|
|
@7134
|
14 years |
rgrieder |
CEGUILua should use its own macros for static builds.
|
|
|
@7133
|
14 years |
rgrieder |
Ogre CEGUI renderer should use its own macros for static builds.
|
|
|
@7129
|
14 years |
rgrieder |
svn:eol-style "native" for all text-based files.
|
|
|
@7128
|
14 years |
rgrieder |
Removed svn:executable property from source files.
|
|
|
@7127
|
14 years |
rgrieder |
Removed excess white space at the end of lines.
|
|
|
@7126
|
14 years |
rgrieder |
Using <cstring> to define NULL: I have done so in different places.
|
|
|
@7125
|
14 years |
adrfried |
fix includes for compiling without PCH
|
|
|
@7122
|
14 years |
scheusso |
changed commandline argument —ip to —dest in order to prevent …
|
|
|
@7121
|
14 years |
youngk |
Updated the MoodManager validation process to be more generic, however …
|
|
|
@7112
|
14 years |
rgrieder |
Including Ogre.h slows down compilation time considerably. Use …
|
|
|
@7111
|
14 years |
rgrieder |
Fixed MSVC build: std::pow(float, double) results in overload …
|
|
|
@7110
|
14 years |
scheusso |
made pickupmanager network-friendly
|
|
|
@7109
|
14 years |
scheusso |
radarVisibility gets respected now
hide mainmenu when loading a game
|
|
|
@7107
|
14 years |
landauf |
fixed various cases where master/slave pointers weren't synchronized …
|
|
|
@7106
|
14 years |
landauf |
fixed a crash: if the player dies, the AI shouldn't follow him anymore
|
|
|
@7105
|
14 years |
scheusso |
std::set<T> is now synchronisable
this was neccessary to synchronise …
|
|
|
@7104
|
14 years |
scheusso |
made planet synchronisable
|
|
|
@7098
|
14 years |
landauf |
fixed a bug which caused a black screen after pressing pause and a …
|
|
|
@7097
|
14 years |
landauf |
trying to activate formationflight also for xml enemies
|
|
|
@7096
|
14 years |
dafrick |
Some more attempts regarding pickups.
Also removed and reodered …
|
|
|
@7095
|
14 years |
gnadler |
added a launching sound to the rocket.
Added an additional sound-set …
|
|
|
@7094
|
14 years |
dafrick |
(Hopefully) fix in pickups.
|
|
|
@7093
|
14 years |
landauf |
Fixed strange movements of the Drone while shooting. Also the drone …
|
|
|
@7090
|
14 years |
dafrick |
Merged ppspickups4 branch.
|
|
|
@7087
|
14 years |
landauf |
quick fix in HUDNavigation: If a Pawn becomes invisible and gets …
|
|
|
@7086
|
14 years |
landauf |
Fixed a bug in PickupSpawner.
When one Pawn picked up the last item, …
|
|
|
@7082
|
14 years |
landauf |
fixed a potential bug in DroneController
|
|
|
@7080
|
14 years |
landauf |
fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
|
|
|
@7079
|
14 years |
landauf |
fixed a bug in NewHumanController - Ogre::any_cast can fail after …
|
|
|
@7078
|
14 years |
landauf |
fixed a bug in WeaponSystem which lead to a crash in combination with …
|
|
|
@7077
|
14 years |
landauf |
delete → destroy()
|
|
|
@7076
|
14 years |
landauf |
removed some tabs in Dynamicmatch and ScreenshotManager
|
|
|
@7075
|
14 years |
landauf |
removed some tabs and adjusted formatting in some fps related files
|
|
|
@7073
|
14 years |
landauf |
merged fps branch to presentation3
|
|
|
@7072
|
14 years |
dafrick |
Made the QuestGUI completely lua based in an attempt to remove a …
|
|
|
@7066
|
14 years |
solex |
formationflight final commit before presentation (probably…)
|
|
|
@7064
|
14 years |
scheusso |
fixed a bug in ArtificialController::sameTeam
|
|
|
@7063
|
14 years |
jo |
stable version without the ghost-spaceship
|
|
|
@7062
|
14 years |
jo |
coloured messages, different spaceships in one level, with bug
|
|
|
@7060
|
14 years |
gasserlu |
drone shootingRange implemented
|
|
|
@7056
|
14 years |
scheusso |
adjusted speed of rocket
|
|
|
@7054
|
14 years |
kolibri7 |
* slightly changed the algorithm for computing the distvalues for lod …
|
|
|
@7051
|
14 years |
scheusso |
HUDNavigation overlays are coloured now
|
|
|
@7050
|
14 years |
sfluecki |
Added a ConfigValue to limit the amount of marked entities
|
|
|
@7049
|
14 years |
smerkli |
some comments made, no code changes.
|
|
|
@7047
|
14 years |
kolibri7 |
* modified the formula for computation of distances for lod
|
|
|
@7045
|
14 years |
scheusso |
RadarViewable need a worldentity* when constructing
i really thought i …
|
|
|
@7044
|
14 years |
scheusso |
fixed build
|
|
|
@7043
|
14 years |
smerkli |
|
|
|
@7041
|
14 years |
rgrieder |
ScreenshotManager working now, though there might be a memory leak in …
|
|
|
@7039
|
14 years |
rgrieder |
Removed some tabs.
