Timeline
Jun 4, 2010:
- 3:08 PM Changeset [7118] by
- honour DESTDIR environment variable
Jun 3, 2010:
- 10:17 PM code/GametypeCreation edited by
- (diff)
- 10:09 PM code/GametypeCreation edited by
- should be almost finished now (diff)
- 5:33 PM Changeset [7117] by
- 5:17 PM Changeset [7116] by
- 4:15 PM Changeset [7115] by
- 4:14 PM Changeset [7114] by
- 4:13 PM Changeset [7113] by
- fixed ambient sound in pong level
- 11:00 AM Changeset [7112] by
- Including Ogre.h slows down compilation time considerably. Use …
- 10:51 AM Changeset [7111] by
- Fixed MSVC build: std::pow(float, double) results in overload …
- 9:36 AM Changeset [7110] by
- made pickupmanager network-friendly
- 9:34 AM Changeset [7109] by
- radarVisibility gets respected now hide mainmenu when loading a game
- 4:48 AM Changeset [7108] by
- added rockets to the weapons of the swallow ship
- 4:43 AM Changeset [7107] by
- fixed various cases where master/slave pointers weren't synchronized …
- 2:29 AM Changeset [7106] by
- fixed a crash: if the player dies, the AI shouldn't follow him anymore
- 2:24 AM Changeset [7105] by
- std::set<T> is now synchronisable this was neccessary to synchronise …
- 2:21 AM Changeset [7104] by
- made planet synchronisable
- 2:20 AM Changeset [7103] by
- fixed case-sensitivity issues
- 2:04 AM Changeset [7102] by
- drone-pirate shouldn't join the formation
- 1:31 AM Changeset [7101] by
- dave's new spaceship is the controllable ship in demo now
- 1:22 AM Changeset [7100] by
- banner for formationflight demo
- 1:22 AM Changeset [7099] by
- formationFlight demo added
- 1:03 AM Changeset [7098] by
- fixed a bug which caused a black screen after pressing pause and a …
- 12:39 AM Changeset [7097] by
- trying to activate formationflight also for xml enemies
Jun 2, 2010:
- 11:30 PM Changeset [7096] by
- Some more attempts regarding pickups. Also removed and reodered …
- 11:18 PM Changeset [7095] by
- added a launching sound to the rocket. Added an additional sound-set …
- 11:16 PM Changeset [7094] by
- (Hopefully) fix in pickups.
- 10:45 PM Changeset [7093] by
- Fixed strange movements of the Drone while shooting. Also the drone …
- 10:10 PM Changeset [7092] by
- adding fire 3 to keybind menu
- 9:55 PM Changeset [7091] by
- Removed some things that were thought to be commented but actually …
- 9:44 PM Changeset [7090] by
- Merged ppspickups4 branch.
- 9:12 PM Changeset [7089] by
- Relieved the level of some tabs.
- 9:10 PM Changeset [7088] by
- Got TimeMachine working, also the two teams have different team …
- 7:51 PM Changeset [7087] by
- quick fix in HUDNavigation: If a Pawn becomes invisible and gets …
- 6:47 PM Changeset [7086] by
- Fixed a bug in PickupSpawner. When one Pawn picked up the last item, …
- 6:09 PM Changeset [7085] by
- Fixed and cleaned level.
- 5:08 PM Changeset [7084] by
- Fight in our Back: removed superfluous billboards The Time Machine: …
- 11:16 AM dev/VisualStudio edited by
- (diff)
- 2:38 AM Changeset [7083] by
- added lod-template where necessary
- 2:26 AM Changeset [7082] by
- fixed a potential bug in DroneController
- 2:18 AM Changeset [7081] by
- removed "fpshud" template name in FpsPlayer, since there's no such …
- 2:16 AM Changeset [7080] by
- fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
- 1:58 AM Changeset [7079] by
- fixed a bug in NewHumanController - Ogre::any_cast can fail after …
- 1:53 AM Changeset [7078] by
- fixed a bug in WeaponSystem which lead to a crash in combination with …
- 1:52 AM Changeset [7077] by
- delete → destroy()
- 12:39 AM Changeset [7076] by
- removed some tabs in Dynamicmatch and ScreenshotManager
- 12:27 AM Changeset [7075] by
- removed some tabs and adjusted formatting in some fps related files
- 12:06 AM Changeset [7074] by
- removed bsp scenemanager plugin from LibraryConfig.cmake
- 12:02 AM Changeset [7073] by
- merged fps branch to presentation3
Jun 1, 2010:
- 9:28 PM Changeset [7072] by
- Made the QuestGUI completely lua based in an attempt to remove a …
- 2:44 PM Changeset [7071] by
- i think there should be 2 FadingBillboards instead of 2 Backlights
- 2:42 PM Changeset [7070] by
- by ED, cleaned up version (final…)
- 11:45 AM WikiStart edited by
- (diff)
- 11:44 AM ~archive/News edited by
- (diff)
May 31, 2010:
- 11:18 PM Changeset [7069] by
- basic template and weaponsettings for swallow spaceship
- 7:11 PM Changeset [7068] by
- bot's won't shoot invisible players anymore!
