Timeline
Jun 18, 2010:
- 8:54 PM Changeset [7150] by
- Untangled Pickupable and PickupCarrier a little bit.
Jun 15, 2010:
Jun 13, 2010:
- 11:07 PM Changeset [7149] by
- another typo fixed (recIEve → recEIve) there are more of them, but …
- 10:56 PM Changeset [7148] by
- Typos fixed (recIEved → recEIved)
- 8:56 PM download edited by
- (diff)
- 4:59 PM WikiStart edited by
- (diff)
- 4:11 PM download edited by
- (diff)
Jun 12, 2010:
- 1:10 PM Changeset in downloads [77] by
- new version of ubuntu binaries
- 1:04 PM download edited by
- (diff)
- 12:39 PM Changeset [7147] by
- MoodManager works fine now.
Jun 11, 2010:
- 9:41 AM Changeset [7146] by
- Added some authors.
- 12:18 AM Changeset [7145] by
- Added files to the AUTHORS file. If you have created some content in …
Jun 10, 2010:
- 8:18 PM Changeset in downloads [76] by
- adding packets for x86 ubuntu 10.04
- 5:20 PM Changeset [7144] by
- creating new rocket3 branch (out of presentation3 branch)
- 1:44 PM Changeset [7143] by
- Static linking to the libraries in src/external should work now (at …
- 11:48 AM Changeset [7142] by
- Changed default linking behaviour of OIS to dynamic. That causes less …
- 4:14 AM Changeset [7141] by
- Macros may not be empty
- 3:11 AM Changeset [7140] by
- version of data license in README changed to match the one in …
- 1:30 AM Changeset [7139] by
- Moved non-config CMake files from cmake to cmake/tools. That should …
- 1:00 AM Changeset [7138] by
- DEFINE_SYMBOL should now work for static linking as well.
- 12:58 AM Changeset [7137] by
- Prevent possible bug if target already has compile flags.
- 12:55 AM Changeset [7136] by
- Some libraries/modules were still using ORXONOX_STATIC_BUILD, which is …
- 12:04 AM Changeset [7135] by
- Automatically handle DEFINE_SYMBOL for our own libraries. Also …
Jun 9, 2010:
- 11:51 PM Changeset [7134] by
- CEGUILua should use its own macros for static builds.
- 11:45 PM Changeset [7133] by
- Ogre CEGUI renderer should use its own macros for static builds.
- 11:19 PM Changeset [7132] by
- Bugfix in TargetUtilities.cmake: Always provide _taget_name_upper, not …
- 11:05 PM Changeset in downloads [75] by
- adding debian packages
- 10:08 PM Changeset [7131] by
- don't add version information do executables
- 10:07 PM Changeset in downloads [74] by
- moving binaries to windows folder
- 10:06 PM Changeset in downloads [73] by
- moving prec.deps to windows folder
- 10:03 PM Changeset in downloads [72] by
- creating new directory for windows binaries/downloads
- 10:03 PM Changeset in downloads [71] by
- creating new directory for linux binaries/downloads
- 9:57 PM Changeset [7130] by
- install executables even when compiling with static
- 9:51 PM Changeset in downloads [70] by
- Removed old folders (dependency sources and dependency packages).
- 9:46 PM Changeset [7129] by
- svn:eol-style "native" for all text-based files.
- 9:44 PM Changeset [7128] by
- Removed svn:executable property from source files.
- 9:32 PM Changeset [7127] by
- Removed excess white space at the end of lines.
- 9:16 PM Changeset [7126] by
- Using <cstring> to define NULL: I have done so in different places.
- 5:34 PM Changeset [7125] by
- fix includes for compiling without PCH
Jun 8, 2010:
- 10:27 AM Changeset [7124] by
- Updated Authors file.
Jun 7, 2010:
- 11:29 PM Changeset [7123] by
- Added NO_VERSION switch for targets.
