Timeline
Dec 10, 2015:
- 9:07 PM Changeset [10966] by
- Added all models for Planet/City level
- 8:59 PM Changeset [10965] by
- Finished!
Dec 9, 2015:
- 5:50 PM Changeset [10964] by
- Image of the MineGun for the weapon HUD.
- 4:56 PM Changeset [10963] by
- Merged presentation and particleEffects branches. Added a new level, …
- 4:03 PM Changeset [10962] by
- Merged presentation and exlposionChunks branches. Works fine. Added …
- 2:45 PM Changeset [10961] by
- Merged presentation and fabiens branch. Had to modify hoverHUD and …
- 12:59 PM pps/main edited by
- (diff)
- 12:47 PM Changeset [10960] by
- Merged presentation and hover branches. Hover minigame works fine.
- 12:14 PM Changeset [10959] by
- New branch for PPS-presentation
Dec 8, 2015:
- 1:02 PM Changeset [10958] by
- separated MasterController from my hierarchy
- 11:15 AM Changeset [10957] by
- Fixed collisionshapes and camera angles for the spaceshuttle
- 10:32 AM Changeset [10956] by
- Fixed Lighteffects for moving and breaking as well as the direction of …
Dec 7, 2015:
- 10:24 PM Changeset [10955] by
- cleaned up a bit
- 8:45 PM Changeset [10954] by
- added Master
- 8:42 PM Changeset [10953] by
- converted hack to a legal class
- 5:29 PM Changeset [10952] by
- Missing include added.
- 5:04 PM Changeset [10951] by
- Put together the elements of our project in a new Level, …
- 4:42 PM Changeset [10950] by
- Improved campaign menu
- 4:18 PM Changeset [10949] by
- Activation sound effect for mine
- 4:15 PM Changeset [10948] by
- Mine activation sound effect
- 4:09 PM Changeset [10947] by
- hover weapon template added
- 4:06 PM Changeset [10946] by
- fix for sigsegv?
- 4:03 PM Changeset [10945] by
- Added Mine Explosion Sound Effect
- 4:01 PM Changeset [10944] by
- Polished Mine
- 3:49 PM Changeset [10943] by
- Added model and collision shapes to hover ship template
- 3:48 PM Changeset [10942] by
- added comments to the file
- 3:47 PM Changeset [10941] by
- Added hovership model
- 3:34 PM Changeset [10940] by
- Invisible plate over the level
- 3:34 PM Changeset [10939] by
- forgot to delete bigexplosion
- 3:32 PM Changeset [10938] by
- Removed some warnings
- 3:32 PM Changeset [10937] by
- Finalized everything deleted now unnecessary BigExplosion
- 3:21 PM Changeset [10936] by
- Added flag overlay image and material
- 3:14 PM Changeset [10935] by
- cleaned source up a bit
- 3:08 PM WikiStart edited by
- Announcement for 23rd Orxonox Convention (diff)
- 2:49 PM Changeset [10934] by
- fixed bugs that are not supposed to even exist by initializing a …
- 2:49 PM Changeset [10933] by
- Added new Spaceship: templatename is spaceshipShuttle; Creator: Tobias …
- 2:37 PM Changeset [10932] by
- Added the screenshots to the levels, please UPDATE data_extern Branch …
- 2:37 PM Changeset [10931] by
- Added 3 Screenshots for the campaign
- 2:32 PM Changeset [10930] by
- Finished with comments
- 2:26 PM Changeset [10929] by
- Added documentation
- 2:05 PM Changeset [10928] by
- Before finishing touch
- 1:56 PM Changeset [10927] by
- fixed?
- 1:31 PM pps/main edited by
- (diff)
- 1:26 PM Changeset [10926] by
- Fully functional
- 9:41 AM Changeset [10925] by
- synchronized AI with a static tick counter
- 9:04 AM Changeset [10924] by
- checking in
- 8:34 AM Changeset [10923] by
- check in
Dec 6, 2015:
- 6:06 PM Changeset [10922] by
- moved functor-tests to new file
- 4:06 PM Changeset [10921] by
- Finished (events in) expedition level.
