|
|
@10057
|
11 years |
mkronig |
|
|
|
@10056
|
11 years |
smerkli |
Added a check whether the eventlist is empty, this fixes
the segfault.
|
|
|
@10055
|
11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
|
|
|
@10054
|
11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
|
|
|
@10053
|
11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
|
|
|
@10052
|
11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
|
|
|
@10051
|
11 years |
fvultier |
Removed a few more files I don't need anymore
|
|
|
@10050
|
11 years |
fvultier |
Added a whole bunch of code
|
|
|
@10049
|
11 years |
muemart |
Delete the old turret templates and make new ones. Adjust the weapon …
|
|
|
@10048
|
11 years |
samuezu |
created struct event, an eventlist and the functions eventscheduler …
|
|
|
@10047
|
11 years |
smerkli |
Controller switching works now, however lua script
execution is …
|
|
|
@10046
|
11 years |
smerkli |
Fixed some more things. What works now:
- Setting an ID for the …
|
|
|
@10045
|
11 years |
smerkli |
Fixed the lua stuff, can now call ScriptController functions from lua.
|
|
|
@10044
|
11 years |
muemart |
Move everything back to the Turret class, set the correct team, and …
|
|
|
@10043
|
11 years |
muemart |
Revert changes to FormationController… keep the dirt to myself
|
|
|
@10042
|
11 years |
muemart |
Fix rotation if parent is already rotated. Everything hopefully now …
|
|
|
@10041
|
11 years |
fvultier |
Level wird zufaellig generiert, HUD funktionier(Punkte werden …
|
|
|
@10040
|
11 years |
fvultier |
Bewegung mit WASD und Absprung von einer Platform in der Mitte …
|
|
|
@10039
|
11 years |
muemart |
Move logic into controller, don't use bullet for rotations, and use …
|
|
|
@10038
|
11 years |
samuezu |
scriptcontroller slightly modified
|
|
|
@10037
|
11 years |
mkronig |
tried to access a function of ScriptController. Failed. Put a …
|
|
|
@10036
|
11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
|
|
|
@10035
|
11 years |
mkronig |
changes on controllerDirector and added some new lua scripts
|
|
|
@10034
|
11 years |
samuezu |
orxout in sc fct movetoposition
|
|
|
@10033
|
11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
|
|
|
@10032
|
11 years |
fvultier |
Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
|
|
|
@10031
|
11 years |
muemart |
Limit turret's rotation (another method…), work a bit on the …
|
|
|
@10030
|
11 years |
mkronig |
last commit from 10.4.14
|
|
|
@10029
|
11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
|
|
|
@10028
|
11 years |
samuezu |
compiles now
|
|
|
@10027
|
11 years |
mkronig |
changes on controllerDirector e.g. lua part
|
|
|
@10026
|
11 years |
mkronig |
Added an initial test for lua execution. Not tested yet.
|
|
|
@10025
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
|
|
|
@10024
|
11 years |
mkronig |
changes on controllerDirector project
|
|
|
@10023
|
11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
|
|
|
@10022
|
11 years |
fvultier |
Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
|
|
|
@10021
|
11 years |
muemart |
Turret: Move the turret up in the hierarchy, edit the template accordingly
|
|
|
@10020
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
|
|
|
@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
|
|
|
@10018
|
11 years |
muemart |
Turret: Limit turret's rotation (not really precise though) & …
|
|
|
@10017
|
11 years |
fvultier |
Steuerung funktioniert
|
|
|
@10016
|
11 years |
mkronig |
|
|
|
@10015
|
11 years |
samuezu |
removed the temporary script controller entry in the CMakelists
|
|
|
@10014
|
11 years |
samuezu |
re-added the scriptcontroller files
|
|
|
@10013
|
11 years |
samuezu |
adding ControllerDirector files
|
|
|
@10012
|
11 years |
mkronig |
commit 3.4.2014
|
|
|
@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
|
|
|
@10010
|
11 years |
samuezu |
added ControllerDirector Class, without any implementation
|
|
|
@10009
|
11 years |
mkronig |
edited comments in levelTry.oxw file and scriptableController_00.cc
|
|
|
@10008
|
11 years |
muemart |
Start a new controller and investigate rotations
|
|
|
@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
|
|
|
@10006
|
11 years |
mkronig |
first try with scriptable controller
|
|
|
@10005
|
11 years |
fvultier |
Initial checkin
|
|
|
@10004
|
11 years |
muemart |
first experiments with the turret
|
|
|
@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
|
|
|
@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
|
|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
|
|
|
@10000
|
11 years |
smerkli |
Created a branch for the pickups extension.