- 6:41 PM Changeset [7067] by
- 1 glorious line
- 6:18 PM Changeset [7066] by
- formationflight final commit before presentation (probably…)
- 6:06 PM Changeset [7065] by
- small testlevel for the presentation screenshot
- 6:06 PM Changeset [7064] by
- fixed a bug in ArtificialController::sameTeam
- 5:21 PM Changeset [7063] by
- stable version without the ghost-spaceship
- 4:55 PM Changeset [7062] by
- coloured messages, different spaceships in one level, with bug
- 4:44 PM Changeset [7061] by
- Cleaning up some levels.
- 4:44 PM Changeset [7060] by
- drone shootingRange implemented
- 4:25 PM Changeset [7059] by
- by ED
- 4:21 PM Changeset [7058] by
- empty_level:erased unnecessary code Fight in our Back: added quests …
- 4:21 PM Changeset [7057] by
- by ED
- 4:19 PM Changeset [7056] by
- adjusted speed of rocket
- 4:10 PM Changeset [7055] by
- by Cyrill Frei
- 4:03 PM Changeset [7054] by
- * slightly changed the algorithm for computing the distvalues for lod …
- 3:51 PM Changeset [7053] by
- by Cyrill Frei
- 3:40 PM Changeset [7052] by
- by Cyrill Frei
- 3:33 PM Changeset [7051] by
- HUDNavigation overlays are coloured now
- 3:17 PM Changeset [7050] by
- Added a ConfigValue to limit the amount of marked entities
- 3:08 PM Changeset [7049] by
- some comments made, no code changes.
- 3:01 PM Changeset [7048] by
- *deleted old lod levels *changed presentationLOD.oxw for better view …
- 2:30 PM Changeset [7047] by
- * modified the formula for computation of distances for lod
- 2:20 PM Changeset [7046] by
- using lod templates in this level renamed the filename
- 2:10 PM Changeset [7045] by
- RadarViewable need a worldentity* when constructing i really thought i …
- 2:07 PM Changeset [7044] by
- fixed build
- 2:02 PM Changeset [7043] by
- 1:41 PM Changeset [7042] by
- Updates in presentation level.
- 1:30 PM Changeset [7041] by
- ScreenshotManager working now, though there might be a memory leak in …
- 1:02 PM dev/projects/Dynamicmatch edited by
- (diff)
- 1:00 PM dev/projects/Dynamicmatch edited by
- formating (diff)
- 12:59 PM dev/projects/Dynamicmatch edited by
- (diff)
- 12:57 PM dev/projects/Dynamicmatch created by
- Documentation of Gametype Dynamicmatch
- 12:06 PM Changeset [7040] by
- changed Rocket-keybindings: T (as before for the original …
- 9:33 AM Changeset [7039] by
- Removed some tabs.
- 9:24 AM Changeset [7038] by
- Updated pickups level and template and include file to properly …
- 9:21 AM Changeset [7037] by
- Using C++ includes (limits.h —> climits).
- 9:02 AM Changeset [7036] by
- some changes regarding lod: - added lodtemplate in different levels - …
- 7:43 AM Changeset [7035] by
- Added include in ArtificialController to make it work under linux. …
- 5:31 AM Changeset [7034] by
- merged ai branch to presentation3
- 5:01 AM Changeset [7033] by
- uncommented one line to make it compile again
- 4:52 AM Changeset [7032] by
- eol-style native
- 4:42 AM Changeset [7031] by
- merged dynamicmatch to presentation3
- 4:22 AM Changeset [7030] by
- removed mergeinfo
May 30, 2010:
- 11:54 PM Changeset [7029] by
- minor changes to ai controllers
- 10:21 PM Changeset [7028] by
- Fixed M_PI problem (not C++). Note: For the future, we should define …
- 8:22 PM Changeset [7027] by
- got to work on that level… minor cosmetic changes to AnimatedModel.cc
- 8:20 PM Changeset [7026] by
- added banners for pickup and drone presentation
- 5:40 PM Changeset [7025] by
- Some cleanup.