- 2:51 PM Changeset [10920] by
- no static functions anymore in ObjectList. you need to instantiate an …
Dec 5, 2015:
- 10:47 PM Changeset [10919] by
- use range-based for-loop where it makes sense (e.g. ObjectList)
- 7:10 PM Changeset [10918] by
- Use emplace_back instead of push_back if beneficial
Dec 2, 2015:
- 11:32 PM Changeset [10917] by
- made mapEntry const& wherever possible
- 11:22 PM Changeset [10916] by
- use actual types instead of 'auto'. only exception is for complicated …
- 8:43 PM content/LevelHowTo edited by
- (diff)
- 10:31 AM Changeset [10915] by
- little fix
- 9:23 AM Changeset [10914] by
- Finished Storyline and description, finished waypontpatrols for the 5 …
Dec 1, 2015:
- 7:04 PM Changeset [10913] by
- quick fix
- 7:03 PM Changeset [10912] by
- defaultPatrol and defaultFightAll XML commands
- 5:52 PM Changeset [10911] by
- 4:33 PM Changeset [10910] by
- didn'change any behaviour yet, but implemented some methods that I …
- 10:18 AM code/doc/AI edited by
- (diff)
- 10:17 AM code/doc/AI edited by
- (diff)
- 10:03 AM Changeset [10909] by
- decided to get rid of action timer and call action in tick instead: …
Nov 30, 2015:
- 10:55 PM Changeset [10908] by
- Mine damages pawns within range.
- 10:25 PM Changeset [10907] by
- Almost done with retaliation level.
- 9:34 PM Changeset [10906] by
- tried to fix fighting whn fps is low
- 8:31 PM Changeset [10905] by
- 5:41 PM Changeset [10904] by
- Did nothing today.
- 5:39 PM Changeset [10903] by
- AI attacks targets that are close
- 5:37 PM Changeset [10902] by
- New particle effects for the mine
- 5:23 PM Changeset [10901] by
- Added explosions effects when the mine explodes.
- 4:38 PM Changeset [10900] by
- Judihui it works
- 4:05 PM Changeset [10899] by
- Flag files for Hover Game
- 4:04 PM Changeset [10898] by
- commented some stuff
- 3:59 PM code/doc/AI edited by
- (diff)
- 3:57 PM code/doc/AI edited by
- (diff)
- 3:56 PM Changeset [10897] by
- register event-source
- 3:56 PM Changeset [10896] by
- Added Waypoints for enemies
- 3:55 PM Changeset [10895] by
- Added HUD and stuff
- 3:47 PM Changeset [10894] by
- Flag generator implemented
- 3:07 PM Changeset [10893] by
- Changed control parameters
- 2:35 PM code/doc/AI edited by
- (diff)
- 2:33 PM code/doc/AI edited by
- (diff)
- 2:32 PM code/doc/AI edited by
- (diff)
- 2:30 PM code/doc/AI edited by
- (diff)
- 2:29 PM code/doc/AI edited by
- (diff)
- 2:28 PM code/doc/AI edited by
- (diff)
- 2:20 PM Changeset [10892] by
- Edited planets in expeditionsector and shuttlerealiation
- 1:58 PM code/doc/ModulesDescription edited by
- (diff)
- 1:57 PM code/doc/AI created by
- 1:57 PM code/doc/ModulesDescription edited by
- (diff)
- 1:08 PM Changeset [10891] by
- hotfix for isnan
- 10:26 AM Changeset [10890] by
- removed the other enemystations, as one should be enough, added …
Nov 29, 2015:
- 9:05 PM Changeset [10889] by
- promised wor for Jannis.
- 8:34 PM content/LevelHowTo edited by
- (diff)
- 6:36 PM Changeset [10888] by
- started working on pickups
- 6:07 PM Changeset [10887] by
- Almost finished retaliation level. Some things don't quite wanna work tho.