- 11:36 AM Changeset [7122] by
- changed commandline argument —ip to —dest in order to prevent …
- 1:06 AM Changeset [7121] by
- Updated the MoodManager validation process to be more generic, however …
- 1:00 AM Changeset [7120] by
- made install paths conform to FHS
Jun 6, 2010:
- 10:03 PM dev/LinuxDebian edited by
- (diff)
- 10:03 PM dev/LinuxDebian edited by
- check added (diff)
- 10:00 PM dev/LinuxDebian edited by
- liblua5.1 build-dep added (diff)
Jun 5, 2010:
- 2:23 AM Changeset [7119] by
- exclude some files in data_extern install
Jun 4, 2010:
- 3:08 PM Changeset [7118] by
- honour DESTDIR environment variable
Jun 3, 2010:
- 10:17 PM code/GametypeCreation edited by
- (diff)
- 10:09 PM code/GametypeCreation edited by
- should be almost finished now (diff)
- 5:33 PM Changeset [7117] by
- 5:17 PM Changeset [7116] by
- 4:15 PM Changeset [7115] by
- 4:14 PM Changeset [7114] by
- 4:13 PM Changeset [7113] by
- fixed ambient sound in pong level
- 11:00 AM Changeset [7112] by
- Including Ogre.h slows down compilation time considerably. Use …
- 10:51 AM Changeset [7111] by
- Fixed MSVC build: std::pow(float, double) results in overload …
- 9:36 AM Changeset [7110] by
- made pickupmanager network-friendly
- 9:34 AM Changeset [7109] by
- radarVisibility gets respected now hide mainmenu when loading a game
- 4:48 AM Changeset [7108] by
- added rockets to the weapons of the swallow ship
- 4:43 AM Changeset [7107] by
- fixed various cases where master/slave pointers weren't synchronized …
- 2:29 AM Changeset [7106] by
- fixed a crash: if the player dies, the AI shouldn't follow him anymore
- 2:24 AM Changeset [7105] by
- std::set<T> is now synchronisable this was neccessary to synchronise …
- 2:21 AM Changeset [7104] by
- made planet synchronisable
- 2:20 AM Changeset [7103] by
- fixed case-sensitivity issues
- 2:04 AM Changeset [7102] by
- drone-pirate shouldn't join the formation
- 1:31 AM Changeset [7101] by
- dave's new spaceship is the controllable ship in demo now
- 1:22 AM Changeset [7100] by
- banner for formationflight demo
- 1:22 AM Changeset [7099] by
- formationFlight demo added
- 1:03 AM Changeset [7098] by
- fixed a bug which caused a black screen after pressing pause and a …
- 12:39 AM Changeset [7097] by
- trying to activate formationflight also for xml enemies
Jun 2, 2010:
- 11:30 PM Changeset [7096] by
- Some more attempts regarding pickups. Also removed and reodered …
- 11:18 PM Changeset [7095] by
- added a launching sound to the rocket. Added an additional sound-set …
- 11:16 PM Changeset [7094] by
- (Hopefully) fix in pickups.
- 10:45 PM Changeset [7093] by
- Fixed strange movements of the Drone while shooting. Also the drone …
- 10:10 PM Changeset [7092] by
- adding fire 3 to keybind menu
- 9:55 PM Changeset [7091] by
- Removed some things that were thought to be commented but actually …
- 9:44 PM Changeset [7090] by
- Merged ppspickups4 branch.
- 9:12 PM Changeset [7089] by
- Relieved the level of some tabs.
- 9:10 PM Changeset [7088] by
- Got TimeMachine working, also the two teams have different team …
- 7:51 PM Changeset [7087] by
- quick fix in HUDNavigation: If a Pawn becomes invisible and gets …
- 6:47 PM Changeset [7086] by
- Fixed a bug in PickupSpawner. When one Pawn picked up the last item, …
- 6:09 PM Changeset [7085] by
- Fixed and cleaned level.
