Timeline
Dec 26, 2015:
- 12:05 AM Changeset [10979] by
- gcc doesn't allow an explicit spezialization of a function-template …
Dec 25, 2015:
- 11:27 PM Changeset [10978] by
- added comments
- 11:22 PM Changeset [10977] by
- fixed build (with gcc)
- 9:07 PM Changeset [10976] by
- Add some static asserts
Dec 23, 2015:
- 7:16 PM Changeset [10975] by
- Extend Functor to handle any callable objects (lambdas!). Had to …
Dec 14, 2015:
- 11:31 AM Changeset [10974] by
- merged campaign and presentation
- 11:24 AM Changeset [10973] by
- Converted some models to Ogre 1.4
Dec 11, 2015:
- 10:07 PM Changeset [10972] by
- New content from PPS HS15
- 3:32 PM Changeset [10971] by
- referenced the testing level in headers of child classes
- 3:26 PM Changeset [10970] by
- Merged campaign and presentation. Everything seems to work fine.
- 3:20 PM Changeset [10969] by
- follow-up commit
- 3:16 PM Changeset [10968] by
- a little clean up
- 2:21 PM Changeset [10967] by
- Added planetLevel to presentation. This level does not yet work on …
Dec 10, 2015:
- 9:07 PM Changeset [10966] by
- Added all models for Planet/City level
- 8:59 PM Changeset [10965] by
- Finished!
Dec 9, 2015:
- 5:50 PM Changeset [10964] by
- Image of the MineGun for the weapon HUD.
- 4:56 PM Changeset [10963] by
- Merged presentation and particleEffects branches. Added a new level, …
- 4:03 PM Changeset [10962] by
- Merged presentation and exlposionChunks branches. Works fine. Added …
- 2:45 PM Changeset [10961] by
- Merged presentation and fabiens branch. Had to modify hoverHUD and …
- 12:59 PM pps/main edited by
- (diff)
- 12:47 PM Changeset [10960] by
- Merged presentation and hover branches. Hover minigame works fine.
- 12:14 PM Changeset [10959] by
- New branch for PPS-presentation
Dec 8, 2015:
- 1:02 PM Changeset [10958] by
- separated MasterController from my hierarchy
- 11:15 AM Changeset [10957] by
- Fixed collisionshapes and camera angles for the spaceshuttle
- 10:32 AM Changeset [10956] by
- Fixed Lighteffects for moving and breaking as well as the direction of …
Dec 7, 2015:
- 10:24 PM Changeset [10955] by
- cleaned up a bit
- 8:45 PM Changeset [10954] by
- added Master
- 8:42 PM Changeset [10953] by
- converted hack to a legal class
- 5:29 PM Changeset [10952] by
- Missing include added.
- 5:04 PM Changeset [10951] by
- Put together the elements of our project in a new Level, …
- 4:42 PM Changeset [10950] by
- Improved campaign menu
- 4:18 PM Changeset [10949] by
- Activation sound effect for mine
- 4:15 PM Changeset [10948] by
- Mine activation sound effect
- 4:09 PM Changeset [10947] by
- hover weapon template added
- 4:06 PM Changeset [10946] by
- fix for sigsegv?
- 4:03 PM Changeset [10945] by
- Added Mine Explosion Sound Effect
- 4:01 PM Changeset [10944] by
- Polished Mine
- 3:49 PM Changeset [10943] by
- Added model and collision shapes to hover ship template
- 3:48 PM Changeset [10942] by
- added comments to the file
- 3:47 PM Changeset [10941] by
- Added hovership model
- 3:34 PM Changeset [10940] by
- Invisible plate over the level
- 3:34 PM Changeset [10939] by
- forgot to delete bigexplosion
- 3:32 PM Changeset [10938] by
- Removed some warnings
- 3:32 PM Changeset [10937] by
- Finalized everything deleted now unnecessary BigExplosion
- 3:21 PM Changeset [10936] by
- Added flag overlay image and material
- 3:14 PM Changeset [10935] by
- cleaned source up a bit
- 3:08 PM WikiStart edited by
- Announcement for 23rd Orxonox Convention (diff)
- 2:49 PM Changeset [10934] by
- fixed bugs that are not supposed to even exist by initializing a …
- 2:49 PM Changeset [10933] by
- Added new Spaceship: templatename is spaceshipShuttle; Creator: Tobias …
- 2:37 PM Changeset [10932] by
- Added the screenshots to the levels, please UPDATE data_extern Branch …
- 2:37 PM Changeset [10931] by
- Added 3 Screenshots for the campaign
- 2:32 PM Changeset [10930] by
- Finished with comments
- 2:26 PM Changeset [10929] by
- Added documentation
- 2:05 PM Changeset [10928] by
- Before finishing touch
- 1:56 PM Changeset [10927] by
- fixed?
- 1:31 PM pps/main edited by
- (diff)
- 1:26 PM Changeset [10926] by
- Fully functional
- 9:41 AM Changeset [10925] by
- synchronized AI with a static tick counter
- 9:04 AM Changeset [10924] by
- checking in
- 8:34 AM Changeset [10923] by
- check in
Dec 6, 2015:
- 6:06 PM Changeset [10922] by
- moved functor-tests to new file
- 4:06 PM Changeset [10921] by
- Finished (events in) expedition level.
