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@10083
|
10 years |
smerkli |
Creating a new branch for the HUD improvements in HS14.
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@10082
|
10 years |
smerkli |
Added a branch for a new level creation.
Not necessarily a level with …
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@10081
|
10 years |
smerkli |
Created branch for new minigame
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@10080
|
10 years |
smerkli |
Created branch for new surfacerace
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@10078
|
11 years |
smerkli |
Merged Jump minigame, tested, works.
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@10077
|
11 years |
smerkli |
Removed some verbose output from default output and
re-added a file …
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@10076
|
11 years |
smerkli |
Merged scriptcontroller branch
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@10075
|
11 years |
mkronig |
commit for merging files
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@10074
|
11 years |
fvultier |
new items added. improved level generator.
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@10073
|
11 years |
smerkli |
Merged modularships branch
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@10072
|
11 years |
smerkli |
Merged turretFS14 branch
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@10071
|
11 years |
noep |
Removed all segfaults (or at least those we found…)
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@10070
|
11 years |
muemart |
Add damage to the turret
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@10069
|
11 years |
smerkli |
Created a presentation branch
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@10068
|
11 years |
smerkli |
Introduced a shippartmanager to hopefully fix the segfaults
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@10067
|
11 years |
noep |
Added explosions. (Because who doesn't love explosions.) Added …
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@10066
|
11 years |
smerkli |
Some cleanups, added a "change look" command
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@10065
|
11 years |
smerkli |
Improved controller, "move and look" is now scriptable.
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@10064
|
11 years |
smerkli |
Test commit to see if committing still works
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@10063
|
11 years |
muemart |
Comment out all the raytest stuff. Needs more work and/or knowledge
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@10062
|
11 years |
muemart |
Commit the right file this time
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@10061
|
11 years |
muemart |
Lower means better means lower means better…
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@10060
|
11 years |
muemart |
Fix team acquisition, edit test level and start to try to make a raytest
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@10059
|
11 years |
samuezu |
works more or less, but big trouble accessing the …
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@10058
|
11 years |
noep |
Expanded functionality of PartDestructionEvents, fixed cursor not …
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@10057
|
11 years |
mkronig |
|
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@10056
|
11 years |
smerkli |
Added a check whether the eventlist is empty, this fixes
the segfault.
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|
@10055
|
11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
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@10054
|
11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
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@10053
|
11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
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@10052
|
11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
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@10051
|
11 years |
fvultier |
Removed a few more files I don't need anymore
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@10050
|
11 years |
fvultier |
Added a whole bunch of code
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@10049
|
11 years |
muemart |
Delete the old turret templates and make new ones. Adjust the weapon …
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@10048
|
11 years |
samuezu |
created struct event, an eventlist and the functions eventscheduler …
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@10047
|
11 years |
smerkli |
Controller switching works now, however lua script
execution is …
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@10046
|
11 years |
smerkli |
Fixed some more things. What works now:
- Setting an ID for the …
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@10045
|
11 years |
smerkli |
Fixed the lua stuff, can now call ScriptController functions from lua.
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@10044
|
11 years |
muemart |
Move everything back to the Turret class, set the correct team, and …
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@10043
|
11 years |
muemart |
Revert changes to FormationController… keep the dirt to myself
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@10042
|
11 years |
muemart |
Fix rotation if parent is already rotated. Everything hopefully now …
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@10041
|
11 years |
fvultier |
Level wird zufaellig generiert, HUD funktionier(Punkte werden …
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@10040
|
11 years |
fvultier |
Bewegung mit WASD und Absprung von einer Platform in der Mitte …
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@10039
|
11 years |
muemart |
Move logic into controller, don't use bullet for rotations, and use …
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@10038
|
11 years |
samuezu |
scriptcontroller slightly modified
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@10037
|
11 years |
mkronig |
tried to access a function of ScriptController. Failed. Put a …
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@10036
|
11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
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|
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@10035
|
11 years |
mkronig |
changes on controllerDirector and added some new lua scripts
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@10034
|
11 years |
samuezu |
orxout in sc fct movetoposition
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@10033
|
11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
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@10032
|
11 years |
fvultier |
Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
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@10031
|
11 years |
muemart |
Limit turret's rotation (another method…), work a bit on the …
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@10030
|
11 years |
mkronig |
last commit from 10.4.14
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@10029
|
11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
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@10028
|
11 years |
samuezu |
compiles now
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|
|
@10027
|
11 years |
mkronig |
changes on controllerDirector e.g. lua part
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@10026
|
11 years |
mkronig |
Added an initial test for lua execution. Not tested yet.
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|
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@10025
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
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|
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@10024
|
11 years |
mkronig |
changes on controllerDirector project
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@10023
|
11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
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@10022
|
11 years |
fvultier |
Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
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@10021
|
11 years |
muemart |
Turret: Move the turret up in the hierarchy, edit the template accordingly
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@10020
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
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@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
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@10018
|
11 years |
muemart |
Turret: Limit turret's rotation (not really precise though) & …
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@10017
|
11 years |
fvultier |
Steuerung funktioniert
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@10016
|
11 years |
mkronig |
|
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@10015
|
11 years |
samuezu |
removed the temporary script controller entry in the CMakelists
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|
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@10014
|
11 years |
samuezu |
re-added the scriptcontroller files
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@10013
|
11 years |
samuezu |
adding ControllerDirector files
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|
|
@10012
|
11 years |
mkronig |
commit 3.4.2014
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|
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@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
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|
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@10010
|
11 years |
samuezu |
added ControllerDirector Class, without any implementation
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|
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@10009
|
11 years |
mkronig |
edited comments in levelTry.oxw file and scriptableController_00.cc
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@10008
|
11 years |
muemart |
Start a new controller and investigate rotations
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|
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@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
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|
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@10006
|
11 years |
mkronig |
first try with scriptable controller
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|
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@10005
|
11 years |
fvultier |
Initial checkin
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|
|
@10004
|
11 years |
muemart |
first experiments with the turret
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|
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@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
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@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
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|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
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|
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@10000
|
11 years |
smerkli |
Created a branch for the pickups extension.
Happy 10000 commits!! …
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|
|
@9999
|
11 years |
smerkli |
Created a branch for the scriptable controller
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|
|
@9998
|
11 years |
smerkli |
Created branch for turret extension
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|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
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|
|
@9996
|
11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
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|
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@9995
|
11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
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|
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@9994
|
11 years |
smerkli |
Added a branch for Noe's modular ships
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|
|
@9993
|
11 years |
smerkli |
Backported a library fix I did in the trunk a while ago
so the …
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@9938
|
11 years |
jo |
Heavy Cruiser in presentation Level
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|
|
@9937
|
11 years |
jo |
Adding the presentation level and improving the debug-HUD
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|
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@9935
|
11 years |
jo |
Fixing spind error due to lod.
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|
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@9934
|
11 years |
jo |
Fixing loading error, due to lod. ?
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|
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@9932
|
11 years |
jo |
removing obsolete levels
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|
|
@9930
|
11 years |
jo |
removing wrong named file
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|
|
@9929
|
11 years |
jo |
removing the wrong spelled level
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|
|
@9928
|
11 years |
jo |
New levels added.
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|
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@9926
|
11 years |
jo |
merged levelKaan
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|
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@9925
|
11 years |
jo |
fixed positioning of turret
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