- 5:08 PM Changeset [7084] by
- Fight in our Back: removed superfluous billboards The Time Machine: …
- 11:16 AM dev/VisualStudio edited by
- (diff)
- 2:38 AM Changeset [7083] by
- added lod-template where necessary
- 2:26 AM Changeset [7082] by
- fixed a potential bug in DroneController
- 2:18 AM Changeset [7081] by
- removed "fpshud" template name in FpsPlayer, since there's no such …
- 2:16 AM Changeset [7080] by
- fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
- 1:58 AM Changeset [7079] by
- fixed a bug in NewHumanController - Ogre::any_cast can fail after …
- 1:53 AM Changeset [7078] by
- fixed a bug in WeaponSystem which lead to a crash in combination with …
- 1:52 AM Changeset [7077] by
- delete → destroy()
- 12:39 AM Changeset [7076] by
- removed some tabs in Dynamicmatch and ScreenshotManager
- 12:27 AM Changeset [7075] by
- removed some tabs and adjusted formatting in some fps related files
- 12:06 AM Changeset [7074] by
- removed bsp scenemanager plugin from LibraryConfig.cmake
- 12:02 AM Changeset [7073] by
- merged fps branch to presentation3
Jun 1, 2010:
- 9:28 PM Changeset [7072] by
- Made the QuestGUI completely lua based in an attempt to remove a …
- 2:44 PM Changeset [7071] by
- i think there should be 2 FadingBillboards instead of 2 Backlights
- 2:42 PM Changeset [7070] by
- by ED, cleaned up version (final…)
- 11:45 AM WikiStart edited by
- (diff)
- 11:44 AM ~archive/News edited by
- (diff)
May 31, 2010:
- 11:18 PM Changeset [7069] by
- basic template and weaponsettings for swallow spaceship
- 7:11 PM Changeset [7068] by
- bot's won't shoot invisible players anymore!
- 6:41 PM Changeset [7067] by
- 1 glorious line
- 6:18 PM Changeset [7066] by
- formationflight final commit before presentation (probably…)
- 6:06 PM Changeset [7065] by
- small testlevel for the presentation screenshot
- 6:06 PM Changeset [7064] by
- fixed a bug in ArtificialController::sameTeam
- 5:21 PM Changeset [7063] by
- stable version without the ghost-spaceship
- 4:55 PM Changeset [7062] by
- coloured messages, different spaceships in one level, with bug
- 4:44 PM Changeset [7061] by
- Cleaning up some levels.
- 4:44 PM Changeset [7060] by
- drone shootingRange implemented
- 4:25 PM Changeset [7059] by
- by ED
- 4:21 PM Changeset [7058] by
- empty_level:erased unnecessary code Fight in our Back: added quests …
- 4:21 PM Changeset [7057] by
- by ED
- 4:19 PM Changeset [7056] by
- adjusted speed of rocket
- 4:10 PM Changeset [7055] by
- by Cyrill Frei
- 4:03 PM Changeset [7054] by
- * slightly changed the algorithm for computing the distvalues for lod …
- 3:51 PM Changeset [7053] by
- by Cyrill Frei
- 3:40 PM Changeset [7052] by
- by Cyrill Frei
- 3:33 PM Changeset [7051] by
- HUDNavigation overlays are coloured now
- 3:17 PM Changeset [7050] by
- Added a ConfigValue to limit the amount of marked entities
- 3:08 PM Changeset [7049] by
- some comments made, no code changes.
- 3:01 PM Changeset [7048] by
- *deleted old lod levels *changed presentationLOD.oxw for better view …
- 2:30 PM Changeset [7047] by
- * modified the formula for computation of distances for lod
- 2:20 PM Changeset [7046] by
- using lod templates in this level renamed the filename
- 2:10 PM Changeset [7045] by
- RadarViewable need a worldentity* when constructing i really thought i …
- 2:07 PM Changeset [7044] by
- fixed build
- 2:02 PM Changeset [7043] by
- 1:41 PM Changeset [7042] by
- Updates in presentation level.
