Timeline
May 9, 2019:
- 5:15 PM Changeset [12366] by
- Here and there
- 4:24 PM Changeset [12365] by
- Laser boom boom
- 4:22 PM Changeset [12364] by
- orxoblox.oxw: Auskommentiert, orxobloxball.cc: mauskoordinaten auslesen.
- 4:04 PM Changeset [12363] by
- Added MouseCursor
- 3:53 PM Changeset [12362] by
- cleanup (minor)
- 3:50 PM Changeset [12361] by
- Nomal fuer de Jerome
- 3:32 PM Changeset [12360] by
- bounces moore smoothly
- 3:29 PM Changeset [12359] by
- fuer de jerome
- 3:08 PM Changeset [12358] by
- added collision damamge
- 2:54 PM Changeset [12357] by
- Improved formatting and added some comments to make the code more precise
- 2:20 PM Changeset [12356] by
- Bounces ok-ish, still seg fault… stones get destroyed but models …
- 2:15 PM Changeset [12355] by
- stones move not the walls
- 2:10 PM Changeset [12354] by
- minor changes
- 2:09 PM Changeset [12353] by
- removed old files (have been moved)
- 2:05 PM Changeset [12352] by
- separated MouseAPIExample from MouseAPI finished comments in MouseAPI.h
- 1:59 PM Changeset [12351] by
- Walls are coming down
- 1:56 PM Changeset [12350] by
- Eliminated nullptrs in stones_ that were there due to wrong size of …
- 1:33 PM Changeset [12349] by
- cleanup active Walls
- 1:28 PM pps/main edited by
- Updated presentation template (diff)
- 12:32 PM Changeset [12348] by
- Fix Build
- 11:39 AM Changeset [12347] by
- LevelUp!
- 11:36 AM Changeset [12346] by
- Worked on Collision, doesn't work yet, compiles tho
- 11:18 AM Changeset [12345] by
- All normal
- 11:14 AM Changeset [12344] by
- Working on setting new speed
- 11:09 AM Changeset [12343] by
- We have a list of all stones
- 10:46 AM Changeset [12342] by
- levelup beginning
- 10:25 AM Changeset [12341] by
- Wall is ready
- 9:43 AM Changeset [12340] by
- Some changes in bounce method + added destroy in bounce method to be …
- 9:39 AM Changeset [12339] by
- spielfeldgroesse
May 3, 2019:
- 11:23 AM Changeset [12338] by
- Pink Bug Workaround
May 2, 2019:
- 4:40 PM Changeset [12337] by
- Ball can do bouncy stuff
- 4:32 PM Changeset [12336] by
- minor changes
- 4:17 PM Changeset [12335] by
- Random Walls are created
- 4:06 PM Changeset [12334] by
- Continue With MouseAPI Cursor
- 4:02 PM Changeset [12333] by
- some comments added
- 3:52 PM Changeset [12332] by
- jetzt mehrere Bloecke
- 3:30 PM Changeset [12331] by
- Walls are bigger
- 1:47 PM Changeset [12330] by
- Test level finished
- 1:38 PM Changeset [12329] by
- new, better camera
- 1:35 PM Changeset [12328] by
- stone is back in the game
- 1:07 PM Changeset [12327] by
- Add MouseAPICursor gui
- 1:00 PM Changeset [12326] by
- bug fix
Apr 28, 2019:
- 1:07 AM Changeset [12325] by
- Red and Pink seem to work better
Apr 27, 2019:
- 4:49 PM Changeset [12324] by
- PacmanPink seems to work most of the time now
Apr 25, 2019:
- 2:45 PM Changeset [12323] by
- continued brown
Apr 24, 2019:
- 10:38 PM Changeset [12322] by
- continued brown and cyan pacman. Pink pacman still causes SIGSEV
Apr 22, 2019:
- 3:09 PM Changeset [12321] by
- continued Cyan implementation
- 2:17 PM Changeset [12320] by
- began PacmanBrown and Cyan implementation
Apr 21, 2019:
- 11:30 PM Changeset [12319] by
- PacmanPink implementation, but lots of SIGSEGV
- 7:58 PM Changeset [12318] by
- improved red pacman behavior, but still segmentation fault sometimes
Apr 20, 2019:
- 6:29 PM Changeset [12317] by
- Red Pacman seems to work even better
- 5:22 PM Changeset [12316] by
- Red Pacman seems to work partially
Apr 18, 2019:
- 4:26 PM Changeset [12315] by
- again
- 4:24 PM Changeset [12314] by
- some stuff, going home tbh
- 4:15 PM Changeset [12313] by
- extern variable in pacman.h hinzugefuegt
- 4:07 PM Changeset [12312] by
- example level continue
- 4:05 PM Changeset [12311] by
- example level weiterentwickelt mousapi addobject korrigiert
- 4:04 PM Changeset [12310] by
- oxw file cleaned up
- 4:02 PM Changeset [12309] by
- Add first version of mousecursor
- 3:44 PM Changeset [12308] by
- Bats are gone
- 3:00 PM Changeset [12307] by
- A Stone is in the game/ Templates are ajusted
- 2:49 PM Changeset [12306] by
- example level weiterentwickelt
- 1:40 PM Changeset [12305] by
- Ball bewegt sich in zwei Richtungen
- 1:26 PM Changeset [12304] by
- added several pacmans
Apr 11, 2019:
- 4:57 PM Changeset [12303] by
- PacmanRandom
- 4:52 PM Changeset [12302] by
- getRadius added, example-level
- 4:49 PM Changeset [12301] by
- 4:04 PM Changeset [12300] by
- try
- 4:02 PM Changeset [12299] by
- changed appearance of enemy
- 3:45 PM Changeset [12298] by
- We got a Ship!
- 3:36 PM Changeset [12297] by
- Fix Example Level
- 3:27 PM Changeset [12296] by
- added MouseGametype
- 3:25 PM Changeset [12295] by
- OrxoBloxCanon implemented, can shoot like Asteroid 2D Weapon
- 2:22 PM Changeset [12294] by
- Spielfeldbegrenzungen umgesetzt
- 2:14 PM Changeset [12293] by
- new version does it work ?
- 2:08 PM Changeset [12292] by
- Rolled back to r12201
- 2:06 PM Changeset [12291] by
- BallProjectile method is caled during collision
- 2:05 PM Changeset [12290] by
- Rolled back to r12201
- 1:56 PM Changeset [12289] by
- 1:21 PM Changeset [12288] by
- jetzt klappets
- 1:16 PM Changeset [12287] by
- MouseAPI: improve getting mouse pos
Note: See TracTimeline
for information about the timeline view.