Timeline
Jun 9, 2009:
- 11:15 PM Changeset [3134] by
- small change for huge performance increase
- 10:06 PM Changeset [3133] by
- Reduced header file dependencies in the sound classes.
- 8:59 PM Changeset [3132] by
- Extreme performance boost by copying an std::list only once instead of …
- 8:37 PM Changeset [3131] by
- Clean up in files in src/orxonox and src/orxonox/tools.
- 7:51 PM Changeset [3130] by
- Cleaned out DynamicLines and DynamicRenderable classes and put them in …
- 7:44 PM Changeset [3129] by
- Fixed tolua update: - Too many changes in package.lua (somehow …
- 4:30 PM Changeset [3128] by
- Allow use of Vector2, etc. as pointers or references when only …
- 4:29 PM Changeset [3127] by
- Update to tolua 1.0.93
- 2:53 PM Changeset [3126] by
- cursor now working again in dedicated server console
- 2:48 PM Changeset [3125] by
- Renamed stupid omni_cast to multi_cast. It still eats about anything
- 2:42 PM Changeset [3124] by
- Using smart pointers in Game to manage the little tree. It's merely a …
- 1:31 PM Changeset [3123] by
- Replaced all the std::istream::getline(const char*) calls with …
- 1:11 AM Changeset [3122] by
- tab completion now working in ds console (as is backspace and direct …
Jun 8, 2009:
- 9:17 PM Changeset [3121] by
- more advanced input for the dedicated server console
- 5:14 PM dev/WindowsMinGW edited by
- (diff)
- 4:03 PM Changeset [3120] by
- optimised diff function (unrolled to 8byte xor)
Jun 7, 2009:
- 1:54 PM Changeset [3119] by
- first version of the i/o-console for the dedicated server
Jun 4, 2009:
- 12:01 AM Changeset [3118] by
- Include fix
Jun 3, 2009:
- 8:40 PM Changeset [3117] by
- Adding experimental precompiled header file support. It seems to work …
- 8:28 PM Changeset [3116] by
- Added new CMake functions: ORXONOX_ADD_LIBRARY and …
- 7:45 PM Changeset [3115] by
- Split the flag parser and the advanced cache writer from …
- 7:20 PM Changeset [3114] by
- Creating branch for experimental precompiled header file support.
- 6:36 PM Changeset [3113] by
- create new netp4 (network & performance) branch
- 6:36 PM Changeset [3112] by
- delete old netp branches
Jun 2, 2009:
- 8:31 PM Changeset [3111] by
- REMOVE_COMPILER_FLAGS makes no sense here. This fixes some gcc warning …
- 7:38 PM Changeset [3110] by
- Removed old msvc specific support for precompiled header files.
May 31, 2009:
- 10:15 PM screenshots edited by
- (diff)
- 10:15 PM screenshots edited by
- (diff)
- 10:13 PM screenshots edited by
- (diff)
May 29, 2009:
- 8:47 PM WikiStart edited by
- (diff)
- 8:47 PM WikiStart edited by
- (diff)
- 8:05 PM Changeset [3109] by
- segfault fixed
- 3:11 PM content/GalleryModels edited by
- H2 fighter added (diff)
- 12:46 AM Changeset [3108] by
- first attempt to implement sounds for pong, only score sound is …
- 12:45 AM Changeset [5576] by
- pong sounds
May 28, 2009:
- 11:47 PM Changeset [3107] by
- some more work on ggzclient
- 5:18 PM Changeset [3106] by
- ggz build configuration bug fixed
- 10:42 AM Changeset [5575] by
- added pickups and such
- 8:42 AM Changeset [5574] by
- presentation level
- 7:15 AM Changeset [5573] by
- adjusted weaponsettings
- 7:15 AM Changeset [3105] by
- fixed self-collision with projectiles
- 5:39 AM Changeset [5572] by
- added HUDs for TeamBaseMatch and UnderAttack
- 5:37 AM Changeset [3104] by
- Added two new HUD-elements for TeamBaseMatch and UnderAttack
- 5:14 AM Changeset [5571] by
- added spacestation plus pirate carrier to pres_level
- 4:56 AM Changeset [3103] by
- some fixes and changes (also signalhandler)
- 4:53 AM Changeset [5570] by
- adjusted health of teambases forgot some values of muzzleoffset
- 4:36 AM Changeset [5569] by
- added depris pieces
- 4:35 AM Changeset [5568] by
- adjustet muzzleoffset in order to not hit the own ship when firing
- 3:05 AM Changeset [3102] by
- fixed some problems when changing the gamestate (from menu to server i.e.)
