Timeline
May 11, 2009:
- 8:33 PM Ticket #332 (Support for Ogre v1.6) created by
- Orxonox should allow a wide variety of various versions of libraries. …
- 6:04 PM Changeset [5506] by
- Pickup media
- 6:03 PM Changeset [2972] by
- Update - Minor changes in BaseItem - Updated to NotificationQueue …
- 5:31 PM Changeset [2971] by
- new revision of Gametype UnderAttack: Timerfunction and some color added
- 5:02 PM Changeset [5505] by
- Asteroids with working timer, HudTemplates Timer added…
- 5:00 PM Changeset [2970] by
- Added timer in class gametype, timer working in asteroids, modified …
- 4:19 PM Changeset [5504] by
- weapons for pirateship
- 4:03 PM Changeset [5503] by
- 1
- 4:02 PM Changeset [5502] by
- weapon updated
- 3:58 PM Changeset [2969] by
- weapon updated
- 3:57 PM Changeset [5501] by
- weapons for pirateship
- 3:44 PM Changeset [5500] by
- adding texture
- 3:43 PM Changeset [5499] by
- new ship
- 3:37 PM Changeset [2968] by
- corrected typo
- 3:29 PM Changeset [2967] by
- SoundBase now loads files relative to the mediapath
- 3:23 PM content/Sound edited by
- (diff)
- 2:30 PM Changeset [2966] by
- moved files, modified to support multiple contexts
- 1:42 PM Changeset [2965] by
- some fixes (bidirectional variables, …), some changes (client …
- 1:30 PM Changeset [2964] by
- changed synchronisation of controllable entity steering not fully …
- 1:09 PM Changeset [5498] by
- some new faces
May 10, 2009:
- 11:41 PM Changeset [2963] by
- Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
- 11:38 PM Changeset [2962] by
- Created collecting of GUIOverlays in the GUIManager to make the …
- 10:49 PM Changeset [2961] by
- Gametype Asteroids - ForceField working
- 10:45 PM Changeset [5497] by
- New Particle Effect for ForceField, not realy working jet
- 9:50 PM code/Scripting edited by
- (diff)
- 11:56 AM Changeset [2960] by
- Trying to export to lua, doesn't work, yet…
May 9, 2009:
- 10:13 PM Changeset [2959] by
- Forgot to remove debug output.
- 10:10 PM Changeset [5496] by
- Removed invalid XML-Code that made orxonox not load the menu.
- 10:08 PM Changeset [2958] by
- Changed some stuff to make it compile. Not sure it's 100% failsafe though.
- 6:36 PM Changeset [5495] by
- textures
May 7, 2009:
- 8:26 PM Changeset [5494] by
- 8:13 PM Changeset [5493] by
- 6:14 PM Changeset [5492] by
- 5:05 PM Changeset [2957] by
- hack to include gui into hud
- 5:05 PM Changeset [5491] by
- new version of the GUI
- 4:55 PM Changeset [5490] by
- first textures
- 4:44 PM Changeset [2956] by
- added rotate and zoom to map. using static mapscenemanager now
May 6, 2009:
- 5:43 PM Changeset [5489] by
- final unwrap
May 4, 2009:
- 8:31 PM Changeset [2955] by
- corrected typo
- 5:29 PM Changeset [5488] by
- ForceField not working jet, but no errors…
- 5:28 PM Changeset [2954] by
- ForceField not working jet, but no errors…
- 5:04 PM Changeset [2953] by
- some changes for testing purpose
- 4:40 PM dev/projects/TeamBaseMatch edited by
- (diff)
- 4:36 PM Changeset [5487] by
- level file for gametype UnderAttack
- 4:34 PM Changeset [2952] by
- new revision of gametype UnderAttack: Ship is now moving
- 4:28 PM Changeset [5486] by
- final version
- 4:25 PM Changeset [5485] by
- unwrapped the model
- 4:19 PM Changeset [5484] by
- Endversion TeamBaseMatch
- 4:03 PM Changeset [2951] by
- small fix for memberfunction calls with non-existing (or not anymore …
- 3:50 PM content/Sound edited by
- (diff)
- 3:40 PM Changeset [2950] by
- ambient sound loading for levels
- 1:11 PM Changeset [5483] by
- fixes
- 11:10 AM pps/main edited by
- (diff)
May 3, 2009:
May 2, 2009:
- 4:19 PM Changeset [2949] by
- Network Function calls possible now (already used in …
May 1, 2009:
- 11:34 PM Changeset [2948] by
- member function calls should work now argument transfer still untested
- 10:24 PM Changeset [2947] by
- applying change from trunk (r2946)
- 10:20 PM Changeset [2946] by
- Fixed a bug when using the LINE macro in Game.h If you want to …
- 3:16 PM Changeset [2945] by
- fixed some bugs
- 1:47 PM Changeset [5482] by
- Fixed lua code to have compatibility with Lua 5.0
- 9:47 AM Changeset [2944] by
- this is another commit for testing purpose still trying to get network …
Apr 30, 2009:
- 4:53 PM Changeset [5481] by
- almost
- 3:52 PM Changeset [5480] by
- final model and renders w/ ambient occ
- 3:44 PM content/models/SpaceShip edited by
- (diff)
- 3:25 PM content/models/SpaceShip edited by
- (diff)
- 3:24 PM content/models/SpaceShip edited by
- (diff)
- 3:23 PM content/models/SpaceShip edited by
- (diff)
- 3:08 PM content/tools/BlenderRenderingNicely edited by
- (diff)
- 2:54 PM content/tools/BlenderRenderingNicely created by
- 2:54 PM Changeset [2943] by
- fixed a problem with copying function pointers
- 2:31 PM code/doc/GUI edited by
- (diff)
- 2:12 PM Changeset [2942] by
- =added dynamic libs to orxonox/tools. changed humancontroller to use …
- 2:09 PM content/tools/BlenderTutorials edited by
- (diff)
Apr 29, 2009:
- 8:07 PM Changeset [2941] by
- Small mvsc build fix.
