Timeline
May 20, 2019:
- 3:09 PM Changeset [12402] by
- last commit
- 3:07 PM Changeset [12401] by
- fixed count function (reverted changes)
- 2:26 PM Changeset [12400] by
- Changed counter
May 17, 2019:
- 4:36 PM Changeset [12399] by
- final version2.0
- 4:29 PM Changeset [12398] by
- temorary
- 3:00 PM Changeset [12397] by
- abc
- 1:32 PM Changeset [12396] by
- Jesus safed our souls and stopped the crashing. Hallowed be his name …
May 16, 2019:
- 7:16 PM Changeset [12395] by
- kinda done
- 6:27 PM Changeset [12394] by
- almost done
- 5:16 PM Changeset [12393] by
- BOUNCE
- 4:57 PM Changeset [12392] by
- 4:57 PM Changeset [12391] by
- Zielvisier eingefuegt
- 4:53 PM Changeset [12390] by
- Zombie can now approach, tried to add waves
- 4:37 PM Changeset [12389] by
- final 1.2
- 4:24 PM Changeset [12388] by
- Projectiles die with level up
- 4:18 PM Changeset [12387] by
- new, smaller CollisionShape for Projectiles
- 4:16 PM Changeset [12386] by
- final 1.1
- 4:14 PM Changeset [12385] by
- final 1.0
- 4:03 PM Changeset [12384] by
- OrxoBlox is linked to Projectile, level up works
- 3:58 PM Changeset [12383] by
- mdei2j2wip
- 3:34 PM Changeset [12382] by
- jetzt laufts?
- 3:23 PM Changeset [12381] by
- debug message removed
- 3:10 PM Changeset [12380] by
- laser appears after five pointsphere are eaten
- 3:00 PM Changeset [12379] by
- new commit
- 2:53 PM Changeset [12378] by
- Projectiles survive infinitely
- 2:27 PM Changeset [12377] by
- Improve MouseAPI Add Comments Cleanup
- 2:20 PM Changeset [12376] by
- cleanup function worksls!
- 2:05 PM Changeset [12375] by
- laser xml added
- 1:36 PM Changeset [12374] by
- changes enemy's spawn point
- 1:23 PM Changeset [12373] by
- correct position of spaceship
- 1:16 PM Changeset [12372] by
- Merge
- 1:13 PM Changeset [12371] by
- BallProjectiles fly
- 1:13 PM Changeset [12370] by
- We have new template
- 12:25 PM Changeset [12369] by
- Zeitpunkt fuer game over festgelegt. Todo: spiel endet mit crash
- 11:11 AM Changeset [12368] by
- We can shoot
- 11:00 AM Changeset [12367] by
- We have a spaceship!
May 9, 2019:
- 5:15 PM Changeset [12366] by
- Here and there
- 4:24 PM Changeset [12365] by
- Laser boom boom
- 4:22 PM Changeset [12364] by
- orxoblox.oxw: Auskommentiert, orxobloxball.cc: mauskoordinaten auslesen.
- 4:04 PM Changeset [12363] by
- Added MouseCursor
- 3:53 PM Changeset [12362] by
- cleanup (minor)
- 3:50 PM Changeset [12361] by
- Nomal fuer de Jerome
- 3:32 PM Changeset [12360] by
- bounces moore smoothly
- 3:29 PM Changeset [12359] by
- fuer de jerome
- 3:08 PM Changeset [12358] by
- added collision damamge
- 2:54 PM Changeset [12357] by
- Improved formatting and added some comments to make the code more precise
- 2:20 PM Changeset [12356] by
- Bounces ok-ish, still seg fault… stones get destroyed but models …
- 2:15 PM Changeset [12355] by
- stones move not the walls
- 2:10 PM Changeset [12354] by
- minor changes
- 2:09 PM Changeset [12353] by
- removed old files (have been moved)
- 2:05 PM Changeset [12352] by
- separated MouseAPIExample from MouseAPI finished comments in MouseAPI.h
- 1:59 PM Changeset [12351] by
- Walls are coming down
- 1:56 PM Changeset [12350] by
- Eliminated nullptrs in stones_ that were there due to wrong size of …
- 1:33 PM Changeset [12349] by
- cleanup active Walls
- 1:28 PM pps/main edited by
- Updated presentation template (diff)
- 12:32 PM Changeset [12348] by
- Fix Build
- 11:39 AM Changeset [12347] by
- LevelUp!
- 11:36 AM Changeset [12346] by
- Worked on Collision, doesn't work yet, compiles tho
- 11:18 AM Changeset [12345] by
- All normal
- 11:14 AM Changeset [12344] by
- Working on setting new speed
- 11:09 AM Changeset [12343] by
- We have a list of all stones
- 10:46 AM Changeset [12342] by
- levelup beginning
- 10:25 AM Changeset [12341] by
- Wall is ready
- 9:43 AM Changeset [12340] by
- Some changes in bounce method + added destroy in bounce method to be …
- 9:39 AM Changeset [12339] by
- spielfeldgroesse
May 3, 2019:
- 11:23 AM Changeset [12338] by
- Pink Bug Workaround
May 2, 2019:
- 4:40 PM Changeset [12337] by
- Ball can do bouncy stuff
- 4:32 PM Changeset [12336] by
- minor changes
- 4:17 PM Changeset [12335] by
- Random Walls are created
- 4:06 PM Changeset [12334] by
- Continue With MouseAPI Cursor
- 4:02 PM Changeset [12333] by
- some comments added
- 3:52 PM Changeset [12332] by
- jetzt mehrere Bloecke
- 3:30 PM Changeset [12331] by
- Walls are bigger
- 1:47 PM Changeset [12330] by
- Test level finished
- 1:38 PM Changeset [12329] by
- new, better camera
- 1:35 PM Changeset [12328] by
- stone is back in the game
- 1:07 PM Changeset [12327] by
- Add MouseAPICursor gui
- 1:00 PM Changeset [12326] by
- bug fix
Apr 28, 2019:
- 1:07 AM Changeset [12325] by
- Red and Pink seem to work better
Apr 27, 2019:
- 4:49 PM Changeset [12324] by
- PacmanPink seems to work most of the time now
Apr 25, 2019:
- 2:45 PM Changeset [12323] by
- continued brown
Apr 24, 2019:
- 10:38 PM Changeset [12322] by
- continued brown and cyan pacman. Pink pacman still causes SIGSEV
Apr 22, 2019:
- 3:09 PM Changeset [12321] by
- continued Cyan implementation
- 2:17 PM Changeset [12320] by
- began PacmanBrown and Cyan implementation
Apr 21, 2019:
- 11:30 PM Changeset [12319] by
- PacmanPink implementation, but lots of SIGSEGV
- 7:58 PM Changeset [12318] by
- improved red pacman behavior, but still segmentation fault sometimes
Apr 20, 2019:
- 6:29 PM Changeset [12317] by
- Red Pacman seems to work even better
- 5:22 PM Changeset [12316] by
- Red Pacman seems to work partially
Note: See TracTimeline
for information about the timeline view.