Version 166 (modified by dafrick, 14 years ago) (diff) |
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Practical for Students of the ETH Zurich at the departement ITET
History
In 2004, Patrick Boenzli? and Benjamin Grauer started to create Orxonox. In the autumn semester of 2005, they decided to offer Orxonox as a PPS at the ETH. The goal was to teach the students about open source development and to deepen their knowledge of programming and modeling and, last but not least, to create a cool game.
Since that time a lot has changed: The two fathers of Orxonox finished their studies and so former students of the PPS took over and continued the PPS. Every semester, the growing group of developers meet and organize a new PPS. There they try to learn from earlier mistakes and to build on gained experience. Because in the end, all we want is our students being happy with their work and experience in our PPS.
Information
If you're a student at the ETH Zürich at the departement ITET and you're in the 2nd, 3rd or 4th semester, you can participate in our PPS. The Project is intended for students interested in game development or programming and modeling in general. Feel free to look around on our page to find something you're interested in.
Facts about our PPS for the 2rd semester:
- You get 6 PPS-points
- The PPS takes place on Monday, 13:15 until 16:00
- The PPS starts at the 28th of February 2011
- Rooms: ETF C109 (teaching, courses, tutorials) and ETZ D61.2 (coding sessions). You will be informed about room changes via email.
Facts about our PPS for the 4th semester:
- You get 6 PPS-points
- The PPS takes place on Thursday, 13:15 until 16:00
- The PPS starts at the 3rd of March 2011
- Rooms: ETF C109 (teaching, courses, tutorials) and ETZ D61.2 (coding sessions). You will be informed about room changes via email.
- Requirements: You should at least be able to work on a computer. Most things will be taught by us, but we're not unhappy if you already know stuff about open source development tools.
- Coding: Knowledge from the first year of the electrical engineering studies is sufficient
- Design: Basic knowledge of image editing or 3D modeling
- Also: This is not a useless PPS, where you learn nothing and just get it over with. Everything you do in the PPS will be used in Orxonox and helps to make it better. In addition you learn a lot about how to work with others and participate in a project.
For more information feel free to contact the PPS leaders:
- Damian 'Mozork' Frick? (coding)
- Benjamin 'diggr' de Capitani? (modeling)
- Kevin 'youngk' Young? (coding)
For more information feel free to contact the PPS leaders:
- Damian 'Mozork' Frick? (coding)
- Benjamin 'diggr' de Capitani? (modeling)
- Felix 'BadElvis' Schulthess? (modeling)
- Sandro 'smerkli' Merkli? (coding)
Date | Room | Topic | Slides |
28 feb | - | no PPS | |
7 mar | ETF C109 | Introduction and Tools (wiki, forum, svn and blender) | Introduction, Licensing, SVN, Blender Blender Handout |
14 mar | ETF C109 | Framework and coding tutorial? | Framework, Handout |
21 mar | ETF C109 | Choose the projects, start planning. | |
28 mar | ETZ D61.2 | ||
4 apr | ETZ D61.2 | 1st Review | |
11 apr | - | Sechseläuten | |
18 apr | ETZ D61.2 | ||
25 apr | - | Osterferien | |
2 may | ETZ D61.2 | 2nd Review | |
9 may | ETZ D61.2 | ||
16 may | ETZ D61.2 | ||
23 may | ETZ D61.2 | ||
30 may | t.b.a. | Presentation |
Date | Room | Topic | Slides |
3 mar | ETZ G91 | Introduction and Tools (wiki, forum, svn and blender) | Introduction, Licensing, SVN, Blender Blender Handout |
10 mar | ETF C109 | Framework and coding tutorial? | Framework, Handout |
17 mar | ETF C109 | Choose the projects, start planning. | |
24 mar | ETZ D61.2 | ||
31 mar | ETZ D61.2 | ||
7 apr | ETZ D61.2 | 1st Review | |
14 apr | ETZ D61.2 | ||
21 apr | ETZ D61.2 | ||
28 apr | - | Osterferien | |
5 may | ETZ D61.2 | 2nd Review | |
12 may | ETZ D61.2 | ||
19 may | ETZ D61.2 | ||
26 may | t.b.a. | Presentation | |
2 jun | - | Pfingsten |
Recommended Projects
Ticket | Summary | Owner | Project-Page | Assistant |
#267 | Improving the HUD | |||
#274 | Spaceship Navigation | |||
#275 | Environment | |||
#281 | Space Race | |||
#282 | Formation flight | |||
#319 | Create seamless textures | |||
#323 | Spaceship docking system | |||
#325 | Gametype | |||
#337 | Sound effects and Music | |||
#338 | Create a Level | |||
#347 | Model for Hydrogen Farmer | |||
#351 | extend Skybox Generator | |||
#354 | high-resolution Textures for Planets | |||
#355 | Enhance Questsystem | |||
#356 | Big Ships | |||
#358 | Space Boundaries | |||
#359 | Shader: glow / dazzle | |||
#360 | Shader: bump-maps, reflections, etc | |||
#370 | System for interactive dialogue | |||
#371 | Loadscreen for Levels | |||
#372 | HUD concept | |||
#373 | Design a phpBB Skin For Our Forum | |||
#374 | Enhance game immersion | |||
#375 | Portals, a way to fasttravel |
Alternative Projects can be found here.
PPS Archive
Have a look at the past PPS semesters in the PPS Archive?.
Attachments (2)
- orxonox_intro_slides.pdf (1.7 MB) - added by landauf 16 years ago.
- blender_intro_slides.pdf (358.7 KB) - added by landauf 16 years ago.