxonox/trunk: merging minor nice fixes from laptop
(edit) @4862   20 years bensch orxonox/trunk: introducing Layers
(edit) @4849   20 years bensch orxonox/trunk: the crosshair now renders as element2d
(edit) @4838   20 years bensch orxonox/trunk: Element2D added → will be moved to lib/graphics …
(edit) @4837   20 years bensch orxonox/trunk: derivation of superclasses is more clear now. lets see, …
(edit) @4836   20 years bensch orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
(edit) @4834   20 years bensch orxonox/trunk: crosshair in WeaponManager (instead of World) and …
(edit) @4833   20 years bensch orxonox/trunk: fight against the mighty segfault
(edit) @4832   20 years bensch orxonox/trunk: loadParams and timing
(edit) @4831   20 years bensch orxonox/trunk: hiding the mouse through the graphicsEngine
(edit) @4830   20 years bensch orxonox/trunk: implemented aim
(edit) @4829   20 years bensch orxonox/trunk: shoots are visible again :)
(edit) @4828   20 years bensch orxonox/trunk: less includes
(edit) @4827   20 years bensch orxonox/trunk: state is no more singleton, but static class. This is …
(edit) @4826   20 years bensch orxonox/trunk: moved the weaponManager out of Weapon we have files …
(edit) @4824   20 years bensch orxonox/trunk: cleaned out the crosshair of the Player
(edit) @4823   20 years bensch orxonox/trunk: better algorithm to get the position of the crosshair
(edit) @4818   20 years patrick orxonox/trunk: crosshair gets deleted also, now all event listeners …
(edit) @4781   20 years bensch orxonox/trunk: the mighty useless crosshair…
(edit) @4780   20 years bensch orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(edit) @4779   20 years bensch orxonox/trunk: created a crosshair class, that will in the future …
(edit) @4759   20 years bensch orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
(add) @4758   20 years bensch orxonox/trunk: moved the weapons to world_entities/weapons
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