- 2:51 PM Changeset [10920] by
- no static functions anymore in ObjectList. you need to instantiate an …
Dec 5, 2015:
- 10:47 PM Changeset [10919] by
- use range-based for-loop where it makes sense (e.g. ObjectList)
- 7:10 PM Changeset [10918] by
- Use emplace_back instead of push_back if beneficial
Dec 2, 2015:
- 11:32 PM Changeset [10917] by
- made mapEntry const& wherever possible
- 11:22 PM Changeset [10916] by
- use actual types instead of 'auto'. only exception is for complicated …
- 8:43 PM content/LevelHowTo edited by
- (diff)
- 10:31 AM Changeset [10915] by
- little fix
- 9:23 AM Changeset [10914] by
- Finished Storyline and description, finished waypontpatrols for the 5 …
Dec 1, 2015:
- 7:04 PM Changeset [10913] by
- quick fix
- 7:03 PM Changeset [10912] by
- defaultPatrol and defaultFightAll XML commands
- 5:52 PM Changeset [10911] by
- 4:33 PM Changeset [10910] by
- didn'change any behaviour yet, but implemented some methods that I …
- 10:18 AM code/doc/AI edited by
- (diff)
- 10:17 AM code/doc/AI edited by
- (diff)
- 10:03 AM Changeset [10909] by
- decided to get rid of action timer and call action in tick instead: …
Nov 30, 2015:
- 10:55 PM Changeset [10908] by
- Mine damages pawns within range.
- 10:25 PM Changeset [10907] by
- Almost done with retaliation level.
- 9:34 PM Changeset [10906] by
- tried to fix fighting whn fps is low
- 8:31 PM Changeset [10905] by
- 5:41 PM Changeset [10904] by
- Did nothing today.
- 5:39 PM Changeset [10903] by
- AI attacks targets that are close
- 5:37 PM Changeset [10902] by
- New particle effects for the mine
- 5:23 PM Changeset [10901] by
- Added explosions effects when the mine explodes.
- 4:38 PM Changeset [10900] by
- Judihui it works
- 4:05 PM Changeset [10899] by
- Flag files for Hover Game
- 4:04 PM Changeset [10898] by
- commented some stuff
- 3:59 PM code/doc/AI edited by
- (diff)
- 3:57 PM code/doc/AI edited by
- (diff)
- 3:56 PM Changeset [10897] by
- register event-source
- 3:56 PM Changeset [10896] by
- Added Waypoints for enemies
- 3:55 PM Changeset [10895] by
- Added HUD and stuff
- 3:47 PM Changeset [10894] by
- Flag generator implemented
- 3:07 PM Changeset [10893] by
- Changed control parameters
- 2:35 PM code/doc/AI edited by
- (diff)
- 2:33 PM code/doc/AI edited by
- (diff)
- 2:32 PM code/doc/AI edited by
- (diff)
- 2:30 PM code/doc/AI edited by
- (diff)
- 2:29 PM code/doc/AI edited by
- (diff)
- 2:28 PM code/doc/AI edited by
- (diff)
- 2:20 PM Changeset [10892] by
- Edited planets in expeditionsector and shuttlerealiation
- 1:58 PM code/doc/ModulesDescription edited by
- (diff)
- 1:57 PM code/doc/AI created by
- 1:57 PM code/doc/ModulesDescription edited by
- (diff)
- 1:08 PM Changeset [10891] by
- hotfix for isnan
- 10:26 AM Changeset [10890] by
- removed the other enemystations, as one should be enough, added …
Nov 29, 2015:
- 9:05 PM Changeset [10889] by
- promised wor for Jannis.
- 8:34 PM content/LevelHowTo edited by
- (diff)
- 6:36 PM Changeset [10888] by
- started working on pickups
- 6:07 PM Changeset [10887] by
- Almost finished retaliation level. Some things don't quite wanna work tho.
- 12:14 PM Changeset [10886] by
- improved dodging
Nov 28, 2015:
- 10:30 PM Changeset [10885] by
- added other weapons
- 8:20 PM Changeset [10884] by
- Blender file and textures of the models for the towerdefense minigame
- 11:46 AM Changeset [10883] by
- ships spread before fight
- 10:16 AM Changeset [10882] by
- fixed a bug in DivisionController, made action transitions smoother
- 9:17 AM Changeset [10881] by
- finished fixing FlyingController: AI is flying as smooth as possible …
Nov 27, 2015:
- 10:37 PM Changeset [10880] by
- cut smoothness, gained performance
- 7:58 PM Changeset [10879] by
- finished copyOrientation function. Now ships move smoothly
- 6:49 PM Changeset [10878] by
- 4:42 PM Changeset [10877] by
- CommonController now has static methods only. Replace with a namespace?
- 4:19 PM Changeset [10876] by
- Use variadic templates for Functor Had to put on my template hat for …
- 1:41 PM Changeset [10875] by
- fixed library dependencies
- 9:51 AM Changeset [10874] by
- deleted pictures that I don't need anymore
- 9:49 AM Changeset [10873] by
- introduced spread
- 9:45 AM Changeset [10872] by
- fixed a bug when loop wouldn't transfer to a slave when master died, …
- 9:25 AM Changeset [10871] by
- Split up CommonController, so it is easier to debug
- 9:00 AM Changeset [10870] by
- 8:39 AM Changeset [10869] by
- fixed a bug and got rid of unnecessary Rank enumeration, used …
Nov 26, 2015:
- 10:40 PM Changeset [10868] by
- first stable version
- 4:13 PM Changeset in downloads [122] by
- MSVC14: Update boost - No more "Unknown compiler version…"
- 2:39 PM Changeset [10867] by
- Worked on expeditionSector.oxw, added EnemyBase and Enemies, they need …
- 1:10 PM Changeset [10866] by
- just some todo comments
- 10:44 AM Changeset [10865] by
- Add some more tests for Functor(Ptr)
- 9:08 AM Changeset [10864] by
- split up some code
Note: See TracTimeline
for information about the timeline view.