- 2:41 AM Changeset [3101] by
- merged revision 3090 from map branch back to trunk
- 2:14 AM Changeset [3100] by
- reapplied retos patch
- 2:00 AM Changeset [5567] by
- Added gameplay messages to the HUD
- 1:58 AM Changeset [3099] by
- Added Gameplay messages (Announces, Killmessages and Deathmessages)
- 1:02 AM Changeset [3098] by
- Either my box or Oli's gets screwed, but since it only didn't work on …
May 27, 2009:
- 11:13 PM Changeset [3097] by
- small possible memory leak closed
- 10:40 PM Changeset [3096] by
- Found some leftovers of my attempt to partially shut down OGRE (which …
- 10:03 PM Changeset [3095] by
- fixed standalone chat
- 9:42 PM Changeset [5566] by
- - Functionality for server, client and dedicated buttons (please …
- 9:42 PM Changeset [3094] by
- Adding functionality to the server, client and dedicated buttons …
- 9:39 PM Changeset [3093] by
- it is now possible to send packets/network function calls to all …
- 9:37 PM Changeset [3092] by
- SoundManager.cc: alutGetMIMETypes might return NULL instead of const …
- 9:35 PM Changeset [3091] by
- Hitting the X-Button of the window actually stops orxonox now.
- 5:23 PM Changeset [3090] by
- Fixed einige Bugs bei Zerstörung der Map
- 4:11 PM Changeset [3089] by
- merged map branch back to trunk
- 4:09 PM Changeset [3088] by
- fix in Projectile (there was no createFactory) and some additional …
- 2:45 PM Changeset [3087] by
- merged particles branch back to trunk
- 2:39 PM Changeset [5565] by
- sorry, committed to much. reverted.
- 2:37 PM Changeset [5564] by
- added a second skybox, tested it in a level with an alternative …
- 1:47 AM Changeset [5563] by
- eolstyle=native
- 1:44 AM Changeset [3086] by
- added bot-support for TeamBaseMatch (and some small fixes)
- 1:44 AM Changeset [5562] by
- small modifications in teambasematchlevel.oxw added RadarTriangle.tga
- 12:15 AM Changeset [5561] by
- added presentation level for this Conventionsvn add …
May 26, 2009:
- 9:27 PM Changeset [3085] by
- No more hiding of items when the frame is clicked
- 9:20 PM Changeset [3084] by
- merged netp3 branch back to trunk
- 8:11 PM Changeset [3083] by
- some changes/fixes in gamestates and trafficcontrol
- 7:29 PM Changeset [3082] by
- Map fixed: Leitlinien zur Anzeige der Höhe
- 10:33 AM Changeset [3081] by
- fixing an include. why do only I have this problem?
- 3:24 AM screenshots edited by
- (diff)
- 2:54 AM Changeset [3080] by
- Yet another bugfix.
- 2:28 AM Changeset [3079] by
- Added forward declarations to OrxonoxPrereqs.h.
May 25, 2009:
- 11:49 PM Changeset [3078] by
- added svn:eolstyle native, no codechanges
- 11:20 PM Changeset [5560] by
- used Attacher in waypoints testlevel
- 11:16 PM Changeset [3077] by
- Added Attacher - a class which attaches itself to an object with a …
- 10:25 PM Changeset [3076] by
- fixed window Clicked event
- 10:08 PM Changeset [5559] by
- some fixes for pickupinventory and whole gui implementation
- 9:08 PM Changeset [3075] by
- fixed ogg loader. it works, bitches
- 8:40 PM Changeset [3074] by
- removed some warnings and fixed an include error
- 8:30 PM Changeset [3073] by
- merged pickups2 branch back to trunk. not yet tested.