- 4:46 PM Changeset [7024] by
- accidentially disabled lod
- 4:36 PM Changeset [7023] by
- Made gametype_asteroids level easier to play and erased some debug …
- 4:09 PM Changeset [7022] by
- fixed some includes
- 3:57 PM Changeset [7021] by
- documentation & formatting commit
- 3:46 PM Changeset [7020] by
- some enhancements to lod (can be disabled now in the lodinformation …
- 3:44 PM Changeset [7019] by
- some network related fixes
- 3:19 PM Changeset [7018] by
- merged rocket2 branch back into presentation3 branch
- 2:53 PM Changeset [7017] by
- low lod level for high-quality hsw01 (still used on some spaceships)
- 2:52 PM Changeset [7016] by
- change in LoD: use volume of the bounding box instead of scalefactor …
- 2:51 PM Changeset [7015] by
- adding ScreenshotManager in order to be able to make high-resolution …
- 2:50 PM Changeset [7014] by
- small fix in hudnavigation (making sure we don't remove the players …
- 2:10 PM Changeset [7013] by
- Added some config value to the menu and greyed-out the reset button, …
- 1:37 PM Changeset [7012] by
- Config values can now be changed in a menu.
- 12:26 PM Changeset [7011] by
- merged a fix from presentation3 in order to be able to test with network
May 29, 2010:
- 9:58 PM Changeset [7010] by
- Loading PickupInventory when the PickupManager gets created to avoid …
- 9:56 PM Changeset [7009] by
- Enabled the ChatBox to be closed by pressing the close button in the …
- 9:33 PM Changeset [7008] by
- Fixed a bug in pickups that caused the clone method of Pickup.h not to …
- 8:41 PM Changeset [7007] by
- Tested and cleaned all levels (except for the ones that someone is …
- 5:09 PM Changeset [7006] by
- Added Menu to display and edit config values. But the list of …
- 4:52 PM code/doc/Input edited by
- spelling (diff)
May 28, 2010:
- 10:23 AM Changeset [7005] by
- same for ghost and HXY
- 10:22 AM Changeset [7004] by
- less damage for the pirate ships
- 10:20 AM Changeset [7003] by
- less damage for the H2 ships
- 9:45 AM Changeset [7002] by
- Creating new ppspickups branch.
- 9:39 AM Changeset [7001] by
- Removing ppspickups3 branch.
May 27, 2010:
- 11:55 PM Changeset [7000] by
- Renamed Triple Pickup to Tri Pickup. This was important. Believe me…
- 11:54 PM Changeset [6999] by
- Commented some unused variables in RocketController that generated …
- 11:50 PM Changeset [6998] by
- Merged pickup branch into presentation3 branch. Seems to be working …
- 10:47 PM Changeset [6997] by
- formationflight as good as finished for now
- 10:44 PM Changeset [6996] by
- Loads of changes. 1) PickupInventory should now be working even for …
- 10:38 PM Changeset [6995] by
- added simpleskybox (created with test_stars.oxw and skybox generator)
- 10:31 PM Changeset [6994] by
- merged skybox2 branch to presentation merger branch
- 10:26 PM Changeset [6993] by
- Added new weapon models and textures (new version of the previously …
- 10:23 PM Changeset [6992] by
- Removed old files (mostly renamed, discarding file history)
- 10:16 PM Changeset [6991] by
- drone smooth flight mode & minmaxDistance, multiple drones possible
- 9:23 PM Changeset [6990] by
- changed weapon damage and added fire mode 3 (use with fire 3) the …
- 9:04 PM Changeset [6989] by
- updated particle Effects
- 9:03 PM Changeset [6988] by
- updated StarCreator level
- 8:46 PM Changeset [6987] by
- additional infomassages, improved level
- 7:52 PM Changeset [6986] by
- nearly finished formationflight
- 7:15 PM Changeset [6985] by
- added PickupInventory-definitions for existing pickups.
