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@2973
|
16 years |
landauf |
changed type of gametype-HUD and default-HUD to PlayerInfo (instead of …
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@2963
|
16 years |
dafrick |
Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
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@2960
|
16 years |
dafrick |
Trying to export to lua, doesn't work, yet…
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@2926
|
16 years |
rgrieder |
- Using class { static const float foo = 3.2; }; is non standard C++, …
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@2911
|
16 years |
landauf |
Merged r1-2096 of questsystem5 back to trunk
I hope there weren't …
|
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|
@2910
|
16 years |
landauf |
reverted r2909 because there were some unwanted files included
|
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|
@2909
|
16 years |
dafrick |
Merging the QuestSystem branch to the trunk. Let's hope, this isn't a …
|
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|
@2904
|
16 years |
scheusso |
reverted changes from 2902
|
|
|
@2902
|
16 years |
vmikos |
this is my first upload of the basematchfile
|
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|
@2896
|
16 years |
landauf |
Merged gui branch back to trunk.
I did 2 small changes in …
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@2894
|
16 years |
landauf |
eolstyle
|
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|
@2893
|
16 years |
landauf |
merged weaponsystem branch back to trunk
|
|
|
@2890
|
16 years |
landauf |
- Added overlay element for the Pong Gametype
- Changed the type of …
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@2885
|
16 years |
landauf |
Extended PongAI:
- Random prediction errors depend on the vertical …
|
|
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@2872
|
16 years |
landauf |
some small adjustments in PongAI and related classes
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|
|
@2860
|
16 years |
landauf |
Improved PongAI - it tries to predict the position of the ball (but …
|
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|
@2857
|
16 years |
landauf |
added configurable PongAI-strength
|
|
|
@2855
|
16 years |
rgrieder |
Two small fixes.
|
|
|
@2851
|
16 years |
landauf |
Fixed attachment of "absolute" CameraPosition-Nodes in the Network …
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|
|
@2839
|
16 years |
landauf |
added AI for the Pong gametype
improved Pong gameplay
|
|
|
@2826
|
16 years |
landauf |
merged miniprojects branch back to trunk
|
|
|
@2809
|
16 years |
landauf |
reverted commit 2782 which was:
> Another 15% performance boost in …
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|
@2787
|
16 years |
rgrieder |
Bugfix: _NDEBUG is never defined.
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|
|
@2782
|
16 years |
rgrieder |
Another 15% performance boost in dedicated mode, 30 bots, no clients. …
|
|
|
@2780
|
16 years |
rgrieder |
Checking whether a function really does what you think might sometimes …
|
|
|
@2759
|
16 years |
scheusso |
merged network branch (windows,multiplayer fixes) back to trunk
|
|
|
@2757
|
16 years |
rgrieder |
Code level compliance with OGRE 1.6
You can not yet use it though! The …
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|
|
@2710
|
16 years |
rgrieder |
Merged buildsystem3 containing buildsystem2 containing Adi's …
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|
|
@2662
|
16 years |
rgrieder |
Merged presentation branch back to trunk.
|
|
|
@2262
|
16 years |
landauf |
set eol-style to native, no codechanges
|
|
|
@2261
|
16 years |
landauf |
merged questsystem2 back to trunk
|
|
|
@2171
|
16 years |
landauf |
merged revisions 2111-2170 from objecthierarchy branch back to trunk.
|
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@2131
|
16 years |
rgrieder |
Added CMakeLists.txt to every subfolder and adjusted accordingly.
The …
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|
@2130
|
16 years |
rgrieder |
Trunk should be functional again with these changes
|
|
|
@2129
|
16 years |
rgrieder |
Applied changes from HEAD again. I have found a way to solve the problem..
|
|
|
@2127
|
16 years |
rgrieder |
Reverted last two revisions: I just don't have the time to finish it …
|
|
|
@2126
|
16 years |
rgrieder |
Trying to extend ADD_SOURCE_FILES recursively.
|
|
|
@2107
|
16 years |
rgrieder |
fixed build and updated msvc files.
|
|
|
@2106
|
16 years |
landauf |
moved WeaponSystem.h and .cc into the objects/weaponSystem directory
|
|
|
@2105
|
16 years |
rgrieder |
updated msvc files and precompiled headers.
|
|
|
@2104
|
16 years |
landauf |
removed some "extra qualifications" (only throws errors on newer …
|
|
|
@2103
|
16 years |
rgrieder |
Merged r2101 (objecthierarchy) to trunk.
