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source: code/trunk/src/orxonox/objects

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Diff Rev Age Author Log Message
(edit) @2973   16 years landauf changed type of gametype-HUD and default-HUD to PlayerInfo (instead of …
(edit) @2963   16 years dafrick Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
(edit) @2960   16 years dafrick Trying to export to lua, doesn't work, yet…
(edit) @2926   16 years rgrieder - Using class { static const float foo = 3.2; }; is non standard C++, …
(edit) @2911   16 years landauf Merged r1-2096 of questsystem5 back to trunk I hope there weren't …
(edit) @2910   16 years landauf reverted r2909 because there were some unwanted files included
(edit) @2909   16 years dafrick Merging the QuestSystem branch to the trunk. Let's hope, this isn't a …
(edit) @2904   16 years scheusso reverted changes from 2902
(edit) @2902   16 years vmikos this is my first upload of the basematchfile
(edit) @2896   16 years landauf Merged gui branch back to trunk. I did 2 small changes in …
(edit) @2894   16 years landauf eolstyle
(edit) @2893   16 years landauf merged weaponsystem branch back to trunk
(edit) @2890   16 years landauf - Added overlay element for the Pong Gametype - Changed the type of …
(edit) @2885   16 years landauf Extended PongAI: - Random prediction errors depend on the vertical …
(edit) @2872   16 years landauf some small adjustments in PongAI and related classes
(edit) @2860   16 years landauf Improved PongAI - it tries to predict the position of the ball (but …
(edit) @2857   16 years landauf added configurable PongAI-strength
(edit) @2855   16 years rgrieder Two small fixes.
(edit) @2851   16 years landauf Fixed attachment of "absolute" CameraPosition-Nodes in the Network …
(edit) @2839   16 years landauf added AI for the Pong gametype improved Pong gameplay
(edit) @2826   16 years landauf merged miniprojects branch back to trunk
(edit) @2809   16 years landauf reverted commit 2782 which was: > Another 15% performance boost in …
(edit) @2787   16 years rgrieder Bugfix: _NDEBUG is never defined.
(edit) @2782   16 years rgrieder Another 15% performance boost in dedicated mode, 30 bots, no clients. …
(edit) @2780   16 years rgrieder Checking whether a function really does what you think might sometimes …
(edit) @2759   16 years scheusso merged network branch (windows,multiplayer fixes) back to trunk
(edit) @2757   16 years rgrieder Code level compliance with OGRE 1.6 You can not yet use it though! The …
(edit) @2710   16 years rgrieder Merged buildsystem3 containing buildsystem2 containing Adi's …
(edit) @2662   16 years rgrieder Merged presentation branch back to trunk.
(edit) @2262   16 years landauf set eol-style to native, no codechanges
(edit) @2261   16 years landauf merged questsystem2 back to trunk
(edit) @2171   16 years landauf merged revisions 2111-2170 from objecthierarchy branch back to trunk.
(edit) @2131   16 years rgrieder Added CMakeLists.txt to every subfolder and adjusted accordingly. The …
(edit) @2130   16 years rgrieder Trunk should be functional again with these changes
(edit) @2129   16 years rgrieder Applied changes from HEAD again. I have found a way to solve the problem..
(edit) @2127   16 years rgrieder Reverted last two revisions: I just don't have the time to finish it …
(edit) @2126   16 years rgrieder Trying to extend ADD_SOURCE_FILES recursively.
(edit) @2107   16 years rgrieder fixed build and updated msvc files.
(edit) @2106   16 years landauf moved WeaponSystem.h and .cc into the objects/weaponSystem directory
(edit) @2105   16 years rgrieder updated msvc files and precompiled headers.
(edit) @2104   16 years landauf removed some "extra qualifications" (only throws errors on newer …
(edit) @2103   16 years rgrieder Merged r2101 (objecthierarchy) to trunk.