- 7:11 PM Changeset [6984] by
- fix in hudradar which caused sigabrts when using a gametype
- 7:09 PM Changeset [6983] by
- corrected material script for hsw01_reduced
- 7:08 PM Changeset [6982] by
- Removed 'openMap' keybinding (it was removed and therefore caused …
- 7:07 PM Changeset [6981] by
- added hsw01_reduced to assff, should improve fps
- 7:05 PM Changeset [6980] by
- created more pickup representations, prepared pickup-level for …
- 6:46 PM pps/HowTo edited by
- (diff)
- 6:44 PM Changeset [6979] by
- updated imageset of pickups to include all currently available pickups
- 6:39 PM Changeset [6978] by
- consle commands
- 6:18 PM Changeset [6977] by
- Quest level updated
- 5:14 PM Changeset [6976] by
- added smoke material
- 5:13 PM Changeset [6975] by
- Added smoke texture
- 5:05 PM Changeset [6974] by
- added test level for starCreator
- 5:04 PM Changeset [6973] by
- added particle effect
- 4:58 PM Changeset [6972] by
- updated StarCreator
- 3:58 PM Changeset [6971] by
- Final changes in HUDNavigation. marker are now working and are …
- 3:41 PM Changeset [6970] by
- updated collisionsize but needs more adjustments
- 3:33 PM Changeset [6969] by
May 26, 2010:
- 10:09 PM Changeset [6968] by
- New weapon model/texture modifications
- 8:43 PM Changeset [6967] by
- Removing branch, since it's outdated and was never used.
- 4:28 PM Changeset [6966] by
- now rocket slows and then finally stops after a given number of ticks …
May 24, 2010:
- 4:59 PM Changeset [6965] by
- Cleaned up in PickupInventory, to be able to improve it at a later stage.
May 22, 2010:
- 8:43 PM Changeset [6964] by
- fix in ClassID (thanks reto) fix in Rocket small improvements in model …
- 7:26 PM Changeset [6963] by
- Finally! I cleared all licensing uncertainties concerning the sound I …
- 7:23 PM Changeset [6962] by
- Easter Egg. Yank "setmood eightbit" into the console. Let's hope it …
May 21, 2010:
- 6:50 PM Changeset [6961] by
- fixed to make everything network-compliant again
- 6:49 PM Changeset [6960] by
- can't imagine how this worked so long
- 4:06 PM Changeset [6959] by
- bug removed - should be playable now
- 3:19 PM Changeset [6958] by
- ai: introduced masteraction and console commands
- 2:11 PM Changeset [6957] by
- deleting some unnesseccary files
- 1:06 PM Changeset [6956] by
- further improvements
- 12:53 PM Changeset [6955] by
- uploading the dynamicmatch-level
- 12:41 PM Changeset [6954] by
- uploading new created files
- 10:30 AM Changeset [6953] by
- now the bots can shoot again
- 10:26 AM Changeset [6952] by
- creating new rocket2 branch
- 10:25 AM Changeset [6951] by
- merged rocket branch into presentation3 and cleaned up some things …
- 9:40 AM Changeset [6950] by
- steering of the rocket now working, but oscilating control parameters …
- 9:36 AM Changeset [6949] by
- this should fix the steering function of the SimpleRocket changed size …
- 9:33 AM Changeset [6948] by
- somes fixes/changes in NewHumanController
- 8:36 AM Changeset [6947] by
- fixed a bug which caused a segfault when shooting a rocket
May 20, 2010:
- 10:46 PM Changeset [6946] by
- Small thing that I forgot (and probably should mention as well). …
- 10:36 PM Changeset [6945] by
- A lot of cleanup, mostly increasing output levels, which means, that …
- 9:43 PM Changeset [6944] by
- No more seg-faults when restarting a game, quests still not working …
- 9:04 PM Changeset [6943] by
- 8:30 PM Changeset [6942] by
- merging hudelements into presentation3 and reducing (or increasing) …
- 8:17 PM Changeset [6941] by
- don't exactly know why, but this resolves the problem of the wrong …
- 7:38 PM Changeset [6940] by
- Resolved issue with the Questsystem causing a segfault when a level …
- 4:39 PM Changeset [6939] by
- Quest level updated
- 4:35 PM Changeset [6938] by
- Resolved issue with lod-template. Now, template inherit the …
- 4:34 PM Changeset [6937] by
- Predefined Armature-Animated Models supported.