|
|
|
@2100
|
16 years |
landauf |
did some small adjustments in Projectile.cc although it's only a sample
|
|
|
@2099
|
16 years |
landauf |
re-added projectiles from weapon branch but they're currently not …
|
|
|
@2098
|
16 years |
landauf |
- added a WeaponSystem to Pawn
- initialized values in weapon classes …
|
|
|
@2097
|
16 years |
landauf |
adopted weapon classes to the new hierarchy (with a creator pointer)
|
|
|
@2096
|
16 years |
landauf |
merged weapon branch back to trunk
changed eol-style of all new files …
|
|
|
@2095
|
16 years |
landauf |
- added forward declarations of all quest classes to OrxonoxPrereqs.h
…
|
|
|
@2094
|
16 years |
landauf |
found more tabs in pickups
|
|
|
@2093
|
16 years |
landauf |
converted tabs to spaces
|
|
|
@2092
|
16 years |
landauf |
- adopted quest classes to the new hierarchy (with a creator pointer)
…
|
|
|
@2091
|
16 years |
landauf |
no codechanges, moved quest objects to objects/quest
|
|
|
@2090
|
16 years |
landauf |
merged questsystem back to trunk
(there are some changes to be done)
|
|
|
@2089
|
16 years |
landauf |
no codechanges, just changed eol-style to native
|
|
|
@2088
|
16 years |
landauf |
merged pickups back to trunk
|
|
|
@2087
|
16 years |
landauf |
merged objecthierarchy branch back to trunk
|
|
|
@1937
|
16 years |
landauf |
fixed radar-colour and AI-freeze bugs
|
|
|
@1911
|
16 years |
landauf |
small camera fix
|
|
|
@1908
|
16 years |
scheusso |
missing bracket
|
|
|
@1907
|
16 years |
scheusso |
merged network branch back to trunk
|
|
|
@1889
|
16 years |
landauf |
unsigned int → size_t for std::string related functions
I hope this …
|
|
|
@1854
|
16 years |
landauf |
- some cmake fixes for ceguilua and mingw
- small change in XMLPort
|
|
|
@1841
|
16 years |
rgrieder |
- "windows.h" —> "winbase.h" in Sleep.h. This causes less trouble …
|
|
|
@1824
|
16 years |
rgrieder |
Added some more Ogre shutdown code. Does not yet work properly if you …
|
|
|
@1822
|
16 years |
landauf |
small projectile fix
|
|
|
@1818
|
16 years |
rgrieder |
Hmm, tortoise seems to be buggy. my svn 'move' didn't work at all.
|
|
|
@1790
|
16 years |
rgrieder |
removed TickableReal
|
|
|
@1789
|
16 years |
rgrieder |
reverted r1787
|
|
|
@1787
|
16 years |
rgrieder |
Replaced macro "Class" with "GetClassIdentifier" to avoid future …
|
|
|
@1784
|
16 years |
rgrieder |
- removed obsolete Convert.h includes (possibly from old XML loading) …
|
|
|
@1783
|
16 years |
rgrieder |
- fixed F1 and F2 keys. F1 can now again be used to toggle the …
|
|
|
@1781
|
16 years |
rgrieder |
- hack-fixed the colour of the radar dots.
- dealt with some M$ …
|
|
|
@1772
|
16 years |
scheusso |
fixed a bug in spaceship ai(segfault when client disconnects && client …
|
|
|
@1769
|
16 years |
scheusso |
sync frequencies do work now
|
|
|
@1767
|
16 years |
scheusso |
problems of the merge should be solved now (hopefully)
|
|
|
@1758
|
16 years |
scheusso |
cant remember
|
|
|
@1755
|
16 years |
rgrieder |
merged gui back to trunk.
update the media repository!
|
|
|
@1751
|
16 years |
scheusso |
merged network branch back into trunk
|
|
|
@1747
|
16 years |
landauf |
merged core3 back to trunk
|
|
|
@1735
|
16 years |
scheusso |
network branch merged into trunk
|
|
|
@1627
|
17 years |
rgrieder |
some adjustment to the default value setting in the overlay files
|
|
|
@1625
|
17 years |
rgrieder |
merged hud branch back to trunk
|
|
|
@1608
|
17 years |
landauf |
- added a backlight to all SpaceShips, leaving a trail behind …
|
|
|
@1602
|
17 years |
landauf |
- added thruster flares
- used new particle effects
- enemies with …
|
|
|
@1576
|
17 years |
scheusso |
Another bug, that caused a segfault in server mode, removed …
|
|
|
@1566
|
17 years |
landauf |
- added a prediction-crosshair to the navigation focus
- fixed a bug …
|
|
|
@1564
|
17 years |
landauf |
- several small changes in most of the HUD classes (code cleanup): …
|
|
|
@1563
|
17 years |
landauf |
- added configurable detaillevel for particle effects to …
|
|
|
@1562
|
17 years |
landauf |
- AI ships are now displayed with a point with its teamcolour on the …
|
|
|
@1560
|
17 years |
landauf |
forgot one
|
|
|
@1559
|
17 years |
landauf |
used isInitialized() in destructors where needed and changed …
|
|
|
@1558
|
17 years |
landauf |
added support for isVisible() and isActive() to all objects.
those …
|
|
|
@1554
|
17 years |
landauf |
changed default values of Projectile: lifetime_ = 4 and speed_ = 5000 …
|
|
|
@1553
|
17 years |
landauf |
moved ParticleInterface to tools, deleted particle
by the way, the …
|
|
|
@1552
|
17 years |
landauf |
several improvements:
- AI works properly now - add enemies with …
|
|
|
@1535
|
17 years |
rgrieder |
merged input branch back to trunk
|
|
|
@1534
|
17 years |
rgrieder |
merged network branch back to trunk
|
|
|
@1511
|
17 years |
rgrieder |
removed commented shader hacks
|
|
|
@1505
|
17 years |
rgrieder |
f* svn: It doesn't even inform you if you attempt to set a non …
|
|
|
@1504
|
17 years |
rgrieder |
Once again, set all the svn:eol-style property to native. I really …
|
|
|