- 7:05 PM Changeset [2940] by
- fixed bug for bidirectional variables
- 4:38 PM Changeset [2939] by
- ugly hacks to get shaders up runnin
- 4:37 PM Changeset [5479] by
- added some toon shader crap
- 4:10 PM Changeset [2938] by
- forgot two files
- 4:05 PM Changeset [2937] by
- commit for testing reasons - added possibility to transfer function …
- 12:25 PM Changeset [5478] by
- new faces
Apr 27, 2009:
- 9:54 PM Changeset [5477] by
- final model
- 7:03 PM Changeset [5476] by
- faces added
- 5:15 PM Changeset [2936] by
- Checkpoints in a row working with final destination→ end of game
- 5:14 PM Changeset [5475] by
- CHeckpoints working
- 5:12 PM Changeset [2935] by
- new revision of gametype UnderAttack
- 4:26 PM Changeset [2934] by
- fast endversion TeamBaseMatch
- 4:25 PM Changeset [5474] by
- gametype UnderAttack testing level
- 3:58 PM Changeset [2933] by
- Gametype UnderAttack added
- 3:50 PM content/Sound edited by
- (diff)
- 3:48 PM content/Sound edited by
- (diff)
- 3:30 PM Changeset [2932] by
- Sound: implemented sample file loading via alut
- 3:27 PM content/Sound edited by
- (diff)
- 3:04 PM content/Sound edited by
- (diff)
- 2:41 PM Changeset [2931] by
- Sound: SoundBase complete
- 1:56 PM Changeset [5473] by
- a
- 1:53 PM content/tools/BlenderExport edited by
- (diff)
- 1:53 PM content/SL_textures edited by
- (diff)
- 1:39 PM content/Sound edited by
- (diff)
- 1:18 PM Changeset [2930] by
- Sound: Added building things, corrected some typos
- 1:08 PM Changeset [5472] by
- faces added
- 12:46 PM Changeset [5471] by
- minor changes…
- 11:49 AM content/tools/BlenderTutorials edited by
- (diff)
- 11:43 AM content/tools/BlenderTutorials edited by
- (diff)
Apr 23, 2009:
- 4:46 PM Changeset [5470] by
- Texturing Version
- 4:34 PM Changeset [5469] by
- new version
- 3:52 PM Changeset [5468] by
- a little unwrapping
- 3:24 PM Changeset [5467] by
- textur
- 1:50 PM Changeset [2929] by
- new branch for toon/cell shading… lets go comic
- 1:22 PM Changeset [5466] by
- 10:54 AM people/BenjaminKnecht edited by
- (diff)
- 10:25 AM ~archive/News edited by
- (diff)
- 10:24 AM WikiStart edited by
- (diff)
Apr 22, 2009:
- 4:47 PM pps/main edited by
- (diff)
- 4:11 PM Changeset [5465] by
- new front (Spaceship_6)
Apr 20, 2009:
- 2:05 PM Changeset [2928] by
- Deleting console commands currently seems to be a rather bad idea …
Apr 19, 2009:
- 10:59 PM Changeset [2927] by
- Fixed three memory leaks and a bug. @beni: Is deleting the "startGame" …
- 10:46 PM Changeset [2926] by
- - Using class { static const float foo = 3.2; }; is non standard C++, …
- 9:22 PM Changeset [2925] by
- Moving some CMake variables to the advanced section of the cache when …
Apr 18, 2009:
- 7:35 PM Changeset [5464] by
- sorry, plopped too much, reverted 2 files
- 7:29 PM Changeset [5463] by
- plonk
- 7:28 PM Changeset [2924] by
- fixed a small bug concerning the muzzle offset. it makes much more …
- 7:21 PM Changeset [2923] by
- adjusted weaponsystem-path in (hopefully) all files.
- 7:12 PM Changeset [2922] by
- Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
- 7:06 PM Changeset [2921] by
- renamed directory "weapons" as "weaponmodes"
- 6:59 PM Changeset [5462] by
- zoink
- 6:59 PM Changeset [2920] by
- renamed LaserGunMunition as LaserMunition
- 6:41 PM Changeset [2919] by
- removed some debug output, cleanup in WeaponMode
- 6:16 PM Changeset [5461] by
- Added a second weaponsettings-file for the new features in the …
- 6:14 PM Changeset [2918] by
- Added many new features in the Munition class: - there are now 3 …
- 2:34 PM Changeset [5460] by
- new model added
Apr 15, 2009:
- 5:03 PM Changeset [2917] by
- merged pickup into pickup2
- 4:03 PM Changeset [2916] by
- Creating new pickups branche. Changes from old pickups branch need yet …
Apr 13, 2009:
- 6:09 PM code/doc/GUI edited by
- (diff)
- 5:02 PM Changeset [5459] by
- fixed problem with GUI in Lua. You should now be able to easily load, …
Apr 12, 2009:
- 12:36 AM Changeset [5458] by
- Added DefaultWeaponmodeLink to the weaponsettings. This doesn't affect …
- 12:34 AM Changeset [2915] by
- - switched back to std::vector for the WeaponSlots to keep them in the …
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