|
|
@10281
|
18 years |
marcscha |
xml parsing of cam data
|
|
|
@10278
|
18 years |
muellmic |
fixed bug, that set false Coor2Ds for the weapon-widgets when changing …
|
|
|
@10271
|
18 years |
nicolasc |
working spikeballs
|
|
|
@10261
|
18 years |
marcscha |
Fixes and cleanups
|
|
|
@10260
|
18 years |
nicolasc |
|
|
|
@10256
|
18 years |
nicolasc |
bump
|
|
|
@10252
|
18 years |
nicolasc |
bump
|
|
|
@10230
|
18 years |
muellmic |
interface changes
|
|
|
@10229
|
18 years |
nicolasc |
spikeball still not working, doing a manual hack
|
|
|
@10224
|
18 years |
nicolasc |
bump
|
|
|
@10217
|
18 years |
nicolasc |
bump
|
|
|
@10196
|
18 years |
nicolasc |
just another upload
GUI seems to work, but there are still some …
|
|
|
@10188
|
18 years |
nicolasc |
updated spikeball/spike combo; still need to turn a projectile into a …
|
|
|
@10180
|
18 years |
nicolasc |
bump
|
|
|
@10179
|
18 years |
marcscha |
Acid Launcher and Acid Splash (projectile) finished.
This time …
|
|
|
@10170
|
18 years |
nicolasc |
EOD commit
|
|
|
@10159
|
18 years |
nicolasc |
bump
|
|
|
@10152
|
18 years |
nicolasc |
finished animation on heavy blaster, started light blaster
code needs …
|
|
|
@10140
|
18 years |
nicolasc |
defined emissionPoint as array, update get/set function, kept old as …
|
|
|
@10136
|
18 years |
nicolasc |
updated animation, needs rebuild as weapon.h has been changed
|
|
|
@10133
|
18 years |
nicolasc |
animation in heavy blaster
|
|
|
@10132
|
18 years |
marcscha |
Firing Echo fix on WM
|
|
|
@10121
|
18 years |
marcscha |
Deactivate Fix
|
|
|
@10117
|
18 years |
marcscha |
Last update, collision working again. SEGFAULT problems
|
|
|
@10113
|
18 years |
marcscha |
Collision fixes, further additions
|
|
|
@10109
|
18 years |
nicolasc |
bump
|
|
|
@10107
|
18 years |
marcscha |
many additions, several fixes
|
|
|
@10104
|
18 years |
nicolasc |
some beautifications, nothing new
|
|
|
@10098
|
18 years |
marcscha |
addition of local travel speed, removal of path hacks
|
|
|
@10095
|
18 years |
marcscha |
velocity fix
|
|
|
@10080
|
18 years |
nicolasc |
Working SwarmMissile guidance system
CD/CR needs update
|
|
|
@10079
|
18 years |
nicolasc |
guiding system (somewhat not working)
minor cleanup in pnode.h
cd/cr …
|
|
|
@10078
|
18 years |
marcscha |
Update in swarm launcher, swarm missile, mbolt
|
|
|
@10077
|
18 years |
marcscha |
missing emitter node class
|
|
|
@10073
|
18 years |
marcscha |
Emitter Node implemented, first steps for swarm missile in
|
|
|
@10064
|
18 years |
marcscha |
weapon, collision, particles
|
|
|
@10046
|
18 years |
nicolasc |
bump
|
|
|
@10044
|
18 years |
nicolasc |
moved bolt.* to lbolt.* for maning consistency, plz rebuild
messing …
|
|
|
@10042
|
18 years |
marcscha |
mBolt related
|
|
|
@10037
|
18 years |
nicolasc |
added some comments
made swarm missile spin
|
|
|
@10036
|
18 years |
nicolasc |
equalized energy usage of all blasters
solved the fire echo problem, …
|
|
|
@10030
|
18 years |
marcscha |
Second Weapon Ammo Widget Support
|
|
|
@10023
|
18 years |
marcscha |
little modifications to swarm launcher
|
|
|
@10004
|
18 years |
marcscha |
see changelog
|
|
|
@9998
|
18 years |
marcscha |
multiple weapons, crosshair visibility → changelog
|
|
|
@9996
|
18 years |
nicolasc |
updated spaceship to use all 3 blasters, set timing in medium blaster
|
|
|
@9979
|
18 years |
nicolasc |
created hbolt.[cc,h], copied from laser, used in heavy blaster …
|
|
|
@9978
|
18 years |
nicolasc |
created bolt.[cc,h], copied from laser, used in light blaster
|
|
|
@9975
|
18 years |
marcscha |
fixes
|
|
|
@9972
|
18 years |
marcscha |
CI of missing files (forgot to svn add them sorry)
|
|
|
@9966
|
18 years |
marcscha |
move of HUD update from SpaceShip to Weapon::increaseEnergy
|
|
|
@9965
|
18 years |
marcscha |
Modifications to ship, HUD,.. see changelog
|
|
|
@9961
|
18 years |
marcscha |
Double Weapon Manager implementation
|
|
|
@9941
|
18 years |
stefalie |
|
|
copied from trunk/src/world_entities/weapons:
|
|
|
@9869
|
18 years |
bensch |
orxonox/trunk: merged the new_class_id branche back to the trunk. …
|