Happy 10000 commits!! …
|
|
|
@9999
|
11 years |
smerkli |
Created a branch for the scriptable controller
|
|
|
@9998
|
11 years |
smerkli |
Created branch for turret extension
|
|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
|
|
|
@9996
|
11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
|
|
|
@9995
|
11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
|
|
|
@9994
|
11 years |
smerkli |
Added a branch for Noe's modular ships
|
|
|
@9993
|
11 years |
smerkli |
Backported a library fix I did in the trunk a while ago
so the …
|
|
|
@9938
|
11 years |
jo |
Heavy Cruiser in presentation Level
|
|
|
@9937
|
11 years |
jo |
Adding the presentation level and improving the debug-HUD
|
|
|
@9935
|
11 years |
jo |
Fixing spind error due to lod.
|
|
|
@9934
|
11 years |
jo |
Fixing loading error, due to lod. ?
|
|
|
@9932
|
11 years |
jo |
removing obsolete levels
|
|
|
@9930
|
11 years |
jo |
removing wrong named file
|
|
|
@9929
|
11 years |
jo |
removing the wrong spelled level
|
|
|
@9928
|
11 years |
jo |
New levels added.
|
|
|
@9926
|
11 years |
jo |
merged levelKaan
|
|
|
@9925
|
11 years |
jo |
fixed positioning of turret
|
|
|
@9924
|
11 years |
jo |
merged levelElias
|
|
|
@9923
|
11 years |
jo |
removed distanceTrigger beacon
|
|
|
@9922
|
11 years |
jo |
merged levelMichael
|
|
|
@9920
|
11 years |
jo |
hopefully fixed a crash
|
|
|
@9919
|
11 years |
georgr |
boost mapped to B; roll, steering and acceleration(c/Z) all working.
|
|
|
@9918
|
11 years |
smerkli |
Merged sfxThilo branch, things seem to be working fine
|
|
|
@9917
|
11 years |
georgr |
HumanController rotateRoll needs a vector as argument… the moar you know
|
|
|
@9915
|
11 years |
skaan |
Level finished —> Meteoriten starten, wenn durch Portal
|
|
|
@9913
|
11 years |
thiweber |
iserted start sound
|
|
|
@9911
|
11 years |
georgr |
watch out for sensitivity! IR input now working, still trying to fix roll
|
|
|
@9910
|
11 years |
agermann |
Added additional LOD information for space station
|
|
|
@9909
|
11 years |
skaan |
Bug test
|
|
|
@9907
|
11 years |
smerkli |
Merged spacestationentry branch
|
|
|
@9905
|
11 years |
smerkli |
Florian forgot to change something, now screenshot should work
|
|
|
@9904
|
11 years |
smerkli |
Merged branch radarDreiD into presentationbranch
|
|
|
@9903
|
11 years |
zifloria |
level preview
|
|
|
@9902
|
11 years |
noep |
Disabled LoD for HeavyCruiser
|
|
|
@9900
|
11 years |
smerkli |
Merged the invaders branch of Florian
|
|
|
@9898
|
11 years |
noep |
Added HeavyCruiser files
|
|
|
@9894
|
11 years |
schlaem |
some more details…
|
|
|
@9893
|
11 years |
wroennin |
fixed bug where marker_ had not the right zOrder
|
|
|
@9892
|
11 years |
schlaem |
some more details…
|
|
|
@9891
|
11 years |
jo |
Creating new branch for the presentation of the PPS HS 13
|
|
|
@9890
|
11 years |
georgr |
hardly any spazzing around from the accelerometer now - there is some …
|
|
|
@9889
|
11 years |
thiweber |
A few changes..
|
|
|