- 1:30 PM Changeset [7041] by
- ScreenshotManager working now, though there might be a memory leak in …
- 1:02 PM dev/projects/Dynamicmatch edited by
- (diff)
- 1:00 PM dev/projects/Dynamicmatch edited by
- formating (diff)
- 12:59 PM dev/projects/Dynamicmatch edited by
- (diff)
- 12:57 PM dev/projects/Dynamicmatch created by
- Documentation of Gametype Dynamicmatch
- 12:06 PM Changeset [7040] by
- changed Rocket-keybindings: T (as before for the original …
- 9:33 AM Changeset [7039] by
- Removed some tabs.
- 9:24 AM Changeset [7038] by
- Updated pickups level and template and include file to properly …
- 9:21 AM Changeset [7037] by
- Using C++ includes (limits.h —> climits).
- 9:02 AM Changeset [7036] by
- some changes regarding lod: - added lodtemplate in different levels - …
- 7:43 AM Changeset [7035] by
- Added include in ArtificialController to make it work under linux. …
- 5:31 AM Changeset [7034] by
- merged ai branch to presentation3
- 5:01 AM Changeset [7033] by
- uncommented one line to make it compile again
- 4:52 AM Changeset [7032] by
- eol-style native
- 4:42 AM Changeset [7031] by
- merged dynamicmatch to presentation3
- 4:22 AM Changeset [7030] by
- removed mergeinfo
May 30, 2010:
- 11:54 PM Changeset [7029] by
- minor changes to ai controllers
- 10:21 PM Changeset [7028] by
- Fixed M_PI problem (not C++). Note: For the future, we should define …
- 8:22 PM Changeset [7027] by
- got to work on that level… minor cosmetic changes to AnimatedModel.cc
- 8:20 PM Changeset [7026] by
- added banners for pickup and drone presentation
- 5:40 PM Changeset [7025] by
- Some cleanup.
- 4:46 PM Changeset [7024] by
- accidentially disabled lod
- 4:36 PM Changeset [7023] by
- Made gametype_asteroids level easier to play and erased some debug …
- 4:09 PM Changeset [7022] by
- fixed some includes
- 3:57 PM Changeset [7021] by
- documentation & formatting commit
- 3:46 PM Changeset [7020] by
- some enhancements to lod (can be disabled now in the lodinformation …
- 3:44 PM Changeset [7019] by
- some network related fixes
- 3:19 PM Changeset [7018] by
- merged rocket2 branch back into presentation3 branch
- 2:53 PM Changeset [7017] by
- low lod level for high-quality hsw01 (still used on some spaceships)
- 2:52 PM Changeset [7016] by
- change in LoD: use volume of the bounding box instead of scalefactor …
- 2:51 PM Changeset [7015] by
- adding ScreenshotManager in order to be able to make high-resolution …
- 2:50 PM Changeset [7014] by
- small fix in hudnavigation (making sure we don't remove the players …
- 2:10 PM Changeset [7013] by
- Added some config value to the menu and greyed-out the reset button, …
- 1:37 PM Changeset [7012] by
- Config values can now be changed in a menu.
- 12:26 PM Changeset [7011] by
- merged a fix from presentation3 in order to be able to test with network
May 29, 2010:
- 9:58 PM Changeset [7010] by
- Loading PickupInventory when the PickupManager gets created to avoid …
- 9:56 PM Changeset [7009] by
- Enabled the ChatBox to be closed by pressing the close button in the …
- 9:33 PM Changeset [7008] by
- Fixed a bug in pickups that caused the clone method of Pickup.h not to …
- 8:41 PM Changeset [7007] by
- Tested and cleaned all levels (except for the ones that someone is …
- 5:09 PM Changeset [7006] by
- Added Menu to display and edit config values. But the list of …
- 4:52 PM code/doc/Input edited by
- spelling (diff)
May 28, 2010:
- 10:23 AM Changeset [7005] by
- same for ghost and HXY
- 10:22 AM Changeset [7004] by
- less damage for the pirate ships
- 10:20 AM Changeset [7003] by
- less damage for the H2 ships
- 9:45 AM Changeset [7002] by
- Creating new ppspickups branch.