- 8:04 PM Changeset [3072] by
- back backup
- 8:01 PM Changeset [3071] by
- hmm
- 7:55 PM Changeset [3070] by
- test: removing mergeinfo also in pickups branch
- 7:51 PM Changeset [3069] by
- backup
- 7:47 PM Changeset [3068] by
- removing svn:mergeinfo again after sound2 merge
- 6:40 PM Changeset [5558] by
- Bug in particle emitter removed.
- 6:39 PM Changeset [3067] by
- COUT in CheckPoint removed
- 6:28 PM Changeset [5557] by
- repair particles added
- 6:05 PM Changeset [3066] by
- trying to reduce network delays/lags
- 6:03 PM Changeset [3065] by
- 5:55 PM Changeset [5556] by
- Gametype Asteroids: Pirates added. Version for presentation ready.
- 5:54 PM Changeset [3064] by
- Final commit of gametype asteroids for presentation. everything …
- 5:38 PM Changeset [3063] by
- - Moved pickups to a seperate directory - Added two pickups: …
- 5:26 PM Changeset [5555] by
- changed textures
- 5:18 PM Changeset [5554] by
- added new seamless textures
- 5:13 PM Changeset [3062] by
- pongbat fix for client (no more hanging at the edge anymore)
- 4:47 PM content/Sound edited by
- (diff)
- 4:45 PM content/Sound edited by
- (diff)
- 4:09 PM Changeset [3061] by
- deleted old sound branches
- 3:31 PM Changeset [5553] by
- thruster
- 3:30 PM Changeset [5552] by
- new centerpoint
- 3:17 PM Changeset [5551] by
- Removed link to non-existing lua function
- 3:07 PM Changeset [3060] by
- merged sound2 back to trunk
- 3:01 PM Changeset [5550] by
- end version
- 3:01 PM Changeset [3059] by
- broadcast message in standalone works now
- 2:46 PM Changeset [5549] by
- new levelfile for UnderAttack
- 2:45 PM Changeset [3058] by
- adjustment to be able to see chat messages in standalone mode
- 2:33 PM content/Sound edited by
- (diff)
- 2:31 PM content/Sound edited by
- (diff)
- 2:30 PM Changeset [3057] by
- new rev of gametype UnderAttack: Gametime has been enlarged
- 2:25 PM Changeset [5548] by
- twosided mesh
- 2:20 PM content/SL_textures edited by
- (diff)
- 2:19 PM content/Sound edited by
- (diff)
- 2:17 PM Changeset [5547] by
- added mainmenu default ambient sound
- 2:15 PM content/SL_textures edited by
- (diff)
- 2:04 PM content/SL_textures edited by
- (diff)
- 2:00 PM Changeset [5546] by
- twosided meshes
- 1:56 PM Changeset [3056] by
- Bug in gametype Asteroids fixed: game ends directly after death
- 1:53 PM Changeset [3055] by
- added mainmenu ambient sound
- 1:50 PM Changeset [5545] by
- no comment
- 1:41 PM Changeset [5544] by
- 1:38 PM Changeset [5543] by
- normals
- 1:38 PM content/Sound edited by
- (diff)
- 1:28 PM Changeset [5542] by
- 1:28 PM Changeset [5541] by
- 1:16 PM content/Sound edited by
- (diff)
- 1:11 PM Changeset [5540] by
- Forcefileds modelled for faster performance, asteroids with right …
- 12:56 PM Changeset [5539] by
- new particle effects
- 12:56 PM Changeset [5538] by
- spaceship debris meshes
- 12:37 PM Changeset [5537] by
- 12:37 PM Changeset [3054] by
- everything
- 12:36 PM content/Sound edited by
- (diff)
- 12:36 PM Changeset [5536] by
- wrenches
- 12:35 PM code/doc/Orxonox edited by
- (diff)
- 10:22 AM pps/HowTo edited by
- (diff)
- 4:22 AM Changeset [5535] by
- adapted weaponsettings to the new weaponsystem in the trunk. If you're …
- 4:19 AM Changeset [3053] by
- merged weapons branch back to trunk
- 3:45 AM Changeset [3052] by
- removed the old weaponSystem directory to get ready for merge. the …
- 3:39 AM Changeset [3051] by
- Well, I guess codeb_l_ocks fits better. I'm just wondering why it took …
- 3:34 AM Changeset [3050] by
- added /build and /codeblocks to the ignore list
- 3:27 AM Changeset [5534] by
- Added two testlevels, one to test waypoints and the other to play …
- 3:26 AM Changeset [3049] by
