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Oct 6, 2015:

9:37 PM Changeset [10627] by fvultier
Minor improvements. Use of the Munition class.

Oct 5, 2015:

3:43 PM pps/tutorial edited by fvultier
(diff)
3:34 PM Changeset [10626] by zifloria
Fixed more of the same bug. Tower defense was also affected
3:28 PM Changeset [10625] by zifloria
Fixed OrxonoxArcade. Points are awarded again. The problem was that I …

Oct 4, 2015:

9:38 PM content/LevelHowTo edited by fvultier
Minor changes for the PPS HS15 (diff)
9:37 PM code/doc/CoreIncludes edited by landauf
(diff)
9:35 PM code/howto/XMLPort edited by landauf
(diff)
9:12 PM Changeset [10624] by landauf
merged branch core7 back to trunk
8:37 PM Changeset [10623] by landauf
removed branches from FS15
3:45 PM Changeset [10622] by landauf
merged branch presentationFS15merge back to trunk
3:30 PM Changeset [10621] by landauf
don't call srand()! this is already done by Core. also fixed some …
3:18 PM Changeset [10620] by landauf
use our internal definition of pi
2:30 PM Changeset [10619] by landauf
eol-style native
2:23 PM Changeset [10618] by landauf
tabs → spaces
2:18 PM Changeset [10617] by landauf
added new levels and modified ship definitions from branch presentationFS15
12:20 PM Changeset [10616] by landauf
merged branch weaponFS15 (but without changes in weaponSettingsAssff.oxi)
12:18 PM Changeset [10615] by landauf
merged branch towerdefenseFS15
12:16 PM Changeset [10614] by landauf
merged branch SciptableControllerFS15
12:15 PM Changeset [10613] by landauf
merged branch ParticleEffectsFS15 (but without changes in …
12:13 PM Changeset [10612] by landauf
merged branch multiplayerFS15
12:12 PM Changeset [10611] by landauf
merged branch formationFS15
12:11 PM Changeset [10610] by landauf
merged branch clangenb
11:51 AM Changeset [10609] by landauf
merged r10499 from presentationFS15 into this branch

Oct 2, 2015:

11:03 PM Changeset [10608] by fvultier
Improved documentation
10:48 PM Changeset [10607] by fvultier
Models for the ice gun (weapon used in the tower defense minigame)
10:46 PM Changeset [10606] by fvultier
The most expensive tower fires now a new weapon: The Ice gun; a weapon …

Sep 30, 2015:

1:56 PM pps/tutorial edited by maxima
(diff)

Sep 28, 2015:

9:45 AM pps/main edited by maxima
(diff)

Sep 27, 2015:

10:39 PM Changeset [10605] by landauf
added changes from presentationFS15 branch
10:35 PM Changeset [10604] by landauf
corrected include paths
10:29 PM Changeset [10603] by landauf
cleanup: empty level is empty again & tabs→spaces.
10:15 PM Changeset [10602] by landauf
more cleanup
10:03 PM Changeset [10601] by landauf
cleanup: empty level is empty again & tabs→spaces.
9:11 PM Changeset [10600] by landauf
fixed warnings
2:02 PM Changeset [10599] by landauf
removed unused branch
2:01 PM Changeset [10598] by landauf
cleanup: empty level is empty again & tabs→spaces.
1:56 PM Changeset [10597] by landauf
cleanup: tabs→spaces
12:32 PM Changeset [10596] by landauf
cleanup: empty level is empty again & tabs→spaces.
12:11 PM Changeset [10595] by landauf
created new branch to merge all branches from FS15 in a clean way

Sep 25, 2015:

1:56 PM Changeset [10594] by fvultier
improved documentation

Sep 24, 2015:

1:25 PM Changeset [10593] by fvultier
Effects for the new Weapon (SpilitGun)
1:23 PM Changeset [10592] by fvultier
New Weapon for the towerDefense minigame: The SplitGun, a weapon that …

Sep 21, 2015:

3:37 PM pps/main edited by fvultier
(diff)
3:30 PM Ticket #425 (Explosion parts for spaceships and other objects) created by fvultier
A new feature since HS15 is that every spaceship or other object may …
2:54 PM pps/main edited by fvultier
(diff)
2:41 PM Ticket #424 (New Waepons/Improve the weapon class) created by fvultier
The Weapon class of Orxonox is very limited. The procedure of shooting …
2:21 PM pps/main edited by fvultier
(diff)
1:00 PM pps/main edited by fvultier
(diff)

Sep 20, 2015:

4:41 PM ColorExamples created by admin
4:22 PM EntitiesExamples created by admin
4:19 PM PhrasesExamples created by admin
4:19 PM IconsExamples created by admin
4:14 PM BoxExamples edited by admin
(diff)
4:11 PM BoxExamples edited by admin
(diff)
4:02 PM Icons created by admin
4:02 PM Symbols created by admin
12:41 PM BoxExamples edited by admin
(diff)
12:41 PM BoxExamples edited by admin
(diff)
12:40 PM BoxExamples edited by admin
(diff)
12:40 PM BoxExamples edited by admin
(diff)
12:39 PM BoxExamples edited by admin
(diff)
12:39 PM BoxExamples edited by admin
(diff)
12:39 PM BoxExamples edited by admin
(diff)
12:38 PM BoxExamples edited by admin
(diff)
12:38 PM BoxExamples edited by admin
(diff)
12:34 PM BoxExamples edited by admin
(diff)
12:31 PM BoxExamples edited by admin
(diff)
12:27 PM BoxExamples created by admin
12:27 PM MacroList edited by admin
(diff)
12:26 PM MacroList created by admin

Sep 18, 2015:

9:39 AM dev/LinuxUbuntu edited by zifloria
(diff)
9:28 AM dev/LinuxUbuntu edited by zifloria
(diff)

Sep 17, 2015:

3:32 PM Changeset [10591] by fvultier
Different wave types with different enemies. New field type: obstacle. …
2:19 PM Changeset [10590] by fvultier
improved models

Sep 15, 2015:

4:48 PM Changeset [10589] by landauf
enemies can be killed by towers → the WeakPtr returns NULL → remove …
4:44 PM Changeset [10588] by landauf
use the new entity as waypoint (each WaypointController will destroy …
4:43 PM Changeset [10587] by landauf
use list instead of vector - list is better suited for removing elements
2:20 PM Changeset [10586] by fvultier
Removed unuses classes and templates. The enemies move now along a …

Sep 13, 2015:

6:13 PM Changeset [10585] by fvultier
Create new branch for the tower defense minigame with new features.
5:58 PM Changeset [10584] by fvultier
New models for the tower defense mingame

Sep 12, 2015:

9:12 PM Changeset [10583] by landauf
TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
7:28 PM Changeset [10582] by landauf
delete helper files before building. this avoids that old helper files …
6:46 PM Changeset [10581] by landauf
8 modules are now marked as plugins (which means they are only loaded …
4:10 PM Changeset [10580] by landauf
it's now possible to define required plugins in the level definition …

Sep 9, 2015:

4:14 PM Changeset [10579] by landauf
inverted dependency between level and gametype: gametype now …
4:10 PM Changeset [10578] by landauf
removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
3:55 PM Changeset [10577] by landauf
no need to store the namespace again, this is already done in the …
2:15 PM Changeset [10576] by landauf
removed changedGametype and getOldGametype from BaseObject. the …
2:02 PM Changeset [10575] by landauf
create the scoreboard directly with the correct gametype. this …
1:49 PM Changeset [10574] by landauf
removed some init() functions, integrated them directly into the …
1:36 PM Changeset [10573] by landauf
there are no objects_ at this point, so it's not necessary to set the …
1:31 PM Changeset [10572] by landauf
removed unnecessary code - setGametype or changedGametype is never …
1:11 PM Changeset [10571] by landauf
BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
12:30 PM content/LevelHowTo edited by fvultier
Added an example that uses templates. Section about … (diff)

Sep 8, 2015:

10:47 PM Changeset [10570] by landauf
not sure why Level was synchronized in Scene, but it doesn't seem to …
10:18 PM Changeset [10569] by landauf
fixed bug which was introduced in r10563: when unloading in client …
10:02 PM Changeset [10568] by landauf
Enforce type-safety of ObjectListIterator. Previously it was possible …
6:26 PM content/LevelHowTo edited by fvultier
(diff)
5:37 PM content/LevelHowTo edited by fvultier
(diff)
4:46 PM content/LevelHowTo edited by fvultier
(diff)
4:16 PM Changeset [10567] by landauf
added functions to use ObjectList<T> for any context
3:42 PM Changeset [10566] by landauf
moved destruction of all level objects from Client to GSLevel. …

Sep 7, 2015:

2:28 PM content/LevelHowTo edited by fvultier
(diff)
2:23 PM content/LevelHowTo edited by fvultier
(diff)
2:06 PM content/LevelHowTo edited by fvultier
(diff)
12:30 PM content/LevelHowTo edited by fvultier
(diff)
11:16 AM pps/main edited by fvultier
(diff)
Note: See TracTimeline for information about the timeline view.