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and

Dec 2, 2015:

11:32 PM Changeset [10917] by landauf
made mapEntry const& wherever possible
11:22 PM Changeset [10916] by landauf
use actual types instead of 'auto'. only exception is for complicated …
8:43 PM content/LevelHowTo edited by fvultier
(diff)
10:31 AM Changeset [10915] by gania
little fix
9:23 AM Changeset [10914] by bhatiab
Finished Storyline and description, finished waypontpatrols for the 5 …

Dec 1, 2015:

7:04 PM Changeset [10913] by gania
quick fix
7:03 PM Changeset [10912] by gania
defaultPatrol and defaultFightAll XML commands
5:52 PM Changeset [10911] by fvultier
4:33 PM Changeset [10910] by gania
didn'change any behaviour yet, but implemented some methods that I …
10:18 AM code/doc/AI edited by gania
(diff)
10:17 AM code/doc/AI edited by gania
(diff)
10:03 AM Changeset [10909] by gania
decided to get rid of action timer and call action in tick instead: …

Nov 30, 2015:

10:55 PM Changeset [10908] by fvultier
Mine damages pawns within range.
10:25 PM Changeset [10907] by paulsc
Almost done with retaliation level.
9:34 PM Changeset [10906] by gania
tried to fix fighting whn fps is low
8:31 PM Changeset [10905] by luhug
5:41 PM Changeset [10904] by paulsc
Did nothing today.
5:39 PM Changeset [10903] by gania
AI attacks targets that are close
5:37 PM Changeset [10902] by holzerj
New particle effects for the mine
5:23 PM Changeset [10901] by holzerj
Added explosions effects when the mine explodes.
4:38 PM Changeset [10900] by meierman
Judihui it works
4:05 PM Changeset [10899] by maxima
Flag files for Hover Game
4:04 PM Changeset [10898] by gania
commented some stuff
3:59 PM code/doc/AI edited by gania
(diff)
3:57 PM code/doc/AI edited by gania
(diff)
3:56 PM Changeset [10897] by landauf
register event-source
3:56 PM Changeset [10896] by bhatiab
Added Waypoints for enemies
3:55 PM Changeset [10895] by bucyril
Added HUD and stuff
3:47 PM Changeset [10894] by meierman
Flag generator implemented
3:07 PM Changeset [10893] by bucyril
Changed control parameters
2:35 PM code/doc/AI edited by gania
(diff)
2:33 PM code/doc/AI edited by gania
(diff)
2:32 PM code/doc/AI edited by gania
(diff)
2:30 PM code/doc/AI edited by gania
(diff)
2:29 PM code/doc/AI edited by gania
(diff)
2:28 PM code/doc/AI edited by gania
(diff)
2:20 PM Changeset [10892] by bhatiab
Edited planets in expeditionsector and shuttlerealiation
1:58 PM code/doc/ModulesDescription edited by gania
(diff)
1:57 PM code/doc/AI created by gania
1:57 PM code/doc/ModulesDescription edited by gania
(diff)
1:08 PM Changeset [10891] by gania
hotfix for isnan
10:26 AM Changeset [10890] by bhatiab
removed the other enemystations, as one should be enough, added …

Nov 29, 2015:

9:05 PM Changeset [10889] by fvultier
promised wor for Jannis.
8:34 PM content/LevelHowTo edited by fvultier
(diff)
6:36 PM Changeset [10888] by gania
started working on pickups
6:07 PM Changeset [10887] by paulsc
Almost finished retaliation level. Some things don't quite wanna work tho.
12:14 PM Changeset [10886] by gania
improved dodging

Nov 28, 2015:

10:30 PM Changeset [10885] by gania
added other weapons
8:20 PM Changeset [10884] by fvultier
Blender file and textures of the models for the towerdefense minigame
11:46 AM Changeset [10883] by gania
ships spread before fight
10:16 AM Changeset [10882] by gania
fixed a bug in DivisionController, made action transitions smoother
9:17 AM Changeset [10881] by gania
finished fixing FlyingController: AI is flying as smooth as possible …

Nov 27, 2015:

10:37 PM Changeset [10880] by gania
cut smoothness, gained performance
7:58 PM Changeset [10879] by gania
finished copyOrientation function. Now ships move smoothly
6:49 PM Changeset [10878] by fvultier
4:42 PM Changeset [10877] by gania
CommonController now has static methods only. Replace with a namespace?
4:19 PM Changeset [10876] by muemart
Use variadic templates for Functor Had to put on my template hat for …
1:41 PM Changeset [10875] by gania
fixed library dependencies
9:51 AM Changeset [10874] by gania
deleted pictures that I don't need anymore
9:49 AM Changeset [10873] by gania
introduced spread
9:45 AM Changeset [10872] by gania
fixed a bug when loop wouldn't transfer to a slave when master died, …
9:25 AM Changeset [10871] by gania
Split up CommonController, so it is easier to debug
9:00 AM Changeset [10870] by gania
8:39 AM Changeset [10869] by gania
fixed a bug and got rid of unnecessary Rank enumeration, used …