- - Added option to add a Controller to a ControllableEntity in the XML …
- 1:12 AM Changeset [3048] by
- some adjustments in order to make network playing of pong smoother
- 12:47 AM Changeset [3047] by
- had to revert some things in Gamestate::diff
May 24, 2009:
- 11:53 PM Changeset [3046] by
- introducing the bouncing pickup
- 11:27 PM Changeset [3045] by
- some cleaning up
- 11:25 PM Changeset [3044] by
- clientside physics of pong now working
- 10:38 PM Changeset [3043] by
- first approach of having client-side pong physics some optimisations …
- 10:23 PM Changeset [3042] by
- fixed some includes to make code compilable on Unix systems
- 10:01 PM Changeset [3041] by
- Now creating some CEGUI windows for items as soon as the inventory is …
- 9:43 PM Changeset [3040] by
- added 2 typedefs in PickupCollection.cc to replace _Pairii which isn't …
- 6:11 PM Changeset [5533] by
- Changed signs for the yaw rotation. If you're working in the trunk, …
- 6:09 PM Changeset [3039] by
- changed rotation convertion. +pitch is a counterclockwise rotation …
- 5:42 PM Changeset [3038] by
- Cleaned up setPlayer/removePlayer interface between PlayerInfo and …
- 3:12 PM content/HumanTechnology created by
- filling some design loopholes with explantations in the story
- 3:01 AM Changeset [3037] by
- minor fix so not all hell breaks loose if we do not use this function …
- 2:39 AM Changeset [5532] by
- lua code to upgrade the mainmenu
- 2:39 AM Changeset [3036] by
- we do now save what level you chose last time and will preselect it …
- 12:36 AM Changeset [3035] by
- get returnvalue shortcuts in CommandExecutor (for tolua)
May 23, 2009:
- 11:47 PM pps/main edited by
- (diff)
- 10:05 PM Changeset [3034] by
- replaced tabs with spaces
- 9:57 PM Changeset [3033] by
- merged gametypes branch back to trunk
- 8:07 PM Changeset [3032] by
- test
- 8:03 PM Changeset [3031] by
- test
- 7:57 PM Changeset [3030] by
- test
- 7:54 PM Changeset [3029] by
- test
- 7:50 PM Changeset [3028] by
- removed svn:mergeinfo properties
- 7:47 PM Changeset [3027] by
- test
- 7:47 PM Changeset [3026] by
- test
- 7:44 PM Changeset [3025] by
- test
- 7:40 PM Changeset [3024] by
- test
- 7:40 PM Changeset [3023] by
- test
- 7:36 PM Changeset [3022] by
- test
- 7:36 PM Changeset [3021] by
- test
- 7:04 PM Changeset [3020] by
- some small adjustments in all the new gametype classes
- 6:24 PM Changeset [3019] by
- set eol-style:native, no codechanges
- 5:24 PM Changeset [3018] by
- removed lod and lod2. lodfinal is still in use.
- 5:22 PM Changeset [5531] by
- steering with up/down/left/right (WASD is of course still possible)
- 4:50 PM Changeset [5530] by
- the real skin for my weapon, the other was a mistake
- 4:34 PM Changeset [3017] by
- removed some branches
- 9:53 AM Changeset [3016] by
- - minor fix in PickupCollection - Made PickupInventory into a …
- 9:50 AM Changeset [5529] by
- Some changes on pickups
- 3:44 AM Changeset [5528] by
- Cleaned up level directory. Levels (*.oxw): /levels/ Includes …
May 22, 2009:
- 9:46 AM Changeset [3015] by
- trying to make some performance improvements in TrafficControl
- 9:15 AM Changeset [3014] by
- console command grabMouse / ungrabMouse now working (used for a …
May 21, 2009:
- 9:25 PM Changeset [3013] by
- merged sound changes into sound2 use sound2 from now on
- 8:17 PM Changeset [3012] by
- Build fix: Member functions marked as const should only iterate over …
- 7:14 PM Changeset [3011] by
- Created sound2 branch to be able to implement sound in mainmenu
- 6:41 PM Changeset [3010] by
- Bufix in Engine.cc (revealed with runtest on windows/msvc). Please …
- 5:43 PM Changeset [3009] by
- Inadvertently forgot to adjust the ENDIF statement.