- 12:14 PM Changeset [10886] by
- improved dodging
Nov 28, 2015:
- 10:30 PM Changeset [10885] by
- added other weapons
- 8:20 PM Changeset [10884] by
- Blender file and textures of the models for the towerdefense minigame
- 11:46 AM Changeset [10883] by
- ships spread before fight
- 10:16 AM Changeset [10882] by
- fixed a bug in DivisionController, made action transitions smoother
- 9:17 AM Changeset [10881] by
- finished fixing FlyingController: AI is flying as smooth as possible …
Nov 27, 2015:
- 10:37 PM Changeset [10880] by
- cut smoothness, gained performance
- 7:58 PM Changeset [10879] by
- finished copyOrientation function. Now ships move smoothly
- 6:49 PM Changeset [10878] by
- 4:42 PM Changeset [10877] by
- CommonController now has static methods only. Replace with a namespace?
- 4:19 PM Changeset [10876] by
- Use variadic templates for Functor Had to put on my template hat for …
- 1:41 PM Changeset [10875] by
- fixed library dependencies
- 9:51 AM Changeset [10874] by
- deleted pictures that I don't need anymore
- 9:49 AM Changeset [10873] by
- introduced spread
- 9:45 AM Changeset [10872] by
- fixed a bug when loop wouldn't transfer to a slave when master died, …
- 9:25 AM Changeset [10871] by
- Split up CommonController, so it is easier to debug
- 9:00 AM Changeset [10870] by
- 8:39 AM Changeset [10869] by
- fixed a bug and got rid of unnecessary Rank enumeration, used …
Nov 26, 2015:
- 10:40 PM Changeset [10868] by
- first stable version
- 4:13 PM Changeset in downloads [122] by
- MSVC14: Update boost - No more "Unknown compiler version…"
- 2:39 PM Changeset [10867] by
- Worked on expeditionSector.oxw, added EnemyBase and Enemies, they need …
- 1:10 PM Changeset [10866] by
- just some todo comments
- 10:44 AM Changeset [10865] by
- Add some more tests for Functor(Ptr)
- 9:08 AM Changeset [10864] by
- split up some code
Nov 25, 2015:
- 10:07 PM Changeset [10863] by
- 9:01 PM Changeset [10862] by
- Added meshes, materials and textures
- 8:46 PM Changeset [10861] by
- finished everything, demos are commented out in AITest.oxw
- 8:34 PM Changeset [10860] by
- updated luaTest.oxw
- 6:46 PM Changeset [10859] by
- almost all works now, check AITest.oxw
- 2:53 PM Changeset [10858] by
- should work, didn't compile
- 2:20 PM Changeset [10857] by
- Fix clang build for LANDiscoverable Looks like name lookup for …
- 2:05 PM Changeset [10856] by
- fixed loops
- 1:51 PM Changeset [10855] by
- introduced loops
- 12:07 PM Changeset [10854] by
- Fixed some bugs, only DivisionController works for now
Nov 24, 2015:
- 10:47 PM Changeset [10853] by
- re-added debug-output (after reviewing r10817). why was it removed? …
- 10:46 PM Changeset [10852] by
- changed some small details (after reviewing r10817)
- 10:37 PM Changeset [10851] by
- works for the most part, still need to fix Section and Wingman
- 5:52 PM Changeset [10850] by
- ok, now you can use attack and protect just like in my level, but I …
- 5:21 PM Changeset [10849] by
- major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
- 1:47 PM Changeset [10848] by
- still not compilable
- 11:54 AM Changeset [10847] by
- I hope that you don't code today, that version is not compilable just yet
Nov 23, 2015:
- 10:21 PM Changeset [10846] by
- added 'override' to inherited virtual functions in unittests
- 10:20 PM Changeset [10845] by
- always use 'virtual' in the declaration of virtual functions even if …
- 9:12 PM Changeset [10844] by
- same as above
- 9:08 PM Changeset [10843] by
- gani check in before a major change
- 5:45 PM Changeset [10842] by
- 5:01 PM Changeset [10841] by
- Worked on retaliation level.
