|
|
@4974
|
19 years |
bensch |
orxonox/trunk: segfault prevention, model was not loaded, because the …
|
|
|
@4973
|
19 years |
bensch |
orxonox/trunk: some more loadparams
|
|
|
@4972
|
19 years |
bensch |
orxonox/trunk: many loadParams
|
|
|
@4969
|
19 years |
bensch |
orxonox/trunk: ability to set a Slots Direction
|
|
|
@4967
|
19 years |
bensch |
orxonox/trunk: multiple sounds on the turret
this does not really …
|
|
|
@4966
|
19 years |
bensch |
orxonox/trunk: Turret is fixed onto the ship as it should.
TestGun …
|
|
|
@4965
|
19 years |
bensch |
orxonox/trunk: the direction is now as it should be setAbsDir rocks
|
|
|
@4964
|
19 years |
bensch |
orxonox/trunk: Turret now turns into the dirrection of the Target, …
|
|
|
@4963
|
19 years |
bensch |
orxonox/trunk: added class turret, a subclass for turrets, this is not …
|
|
|
@4959
|
19 years |
bensch |
orxonox/trunk: orxonox runs again (the TrackManager produces speed)
|
|
|
@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
|
|
|
@4954
|
19 years |
bensch |
orxonox/trunk: doxygen-tags (and flush)
|
|
|
@4953
|
19 years |
bensch |
orxonox/trunk: Slots are now PNodes
|
|
|
@4952
|
19 years |
bensch |
orxonox/trunk: changing back and forth works
|
|
|
@4951
|
19 years |
bensch |
orxonox/trunk: the new WeaponManager is online
|
|
|
@4950
|
19 years |
bensch |
orxonox/trunk: more loadability functionality in Weapon and FastFactory
|
|
|
@4949
|
19 years |
bensch |
orxonox/trunk: new Definitions in the WeaponManager-class
|
|
|
@4948
|
19 years |
bensch |
orxonox/trunk: small cleanup
|
|
|
@4947
|
19 years |
bensch |
orxonox/trunk: ProjectileFactory now handled in Weapon-class
|
|
|
@4942
|
19 years |
bensch |
orxonox/trunk: garbage-collection works perfectly.
also taken out the …
|
|
|
@4941
|
19 years |
bensch |
orxonox/trunk: new garbage-collection-algorithm works, but the …
|
|
|
@4940
|
19 years |
bensch |
orxonox/trunk: moved the fast_factory to a file of its own.
This is …
|
|
|
@4938
|
19 years |
bensch |
orxonox/trunk: doxygen tags.
|
|
|
@4934
|
19 years |
bensch |
orxonox/trunk: resurection of shoots works perfectly… now it is the …
|
|
|
@4933
|
19 years |
bensch |
orxonox/trunk: more elaborate FastFactory, that should work…
now i …
|
|
|
@4932
|
19 years |
bensch |
orxonox/trunk: factory optimisations
|
|
|
@4931
|
19 years |
bensch |
orxonox/trunk: more elaborate (see last commit)
also a flush…. have …
|
|
|
@4930
|
19 years |
bensch |
orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
|
|
|
@4927
|
19 years |
bensch |
orxonox/trunk: some smaller fixes, to make Weapon more local
|
|
|
@4926
|
19 years |
bensch |
orxonox/trunk: the activation and deactivation-phase of the Weapon …
|
|
|
@4910
|
19 years |
bensch |
orxonox/trunk: flush
|
|
|
@4909
|
19 years |
bensch |
orxonox/trunk: removed subproject gui, as it is not anymore a …
|
|
|
@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
|
|
|
@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
|
|
|
@4894
|
19 years |
bensch |
orxonox/trunk: seg-fault prevention thanks to the ClassList.
The …
|
|
|
@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
|
|
|
@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
|
|
|
@4891
|
19 years |
bensch |
orxonox/trunk: more elaborate execute function
|
|
|
@4890
|
19 years |
bensch |
orxonox/trunk: remake of the Projectile and TestBullet
|
|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
|
|
|
@4875
|
19 years |
bensch |
orxonox/trunk: prepare to create the new Weapon-System
|
|
|
@4865
|
19 years |
bensch |
orxonox/trunk: some segfault should not occure anymore
|
|
|
@4864
|
19 years |
bensch |
orxonox/trunk: merging minor nice fixes from laptop
|
|
|
@4862
|
19 years |
bensch |
orxonox/trunk: introducing Layers
|
|
|
@4849
|
19 years |
bensch |
orxonox/trunk: the crosshair now renders as element2d
|
|
|
@4838
|
19 years |
bensch |
orxonox/trunk: Element2D added → will be moved to lib/graphics …
|
|
|
@4837
|
19 years |
bensch |
orxonox/trunk: derivation of superclasses is more clear now. lets see, …
|
|
|
@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
|
|
|
@4834
|
19 years |
bensch |
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
|
|
|
@4833
|
19 years |
bensch |
orxonox/trunk: fight against the mighty segfault
|
|
|
@4832
|
19 years |
bensch |
orxonox/trunk: loadParams and timing
|
|
|
@4831
|
19 years |
bensch |
orxonox/trunk: hiding the mouse through the graphicsEngine
|
|
|
@4830
|
19 years |
bensch |
orxonox/trunk: implemented aim
|
|
|
@4829
|
19 years |
bensch |
orxonox/trunk: shoots are visible again
|
|
|
@4828
|
19 years |
bensch |
orxonox/trunk: less includes
|
|
|
@4827
|
19 years |
bensch |
orxonox/trunk: state is no more singleton, but static class.
This is …
|
|
|
@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
|
|
|
@4824
|
19 years |
bensch |
orxonox/trunk: cleaned out the crosshair of the Player
|
|
|
@4823
|
19 years |
bensch |
orxonox/trunk: better algorithm to get the position of the crosshair
|
|
|
@4818
|
19 years |
patrick |
orxonox/trunk: crosshair gets deleted also, now all event listeners …
|
|
|
@4781
|
19 years |
bensch |
orxonox/trunk: the mighty useless crosshair…
|
|
|
@4780
|
19 years |
bensch |
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
|
|
|
@4779
|
19 years |
bensch |
orxonox/trunk: created a crosshair class, that will in the future …
|
|
|
@4759
|
19 years |
bensch |
orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
|
|
|
@4758
|
19 years |
bensch |
orxonox/trunk: moved the weapons to world_entities/weapons
|