- 5:29 PM code/doc/GUI edited by
- (diff)
- 5:18 PM Changeset [5527] by
- media update for a working main menu. I hope this does not destroy …
- 5:16 PM Changeset [3008] by
- You don't need no —level or -l anymore now. You may choose your …
- 12:12 PM Changeset [3007] by
- Strange happenings…
- 12:08 PM Changeset [3006] by
- Fix following the hack before.
- 11:57 AM Changeset [3005] by
- Ugly hacking for a nearing presentation You should now be able to …
- 2:56 AM code/doc/GUI edited by
- (diff)
- 1:18 AM Changeset [3004] by
- reverted changes of ControllableEntity synchronisation now again with …
- 12:55 AM Changeset [3003] by
- - fix in connection handling - reduced debug cpu load on server/client …
May 20, 2009:
- 10:45 PM Changeset [3002] by
- Possible build bug: in the compiler config files (BuildConfig, etc.) …
- 9:01 PM Changeset [3001] by
- - Added helper method to HumanController to get it's …
- 8:55 PM Changeset [5526] by
- Moved most of the inventory logic to C++ (slight speedup, but still slow)
- 8:47 PM Changeset [3000] by
- some ggz things
- 8:45 PM Changeset [2999] by
- fixed segfault bug on tardis
- 8:31 PM Changeset [2998] by
- fixed some bugs
- 7:05 PM content/models/H2 edited by
- (diff)
- 7:05 PM content/models/H2 edited by
- (diff)
- 7:00 PM content/models/H2 edited by
- (diff)
- 6:47 PM Changeset [5525] by
- H2 weapons added
- 4:18 PM Changeset [2997] by
- some asio functionality
- 4:13 PM Changeset [2996] by
- Fixed tick-time issue: Not all tick times were being taken into …
- 4:10 PM Changeset [2995] by
- Fixed two small build problems.
- 4:01 PM Changeset [2994] by
- Small correction in Notifications
- 12:23 AM Changeset [2993] by
- Small changes in QuestManager for the GUI. Added toggleVisibility …
May 19, 2009:
- 10:05 PM Changeset [2992] by
- some fixes (in tick, getDeltaTime) and error output
- 10:04 PM Changeset [2991] by
- forgot some things
- 9:35 PM Changeset [2990] by
- merged netp2 → netp3
- 9:13 PM Changeset [2989] by
- created now netp3 branch
- 8:55 PM Changeset [5524] by
- fix to ensure lua5.0 compatibility
- 11:47 AM code/doc/GUI edited by
- (diff)
- 11:43 AM Changeset [5523] by
- small change improving the handling of the GUIs in Lua
May 18, 2009:
- 10:05 PM Changeset [2988] by
- Small build system fix.
- 7:26 PM Changeset [5522] by
- Removed temporary editor files.
- 7:26 PM Changeset [2987] by
- Removed temporary editor files.