- 4:56 PM Changeset [10840] by
- action PROTECT works. Look FUCK
- 3:58 PM Changeset [10839] by
- Worked on the Prologue
- 3:50 PM Changeset [10838] by
- Gani changed something
- 3:46 PM Changeset [10837] by
- fixed position offset, added definable direction for the meshes to fly …
- 3:44 PM Changeset [10836] by
- Added Mine, ice particle, rocketfire, psygun
- 3:32 PM Changeset [10835] by
- Maze Generator works
- 1:24 PM Changeset [10834] by
- AI_HS15 merged into campaignHS15
- 1:15 PM Changeset [10833] by
- minor changes to luaTest.oxw
- 11:17 AM Changeset [10832] by
- minor bugfixes and code style improvement
Nov 22, 2015:
- 7:32 PM Changeset [10831] by
- Explosion parts for the spaceships pirate and escort
- 5:31 PM Changeset [10830] by
- removed SharedPtr (use std::shared_ptr instead)
- 5:30 PM Changeset [10829] by
- replace all remaining usages of SharedPtr with std::shared_ptr
- 5:26 PM Changeset [10828] by
- updated documentation
- 5:16 PM Changeset [10827] by
- same as before, a bit of polish up
- 5:06 PM Changeset [10826] by
- some comments added
- 4:55 PM Changeset [10825] by
- use std::shared_ptr instead of orxonox::SharedPtr for FunctorPtr and …
- 3:09 PM Changeset [10824] by
- Renamed shuttle level to shuttleAttack.oxw
- 3:07 PM Changeset [10823] by
- Completed shuttle level (also added station names and such), added and …
- 3:04 PM Changeset [10822] by
- added tests for FunctorPtr and ExecutorPtr
Nov 21, 2015:
- 7:05 PM Changeset [10821] by
- Run clang-modernize -loop-convert - Again, not all possible loops were …
Nov 20, 2015:
- 6:11 PM Changeset [10820] by
- deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
- 6:10 PM Changeset [10819] by
- deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
Nov 19, 2015:
- 7:55 PM Changeset [10818] by
- - Fixed some suspicious virtual function signatures - Fixed some clang …
- 11:40 AM Changeset [10817] by
- Run clang-modernize -add-override A few notes: - There are probably …
Nov 18, 2015:
- 5:22 PM Changeset [10816] by
- 5:15 PM content/LevelHowTo edited by
- Added section that explains the orxonox coordinate system with a few … (diff)
Nov 17, 2015:
- 10:30 PM Changeset [10815] by
- 10:30 PM Changeset [10814] by
- 6:28 PM Changeset [10813] by
- Use new random number generation functions
Nov 16, 2015:
- 4:30 PM Changeset [10812] by
- Tried new tactic with mission failing, but still does not work…
- 4:23 PM Changeset [10811] by
- added luaTest.oxw to test random city generation
- 3:51 PM Changeset [10810] by
- added offset option for explosion
- 3:36 PM Changeset [10809] by
- Changed lookat var for Defender
- 3:31 PM Changeset [10808] by
- ended quests, added mission accomplishment
- 2:44 PM Changeset [10807] by
- added explosioneffects to the xml files
- 2:16 PM Changeset [10806] by
- Added skybox and houses to betterearth.owx
Nov 15, 2015:
- 4:47 PM Changeset [10805] by
- Finished groundwork: AI fights enemies like I want it to. TODO …
- 12:05 AM Changeset [10804] by
- Started work on spaceshipShuttle.oxt, furthered quests.
Nov 14, 2015:
- 10:09 PM Changeset [10803] by
- Works for DivisionController for now. Almost balanced AI! Dodges …
- 4:31 PM Changeset [10802] by
- Furthered quests, started work on pickups for quest 6.
- 1:32 PM Changeset [10801] by
- More straight forward jump level description.
Nov 13, 2015:
- 4:45 PM Changeset [10800] by
- compilable
Nov 12, 2015:
- 1:03 PM Changeset [10799] by
- prettier now
- 11:31 AM Changeset [10798] by
- low on battery 2
- 11:27 AM Changeset [10797] by
- low on battery
- 9:30 AM Changeset [10796] by
- Sometimes there are too many rotations
Nov 11, 2015:
Nov 10, 2015:
- 7:50 PM Changeset [10795] by
- 7:47 PM Changeset [10794] by
- bug in the WeaponHUD fixed.
- 4:37 PM Changeset [10793] by
- added choose maneuver type functionality
Note: See TracTimeline
for information about the timeline view.