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source: code/branches/presentation3/src

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Diff Rev Age Author Log Message
(edit) @7143   14 years rgrieder Static linking to the libraries in src/external should work now (at …
(edit) @7142   14 years rgrieder Changed default linking behaviour of OIS to dynamic. That causes less …
(edit) @7141   14 years adrfried Macros may not be empty
(edit) @7136   14 years rgrieder Some libraries/modules were still using ORXONOX_STATIC_BUILD, which is …
(edit) @7135   14 years rgrieder Automatically handle DEFINE_SYMBOL for our own libraries. Also …
(edit) @7134   14 years rgrieder CEGUILua should use its own macros for static builds.
(edit) @7133   14 years rgrieder Ogre CEGUI renderer should use its own macros for static builds.
(edit) @7129   14 years rgrieder svn:eol-style "native" for all text-based files.
(edit) @7128   14 years rgrieder Removed svn:executable property from source files.
(edit) @7127   14 years rgrieder Removed excess white space at the end of lines.
(edit) @7126   14 years rgrieder Using <cstring> to define NULL: I have done so in different places.
(edit) @7125   14 years adrfried fix includes for compiling without PCH
(edit) @7122   14 years scheusso changed commandline argument —ip to —dest in order to prevent …
(edit) @7121   14 years youngk Updated the MoodManager validation process to be more generic, however …
(edit) @7112   14 years rgrieder Including Ogre.h slows down compilation time considerably. Use …
(edit) @7111   14 years rgrieder Fixed MSVC build: std::pow(float, double) results in overload …
(edit) @7110   14 years scheusso made pickupmanager network-friendly ;)
(edit) @7109   14 years scheusso radarVisibility gets respected now hide mainmenu when loading a game
(edit) @7107   14 years landauf fixed various cases where master/slave pointers weren't synchronized …
(edit) @7106   14 years landauf fixed a crash: if the player dies, the AI shouldn't follow him anymore
(edit) @7105   14 years scheusso std::set<T> is now synchronisable this was neccessary to synchronise …
(edit) @7104   14 years scheusso made planet synchronisable
(edit) @7098   14 years landauf fixed a bug which caused a black screen after pressing pause and a …
(edit) @7097   14 years landauf trying to activate formationflight also for xml enemies
(edit) @7096   14 years dafrick Some more attempts regarding pickups. Also removed and reodered …
(edit) @7095   14 years gnadler added a launching sound to the rocket. Added an additional sound-set …
(edit) @7094   14 years dafrick (Hopefully) fix in pickups.
(edit) @7093   14 years landauf Fixed strange movements of the Drone while shooting. Also the drone …
(edit) @7090   14 years dafrick Merged ppspickups4 branch.
(edit) @7087   14 years landauf quick fix in HUDNavigation: If a Pawn becomes invisible and gets …
(edit) @7086   14 years landauf Fixed a bug in PickupSpawner. When one Pawn picked up the last item, …
(edit) @7082   14 years landauf fixed a potential bug in DroneController
(edit) @7080   14 years landauf fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
(edit) @7079   14 years landauf fixed a bug in NewHumanController - Ogre::any_cast can fail after …
(edit) @7078   14 years landauf fixed a bug in WeaponSystem which lead to a crash in combination with …
(edit) @7077   14 years landauf delete → destroy()
(edit) @7076   14 years landauf removed some tabs in Dynamicmatch and ScreenshotManager
(edit) @7075   14 years landauf removed some tabs and adjusted formatting in some fps related files
(edit) @7073   14 years landauf merged fps branch to presentation3
(edit) @7072   14 years dafrick Made the QuestGUI completely lua based in an attempt to remove a …
(edit) @7066   14 years solex formationflight final commit before presentation (probably…)
(edit) @7064   14 years scheusso fixed a bug in ArtificialController::sameTeam
(edit) @7063   14 years jo stable version without the ghost-spaceship
(edit) @7062   14 years jo coloured messages, different spaceships in one level, with bug
(edit) @7060   14 years gasserlu drone shootingRange implemented
(edit) @7056   14 years scheusso adjusted speed of rocket
(edit) @7054   14 years kolibri7 * slightly changed the algorithm for computing the distvalues for lod …
(edit) @7051   14 years scheusso HUDNavigation overlays are coloured now
(edit) @7050   14 years sfluecki Added a ConfigValue to limit the amount of marked entities
(edit) @7049   14 years smerkli some comments made, no code changes.