- 6:01 PM Changeset [5521] by
- Level file with blinking checkpoints, forcefield has right direction now…
- 6:00 PM Changeset [2986] by
- Respawning changed, not possible anymore, not completely working. …
- 5:01 PM Changeset [2985] by
- final version
- 4:53 PM content/Sound edited by
- (diff)
- 4:52 PM Changeset [2984] by
- implemented a fallback ogg loader via libvorbisfile
- 4:40 PM content/Sound edited by
- (diff)
- 4:29 PM Changeset [2983] by
- MuzzleFlash finally there, EnergyDrink weapon
- 4:26 PM Changeset [5520] by
- can model fixed, EnergyDrink weapon included
- 4:17 PM Ticket #333 (Improve XML-Level-Loader) created by
- There are two major issues with the Level-Loader. First, the error …
- 4:01 PM Changeset [5519] by
- some models…bla
- 3:38 PM Changeset [2982] by
- added some error checking
- 3:36 PM content/Sound edited by
- (diff)
- 3:05 PM Changeset [5518] by
- new revisision of level file for gametype UnderAttack
- 2:46 PM Changeset [2981] by
- moved MuzzleFlash into weaponsystem Folder
- 2:24 PM Changeset [2980] by
- added config ability to sound, few other changes
- 2:11 PM content/Sound edited by
- (diff)
- 2:06 PM Changeset [5517] by
- new levelfile for gametype UnderAttack
- 2:06 PM Changeset [2979] by
- working laser style weapon with muzzleflash
- 2:03 PM content/Sound edited by
- (diff)
May 17, 2009:
- 9:24 PM Changeset [5516] by
- nice forcefield particles, level file is not really working, work is …
- 9:23 PM Changeset [2978] by
- some fixes on the timer, visibility of checkpoint removed (done in the …
- 5:22 PM Changeset [5515] by
- skin for the weapon model
May 14, 2009:
- 9:17 PM code/doc/GUI edited by
- (diff)
- 6:19 PM Changeset [5514] by
- Level file
- 6:15 PM Changeset [5513] by
- H2 fighter added
- 4:57 PM Changeset [5512] by
- adding sl_metal textures
- 4:46 PM Changeset [5511] by
- added SVG orxonox Logo
- 4:16 PM Changeset [5510] by
- little error
- 4:11 PM Changeset [5509] by
- final
- 4:07 PM content/models/H2 edited by
- (diff)
- 3:00 PM Changeset [5508] by
- =Added Map texture and material
- 2:35 PM Changeset [2977] by
- =movable plane
May 13, 2009:
- 4:25 PM Changeset [5507] by
- new texture and squadron mascot
- 3:14 PM Changeset [2976] by
- removed some debug output
- 2:25 PM Changeset [2975] by
- - Fixed stupid bug in MobileEntity.h - Removed a compiler warning
- 1:58 PM Changeset [2974] by
- debug output for reto
May 12, 2009:
- 9:24 PM Changeset [2973] by
- changed type of gametype-HUD and default-HUD to PlayerInfo (instead of …
- 12:55 AM content/SL_textures edited by
- (diff)
- 12:41 AM content/SL_textures edited by
- (diff)
May 11, 2009:
- 8:33 PM Ticket #332 (Support for Ogre v1.6) created by
- Orxonox should allow a wide variety of various versions of libraries. …
- 6:04 PM Changeset [5506] by
- Pickup media
- 6:03 PM Changeset [2972] by
- Update - Minor changes in BaseItem - Updated to NotificationQueue …
- 5:31 PM Changeset [2971] by
- new revision of Gametype UnderAttack: Timerfunction and some color added
- 5:02 PM Changeset [5505] by
- Asteroids with working timer, HudTemplates Timer added…
- 5:00 PM Changeset [2970] by
- Added timer in class gametype, timer working in asteroids, modified …
- 4:19 PM Changeset [5504] by
- weapons for pirateship
- 4:03 PM Changeset [5503] by
- 1
- 4:02 PM Changeset [5502] by
- weapon updated
- 3:58 PM Changeset [2969] by
- weapon updated
- 3:57 PM Changeset [5501] by
- weapons for pirateship
- 3:44 PM Changeset [5500] by
- adding texture
- 3:43 PM Changeset [5499] by
- new ship
- 3:37 PM Changeset [2968] by
- corrected typo
- 3:29 PM Changeset [2967] by
- SoundBase now loads files relative to the mediapath
- 3:23 PM content/Sound edited by
- (diff)
- 2:30 PM Changeset [2966] by
- moved files, modified to support multiple contexts
- 1:42 PM Changeset [2965] by
- some fixes (bidirectional variables, …), some changes (client …
- 1:30 PM Changeset [2964] by
- changed synchronisation of controllable entity steering not fully …
- 1:09 PM Changeset [5498] by
- some new faces
May 10, 2009:
- 11:41 PM Changeset [2963] by
- Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
- 11:38 PM Changeset [2962] by
- Created collecting of GUIOverlays in the GUIManager to make the …
- 10:49 PM Changeset [2961] by
- Gametype Asteroids - ForceField working
- 10:45 PM Changeset [5497] by
- New Particle Effect for ForceField, not realy working jet
- 9:50 PM code/Scripting edited by
- (diff)
- 11:56 AM Changeset [2960] by
- Trying to export to lua, doesn't work, yet…
Note: See TracTimeline
for information about the timeline view.