- 9:39 AM Changeset [7001] by
- Removing ppspickups3 branch.
May 27, 2010:
- 11:55 PM Changeset [7000] by
- Renamed Triple Pickup to Tri Pickup. This was important. Believe me…
- 11:54 PM Changeset [6999] by
- Commented some unused variables in RocketController that generated …
- 11:50 PM Changeset [6998] by
- Merged pickup branch into presentation3 branch. Seems to be working …
- 10:47 PM Changeset [6997] by
- formationflight as good as finished for now
- 10:44 PM Changeset [6996] by
- Loads of changes. 1) PickupInventory should now be working even for …
- 10:38 PM Changeset [6995] by
- added simpleskybox (created with test_stars.oxw and skybox generator)
- 10:31 PM Changeset [6994] by
- merged skybox2 branch to presentation merger branch
- 10:26 PM Changeset [6993] by
- Added new weapon models and textures (new version of the previously …
- 10:23 PM Changeset [6992] by
- Removed old files (mostly renamed, discarding file history)
- 10:16 PM Changeset [6991] by
- drone smooth flight mode & minmaxDistance, multiple drones possible
- 9:23 PM Changeset [6990] by
- changed weapon damage and added fire mode 3 (use with fire 3) the …
- 9:04 PM Changeset [6989] by
- updated particle Effects
- 9:03 PM Changeset [6988] by
- updated StarCreator level
- 8:46 PM Changeset [6987] by
- additional infomassages, improved level
- 7:52 PM Changeset [6986] by
- nearly finished formationflight
- 7:15 PM Changeset [6985] by
- added PickupInventory-definitions for existing pickups.
- 7:11 PM Changeset [6984] by
- fix in hudradar which caused sigabrts when using a gametype
- 7:09 PM Changeset [6983] by
- corrected material script for hsw01_reduced
- 7:08 PM Changeset [6982] by
- Removed 'openMap' keybinding (it was removed and therefore caused …
- 7:07 PM Changeset [6981] by
- added hsw01_reduced to assff, should improve fps
- 7:05 PM Changeset [6980] by
- created more pickup representations, prepared pickup-level for …
- 6:46 PM pps/HowTo edited by
- (diff)
- 6:44 PM Changeset [6979] by
- updated imageset of pickups to include all currently available pickups
- 6:39 PM Changeset [6978] by
- consle commands
- 6:18 PM Changeset [6977] by
- Quest level updated
- 5:14 PM Changeset [6976] by
- added smoke material
- 5:13 PM Changeset [6975] by
- Added smoke texture
- 5:05 PM Changeset [6974] by
- added test level for starCreator
- 5:04 PM Changeset [6973] by
- added particle effect
- 4:58 PM Changeset [6972] by
- updated StarCreator
- 3:58 PM Changeset [6971] by
- Final changes in HUDNavigation. marker are now working and are …
- 3:41 PM Changeset [6970] by
- updated collisionsize but needs more adjustments
- 3:33 PM Changeset [6969] by
May 26, 2010:
- 10:09 PM Changeset [6968] by
- New weapon model/texture modifications
- 8:43 PM Changeset [6967] by
- Removing branch, since it's outdated and was never used.
- 4:28 PM Changeset [6966] by
- now rocket slows and then finally stops after a given number of ticks …
May 24, 2010:
- 4:59 PM Changeset [6965] by
- Cleaned up in PickupInventory, to be able to improve it at a later stage.
May 22, 2010:
- 8:43 PM Changeset [6964] by
- fix in ClassID (thanks reto) fix in Rocket small improvements in model …
- 7:26 PM Changeset [6963] by
- Finally! I cleared all licensing uncertainties concerning the sound I …
- 7:23 PM Changeset [6962] by
- Easter Egg. Yank "setmood eightbit" into the console. Let's hope it …
Note: See TracTimeline
for information about the timeline view.