|
|
|
@7038
|
14 years |
dafrick |
Updated pickups level and template and include file to properly …
|
|
|
@7037
|
14 years |
rgrieder |
Using C++ includes (limits.h —> climits).
|
|
|
@7036
|
14 years |
scheusso |
some changes regarding lod:
- added lodtemplate in different levels
- …
|
|
|
@7035
|
14 years |
dafrick |
Added include in ArtificialController to make it work under linux. …
|
|
|
@7034
|
14 years |
landauf |
merged ai branch to presentation3
|
|
|
@7031
|
14 years |
landauf |
merged dynamicmatch to presentation3
|
|
|
@7030
|
14 years |
landauf |
removed mergeinfo
|
|
|
@7028
|
14 years |
rgrieder |
Fixed M_PI problem (not C++).
Note: For the future, we should define …
|
|
|
@7027
|
14 years |
decapitb |
got to work on that level…
minor cosmetic changes to AnimatedModel.cc
|
|
|
@7025
|
14 years |
dafrick |
Some cleanup.
|
|
|
@7024
|
14 years |
scheusso |
accidentially disabled lod
|
|
|
@7023
|
14 years |
dafrick |
Made gametype_asteroids level easier to play and erased some debug …
|
|
|
@7022
|
14 years |
scheusso |
fixed some includes
|
|
|
@7021
|
14 years |
gnadler |
documentation & formatting commit
|
|
|
@7020
|
14 years |
scheusso |
some enhancements to lod (can be disabled now in the lodinformation …
|
|
|
@7019
|
14 years |
scheusso |
some network related fixes
|
|
|
@7018
|
14 years |
scheusso |
merged rocket2 branch back into presentation3 branch
|
|
|
@7016
|
14 years |
scheusso |
change in LoD: use volume of the bounding box instead of scalefactor …
|
|
|
@7015
|
14 years |
scheusso |
adding ScreenshotManager in order to be able to make high-resolution …
|
|
|
@7014
|
14 years |
scheusso |
small fix in hudnavigation (making sure we don't remove the players …
|
|
|
@7013
|
14 years |
dafrick |
Added some config value to the menu and greyed-out the reset button, …
|
|
|
@7012
|
15 years |
dafrick |
Config values can now be changed in a menu.
|
|
|
@7010
|
15 years |
dafrick |
Loading PickupInventory when the PickupManager gets created to avoid …
|
|
|
@7009
|
15 years |
dafrick |
Enabled the ChatBox to be closed by pressing the close button in the …
|
|
|
@7008
|
15 years |
dafrick |
Fixed a bug in pickups that caused the clone method of Pickup.h not to …
|
|
|
@7007
|
15 years |
dafrick |
Tested and cleaned all levels (except for the ones that someone is …
|
|
|
@6999
|
15 years |
dafrick |
Commented some unused variables in RocketController that generated …
|
|
|
@6998
|
15 years |
dafrick |
Merged pickup branch into presentation3 branch.
Seems to be working …
|
|
|
@6996
|
15 years |
dafrick |
Loads of changes.
1) PickupInventory should now be working even for …
|
|
|
@6994
|
15 years |
scheusso |
merged skybox2 branch to presentation merger branch
|
|
|
@6984
|
15 years |
scheusso |
fix in hudradar which caused sigabrts when using a gametype
|
|
|
@6971
|
15 years |
sfluecki |
Final changes in HUDNavigation. marker are now working and are …
|
|
|
@6965
|
15 years |
dafrick |
Cleaned up in PickupInventory, to be able to improve it at a later stage.
|
|
|
@6964
|
15 years |
scheusso |
fix in ClassID (thanks reto)
fix in Rocket
small improvements in model …
|
|
|
@6961
|
15 years |
scheusso |
fixed to make everything network-compliant again
|
|
|
@6960
|
15 years |
scheusso |
can't imagine how this worked so long
|
|
|
@6957
|
15 years |
scheusso |
deleting some unnesseccary files
|
|
|
@6953
|
15 years |
scheusso |
now the bots can shoot again
|
|
|
@6951
|
15 years |
scheusso |
merged rocket branch into presentation3 and cleaned up some things …
|
|
|
@6947
|
15 years |
scheusso |
fixed a bug which caused a segfault when shooting a rocket
|
|
|
@6945
|
15 years |
dafrick |
A lot of cleanup, mostly increasing output levels, which means, that …
|
|
|
@6944
|
15 years |
dafrick |
No more seg-faults when restarting a game, quests still not working …
|
|
|
@6942
|
15 years |
scheusso |
merging hudelements into presentation3 and reducing (or increasing) …
|
|
|
@6940
|
15 years |
dafrick |
Resolved issue with the Questsystem causing a segfault when a level …
|
|
|
@6938
|
15 years |
dafrick |
Resolved issue with lod-template. Now, template inherit the …
|
|
|
@6937
|
15 years |
decapitb |
Predefined Armature-Animated Models supported.
|
|
|
@6935
|
15 years |
dafrick |
Some changed in a level also in Triggers…
|
|
|
@6934
|
15 years |
cdaniel |
Fixed Include file destination (For Visual Studio under Windows)
|
|
|
@6933
|
15 years |
scheusso |
make sure this won't happen again
|
|
|