(edit) @2100   16 years landauf did some small adjustments in Projectile.cc although it's only a sample
(edit) @2099   16 years landauf re-added projectiles from weapon branch but they're currently not …
(edit) @2098   16 years landauf - added a WeaponSystem to Pawn - initialized values in weapon classes …
(edit) @2097   16 years landauf adopted weapon classes to the new hierarchy (with a creator pointer)
(edit) @2096   16 years landauf merged weapon branch back to trunk changed eol-style of all new files …
(edit) @2095   16 years landauf - added forward declarations of all quest classes to OrxonoxPrereqs.h …
(edit) @2094   16 years landauf found more tabs in pickups ;)
(edit) @2093   16 years landauf converted tabs to spaces
(edit) @2092   16 years landauf - adopted quest classes to the new hierarchy (with a creator pointer) …
(edit) @2091   16 years landauf no codechanges, moved quest objects to objects/quest
(edit) @2090   16 years landauf merged questsystem back to trunk (there are some changes to be done)
(edit) @2089   16 years landauf no codechanges, just changed eol-style to native
(edit) @2088   16 years landauf merged pickups back to trunk
(edit) @2087   16 years landauf merged objecthierarchy branch back to trunk
(edit) @1937   16 years landauf fixed radar-colour and AI-freeze bugs
(edit) @1911   16 years landauf small camera fix
(edit) @1908   16 years scheusso missing bracket
(edit) @1907   16 years scheusso merged network branch back to trunk
(edit) @1889   16 years landauf unsigned int → size_t for std::string related functions I hope this …
(edit) @1854   16 years landauf - some cmake fixes for ceguilua and mingw - small change in XMLPort
(edit) @1841   16 years rgrieder - "windows.h" —> "winbase.h" in Sleep.h. This causes less trouble …
(edit) @1824   16 years rgrieder Added some more Ogre shutdown code. Does not yet work properly if you …
(edit) @1822   16 years landauf small projectile fix
(edit) @1818   16 years rgrieder Hmm, tortoise seems to be buggy. my svn 'move' didn't work at all.
(edit) @1790   16 years rgrieder removed TickableReal
(edit) @1789   16 years rgrieder reverted r1787
(edit) @1787   16 years rgrieder Replaced macro "Class" with "GetClassIdentifier" to avoid future …
(edit) @1784   16 years rgrieder - removed obsolete Convert.h includes (possibly from old XML loading) …
(edit) @1783   16 years rgrieder - fixed F1 and F2 keys. F1 can now again be used to toggle the …
(edit) @1781   16 years rgrieder - hack-fixed the colour of the radar dots. - dealt with some M$ …
(edit) @1772   16 years scheusso fixed a bug in spaceship ai(segfault when client disconnects && client …
(edit) @1769   16 years scheusso sync frequencies do work now
(edit) @1767   16 years scheusso problems of the merge should be solved now (hopefully)
(edit) @1758   16 years scheusso cant remember ;)
(edit) @1755   16 years rgrieder merged gui back to trunk. update the media repository!
(edit) @1751   16 years scheusso merged network branch back into trunk
(edit) @1747   16 years landauf merged core3 back to trunk
(edit) @1735   16 years scheusso network branch merged into trunk
(edit) @1627   17 years rgrieder some adjustment to the default value setting in the overlay files
(edit) @1625   17 years rgrieder merged hud branch back to trunk
(edit) @1608   17 years landauf - added a backlight to all SpaceShips, leaving a trail behind …
(edit) @1602   17 years landauf - added thruster flares - used new particle effects - enemies with …
(edit) @1576   17 years scheusso Another bug, that caused a segfault in server mode, removed …
(edit) @1566   17 years landauf - added a prediction-crosshair to the navigation focus - fixed a bug …
(edit) @1564   17 years landauf - several small changes in most of the HUD classes (code cleanup): …
(edit) @1563   17 years landauf - added configurable detaillevel for particle effects to …
(edit) @1562   17 years landauf - AI ships are now displayed with a point with its teamcolour on the …
(edit) @1560   17 years landauf forgot one
(edit) @1559   17 years landauf used isInitialized() in destructors where needed and changed …
(edit) @1558   17 years landauf added support for isVisible() and isActive() to all objects. those …
(edit) @1554   17 years landauf changed default values of Projectile: lifetime_ = 4 and speed_ = 5000 …
(edit) @1553   17 years landauf moved ParticleInterface to tools, deleted particle by the way, the …
(edit) @1552   17 years landauf several improvements: - AI works properly now - add enemies with …
(edit) @1535   17 years rgrieder merged input branch back to trunk
(edit) @1534   17 years rgrieder merged network branch back to trunk
(edit) @1511   17 years rgrieder removed commented shader hacks
(edit) @1505   17 years rgrieder f* svn: It doesn't even inform you if you attempt to set a non …
(edit) @1504   17 years rgrieder Once again, set all the svn:eol-style property to native. I really …
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