Nov 26, 2015:

10:40 PM Changeset [10868] by gania
first stable version
4:13 PM Changeset in downloads [122] by muemart
MSVC14: Update boost - No more "Unknown compiler version…"
2:39 PM Changeset [10867] by bhatiab
Worked on expeditionSector.oxw, added EnemyBase and Enemies, they need …
1:10 PM Changeset [10866] by gania
just some todo comments
10:44 AM Changeset [10865] by muemart
Add some more tests for Functor(Ptr)
9:08 AM Changeset [10864] by gania
split up some code

Nov 25, 2015:

10:07 PM Changeset [10863] by gania
9:01 PM Changeset [10862] by luhug
Added meshes, materials and textures
8:46 PM Changeset [10861] by gania
finished everything, demos are commented out in AITest.oxw
8:34 PM Changeset [10860] by luhug
updated luaTest.oxw
6:46 PM Changeset [10859] by gania
almost all works now, check AITest.oxw
2:53 PM Changeset [10858] by gania
should work, didn't compile
2:20 PM Changeset [10857] by muemart
Fix clang build for LANDiscoverable Looks like name lookup for …
2:05 PM Changeset [10856] by gania
fixed loops
1:51 PM Changeset [10855] by gania
introduced loops
12:07 PM Changeset [10854] by gania
Fixed some bugs, only DivisionController works for now

Nov 24, 2015:

10:47 PM Changeset [10853] by landauf
re-added debug-output (after reviewing r10817). why was it removed? …
10:46 PM Changeset [10852] by landauf
changed some small details (after reviewing r10817)
10:37 PM Changeset [10851] by gania
works for the most part, still need to fix Section and Wingman
5:52 PM Changeset [10850] by gania
ok, now you can use attack and protect just like in my level, but I …
5:21 PM Changeset [10849] by gania
major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
1:47 PM Changeset [10848] by gania
still not compilable
11:54 AM Changeset [10847] by gania
I hope that you don't code today, that version is not compilable just yet

Nov 23, 2015:

10:21 PM Changeset [10846] by landauf
added 'override' to inherited virtual functions in unittests
10:20 PM Changeset [10845] by landauf
always use 'virtual' in the declaration of virtual functions even if …
9:12 PM Changeset [10844] by gania
same as above
9:08 PM Changeset [10843] by gania
gani check in before a major change
5:45 PM Changeset [10842] by fvultier
5:01 PM Changeset [10841] by paulsc
Worked on retaliation level.
4:56 PM Changeset [10840] by gania
action PROTECT works. Look FUCK
3:58 PM Changeset [10839] by bhatiab
Worked on the Prologue
3:50 PM Changeset [10838] by gania
Gani changed something
3:46 PM Changeset [10837] by vaydin
fixed position offset, added definable direction for the meshes to fly …
3:44 PM Changeset [10836] by holzerj
Added Mine, ice particle, rocketfire, psygun
3:32 PM Changeset [10835] by meierman
Maze Generator works
1:24 PM Changeset [10834] by maxima
AI_HS15 merged into campaignHS15
1:15 PM Changeset [10833] by luhug
minor changes to luaTest.oxw
11:17 AM Changeset [10832] by gania
minor bugfixes and code style improvement

Nov 22, 2015:

7:32 PM Changeset [10831] by fvultier
Explosion parts for the spaceships pirate and escort
5:31 PM Changeset [10830] by landauf
removed SharedPtr (use std::shared_ptr instead)
5:30 PM Changeset [10829] by landauf
replace all remaining usages of SharedPtr with std::shared_ptr
5:26 PM Changeset [10828] by landauf
updated documentation
5:16 PM Changeset [10827] by gania
same as before, a bit of polish up
5:06 PM Changeset [10826] by gania
some comments added
4:55 PM Changeset [10825] by landauf
use std::shared_ptr instead of orxonox::SharedPtr for FunctorPtr and …
3:09 PM Changeset [10824] by paulsc
Renamed shuttle level to shuttleAttack.oxw
3:07 PM Changeset [10823] by paulsc
Completed shuttle level (also added station names and such), added and …
3:04 PM Changeset [10822] by landauf
added tests for FunctorPtr and ExecutorPtr

Nov 21, 2015:

7:05 PM Changeset [10821] by muemart
Run clang-modernize -loop-convert - Again, not all possible loops were …

Nov 20, 2015:

6:11 PM Changeset [10820] by fvultier
deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
6:10 PM Changeset [10819] by fvultier
deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack

Nov 19, 2015:

7:55 PM Changeset [10818] by muemart
- Fixed some suspicious virtual function signatures - Fixed some clang …
11:40 AM Changeset [10817] by muemart
Run clang-modernize -add-override A few notes: - There are probably …

Nov 18, 2015:

5:22 PM Changeset [10816] by fvultier
5:15 PM content/LevelHowTo edited by fvultier
Added section that explains the orxonox coordinate system with a few … (diff)

Nov 17, 2015:

10:30 PM Changeset [10815] by fvultier
10:30 PM Changeset [10814] by fvultier
6:28 PM Changeset [10813] by muemart
Use new random number generation functions

Nov 16, 2015:

4:30 PM Changeset [10812] by paulsc
Tried new tactic with mission failing, but still does not work…
4:23 PM Changeset [10811] by luhug
added luaTest.oxw to test random city generation
3:51 PM Changeset [10810] by vaydin
added offset option for explosion
3:36 PM Changeset [10809] by bhatiab
Changed lookat var for Defender
3:31 PM Changeset [10808] by paulsc
ended quests, added mission accomplishment
2:44 PM Changeset [10807] by vaydin
added explosioneffects to the xml files
2:16 PM Changeset [10806] by hzuellig
Added skybox and houses to betterearth.owx

Nov 15, 2015:

4:47 PM Changeset [10805] by gania
Finished groundwork: AI fights enemies like I want it to. TODO
12:05 AM Changeset [10804] by paulsc
Started work on spaceshipShuttle.oxt, furthered quests.

Nov 14, 2015:

10:09 PM Changeset [10803] by gania
Works for DivisionController for now. Almost balanced AI! Dodges …
4:31 PM Changeset [10802] by paulsc
Furthered quests, started work on pickups for quest 6.
1:32 PM Changeset [10801] by jo
More straight forward jump level description.

Nov 13, 2015:

4:45 PM Changeset [10800] by gania
compilable

Nov 12, 2015:

1:03 PM Changeset [10799] by gania
prettier now
11:31 AM Changeset [10798] by gania
low on battery 2
11:27 AM Changeset [10797] by gania
low on battery
9:30 AM Changeset [10796] by gania
Sometimes there are too many rotations

Nov 11, 2015:

6:06 PM content/LevelHowTo edited by fvultier
(diff)

Nov 10, 2015:

7:50 PM Changeset [10795] by fvultier
7:47 PM Changeset [10794] by fvultier
bug in the WeaponHUD fixed.
4:37 PM Changeset [10793] by gania
added choose maneuver type functionality

Nov 9, 2015:

5:56 PM Changeset [10792] by paulsc
Made number of enemies increase over time, added fps undock, advanced …
5:55 PM Changeset [10791] by fvultier
Munition may and must now be defined for each pawn separately. This …
5:53 PM Changeset [10790] by fvultier
4:38 PM Changeset [10789] by gania
did nothing today
4:02 PM Changeset [10788] by hzuellig
skyscrapers and stuff
3:54 PM Changeset [10787] by meierman
programm wall placement works
3:51 PM Changeset [10786] by vaydin
added ability to attach second particle effect to explosionpart, added …
2:14 PM Changeset [10785] by meierman
Placing Walls works
2:09 PM Changeset [10784] by bucyril
Finished hover ship control and resolved merge conflict —this line, …
1:57 PM Changeset [10783] by bhatiab
Finished descriptions for the quests
11:19 AM Changeset [10782] by gania
not compilable change to move behaviour
10:10 AM content/tools/BlenderTutorials edited by hzuellig
(diff)

Nov 8, 2015:

9:10 PM Changeset [10781] by landauf
in C++11 it's now possible to define 'typedefs' for templates (called …
6:19 PM Changeset [10780] by gania
fixed firing direction
5:21 PM Changeset [10779] by bhatiab
Added a few Descriptions
3:12 PM Changeset [10778] by landauf
use range-based-for-loop instead of BOOST_FOREACH
11:16 AM Changeset [10777] by landauf
replacing boost::scoped_ptr/array with 'const std::unique_ptr'
11:11 AM Changeset [10776] by landauf
using std::array instead of boost::array
10:40 AM Changeset [10775] by landauf
using std::bind and std::function instead of boost::bind and …

Nov 7, 2015:

10:46 PM Changeset [10774] by landauf
using static_assert instead of BOOST_STATIC_ASSERT
6:03 PM Changeset [10773] by landauf
using std::unique_ptr instead of std::auto_ptr
5:38 PM Changeset [10772] by landauf
use std::make_shared for better performance with shared_ptr
5:24 PM Changeset [10771] by landauf
using std::shared_ptr instead of boost::shared_ptr (same for weak_ptr)
2:42 PM Changeset [10770] by landauf
made conversion to bool operators explicit
10:23 AM Changeset [10769] by landauf
no space needed anymore between closing template brackets ('> >' → '>>')

Nov 6, 2015:

10:54 PM Changeset [10768] by landauf
replace '0' by 'nullptr'

Nov 5, 2015:

9:48 PM Changeset [10767] by paulsc
Changed coordinates to (y,z,x) and implemented FPSPlayer. Undocking …

Nov 4, 2015:

10:55 PM Changeset [10766] by paulsc
Corrected formatting, improved allies, introduced lua coordinates and …
10:25 PM Changeset [10765] by landauf
replace 'NULL' by 'nullptr'
4:07 PM Changeset [10764] by gania
fixed canFire() function
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