(edit) @7047   14 years kolibri7 * modified the formula for computation of distances for lod
(edit) @7045   14 years scheusso RadarViewable need a worldentity* when constructing i really thought i …
(edit) @7044   14 years scheusso fixed build
(edit) @7043   14 years smerkli
(edit) @7041   14 years rgrieder ScreenshotManager working now, though there might be a memory leak in …
(edit) @7039   14 years rgrieder Removed some tabs.
(edit) @7038   14 years dafrick Updated pickups level and template and include file to properly …
(edit) @7037   14 years rgrieder Using C++ includes (limits.h —> climits).
(edit) @7036   14 years scheusso some changes regarding lod: - added lodtemplate in different levels - …
(edit) @7035   14 years dafrick Added include in ArtificialController to make it work under linux. …
(edit) @7034   14 years landauf merged ai branch to presentation3
(edit) @7031   14 years landauf merged dynamicmatch to presentation3
(edit) @7030   14 years landauf removed mergeinfo
(edit) @7028   14 years rgrieder Fixed M_PI problem (not C++). Note: For the future, we should define …
(edit) @7027   14 years decapitb got to work on that level… minor cosmetic changes to AnimatedModel.cc
(edit) @7025   14 years dafrick Some cleanup.
(edit) @7024   14 years scheusso accidentially disabled lod
(edit) @7023   14 years dafrick Made gametype_asteroids level easier to play and erased some debug …
(edit) @7022   14 years scheusso fixed some includes
(edit) @7021   14 years gnadler documentation & formatting commit
(edit) @7020   14 years scheusso some enhancements to lod (can be disabled now in the lodinformation …
(edit) @7019   14 years scheusso some network related fixes
(edit) @7018   14 years scheusso merged rocket2 branch back into presentation3 branch
(edit) @7016   14 years scheusso change in LoD: use volume of the bounding box instead of scalefactor …
(edit) @7015   14 years scheusso adding ScreenshotManager in order to be able to make high-resolution …
(edit) @7014   14 years scheusso small fix in hudnavigation (making sure we don't remove the players …
(edit) @7013   14 years dafrick Added some config value to the menu and greyed-out the reset button, …
(edit) @7012   14 years dafrick Config values can now be changed in a menu.
(edit) @7010   14 years dafrick Loading PickupInventory when the PickupManager gets created to avoid …
(edit) @7009   14 years dafrick Enabled the ChatBox to be closed by pressing the close button in the …
(edit) @7008   14 years dafrick Fixed a bug in pickups that caused the clone method of Pickup.h not to …
(edit) @7007   14 years dafrick Tested and cleaned all levels (except for the ones that someone is …
(edit) @6999   14 years dafrick Commented some unused variables in RocketController that generated …
(edit) @6998   14 years dafrick Merged pickup branch into presentation3 branch. Seems to be working …
(edit) @6996   14 years dafrick Loads of changes. 1) PickupInventory should now be working even for …
(edit) @6994   14 years scheusso merged skybox2 branch to presentation merger branch
(edit) @6984   14 years scheusso fix in hudradar which caused sigabrts when using a gametype
(edit) @6971   14 years sfluecki Final changes in HUDNavigation. marker are now working and are …
(edit) @6965   15 years dafrick Cleaned up in PickupInventory, to be able to improve it at a later stage.
(edit) @6964   15 years scheusso fix in ClassID (thanks reto) fix in Rocket small improvements in model …
(edit) @6961   15 years scheusso fixed to make everything network-compliant again
(edit) @6960   15 years scheusso can't imagine how this worked so long
(edit) @6957   15 years scheusso deleting some unnesseccary files
(edit) @6953   15 years scheusso now the bots can shoot again
(edit) @6951   15 years scheusso merged rocket branch into presentation3 and cleaned up some things …
(edit) @6947   15 years scheusso fixed a bug which caused a segfault when shooting a rocket
(edit) @6945   15 years dafrick A lot of cleanup, mostly increasing output levels, which means, that …
(edit) @6944   15 years dafrick No more seg-faults when restarting a game, quests still not working …
(edit) @6942   15 years scheusso merging hudelements into presentation3 and reducing (or increasing) …
(edit) @6940   15 years dafrick Resolved issue with the Questsystem causing a segfault when a level …
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