- 4:10 PM Changeset [6936] by
- updated StarCreator
- 2:50 PM Changeset [6935] by
- Some changed in a level also in Triggers…
- 2:45 PM Changeset [6934] by
- Fixed Include file destination (For Visual Studio under Windows)
- 2:40 PM Changeset [6933] by
- make sure this won't happen again
- 2:38 PM Changeset [6932] by
- this way the default values will not be set when applying this template
- 1:51 PM Changeset [6931] by
- Merged changes from local sandbox to sound5
- 1:11 PM Changeset [6930] by
- new ship
- 1:10 PM Changeset [6929] by
- new ship
- 11:33 AM Changeset [6928] by
- mergine chat2 into presentation merger branch
- 10:28 AM Changeset [6927] by
- fix in levelmanager: if a template was assigned to the Level the …
- 10:23 AM Changeset [6926] by
- merging lod branch into presentation3 merger branch
- 12:22 AM Changeset [6925] by
- Another weapon model and texture update
May 19, 2010:
May 18, 2010:
- 5:34 PM Changeset [6924] by
- Clean up in HUDNavigation, no actual code changes.
- 2:22 PM Changeset [6923] by
- HUDNavigation: setFontName() when adding an object should resolve the …
- 9:34 AM Changeset [6922] by
- Fixed bug in HUDNavigation destructor again.
May 17, 2010:
- 5:01 PM Changeset [6921] by
- With additional tutorial messages in order to explain how the gametype …
- 4:57 PM Changeset [6920] by
- Changes in level files. Addition to TemaDeathmatch, should now be able …
- 4:45 PM Changeset [6919] by
- finally some decent formation flying!
- 4:36 PM Changeset [6918] by
- drone follows in realistic matter
- 3:51 PM Changeset [6917] by
- final changes in struct for the objectMap
- 3:50 PM Changeset [6916] by
- added some comments, made reasonable-length lines - ready to merge.
- 3:50 PM Changeset [6915] by
- fixed gcc error
- 3:41 PM Changeset [6914] by
- changed pair in HUDNavigation activeObjectListMap to Struct
- 3:33 PM Changeset [6913] by
- bugfix in HUDRadar which caused a segfault on exit (overlay element …
- 3:31 PM Changeset [6912] by
- creating new presentation merger branch
- 3:28 PM Changeset [6911] by
- *deleted a default values function call
- 3:22 PM Changeset [6910] by
- Added final comments, getting ready for merge
- 3:21 PM Changeset [6909] by
- *fully functional lod implementation *added file …
- 2:41 PM Changeset [6908] by
- by Cyrill Frei
- 2:36 PM Changeset [6907] by
- Fixed two bugs in HUDNavigation.cc and RadarViewable.
- 1:22 PM Changeset [6906] by
- Added DistanceTriggerBeacon, which is a device which can be attached …
May 15, 2010:
- 6:12 PM Changeset [6905] by
- rockets get target but moveToPosition function does not work correctly.
- 3:24 PM Changeset [6904] by
- fixed missing include
- 2:57 PM Changeset [6903] by
- Cant assign Pawn* to WeakPtr<Pawn>.
- 11:36 AM Changeset [6902] by
- no rocket is controlled by controller. accidentally deleted tick …
- 8:47 AM Changeset [6901] by
- Fixed PickupCollection. It works now the way it was intended and no …
May 14, 2010:
- 12:41 PM Changeset [6900] by
- rockentcontroller doesn't control the rocket it spawns itself. Rocket …
May 13, 2010:
- 1:19 PM Changeset [6899] by
- some cleaning up still segfault when terminating
- 12:02 PM Changeset [6898] by
- changes in 'src/modules/overlays/hud/HUDNavigation'. …
May 11, 2010:
- 2:56 PM Changeset [6897] by
- Updates in der reinitialisierung von HUDNavigation → changes in …
May 10, 2010:
- 5:02 PM Changeset [6896] by
- spamming the server
- 4:57 PM Changeset [6895] by
- high on cpout
- 4:52 PM Changeset [6894] by
- cout again -.-
- 4:49 PM Changeset [6893] by
- more cout yeahhhhhh
- 4:41 PM Changeset [6892] by
- inserted cout for troubleshooting
- 4:40 PM Changeset [6891] by
- DroneController modified, sameTeam() mod. hack
- 4:34 PM Changeset [6890] by
- 4:34 PM Changeset [6889] by
- added monofur stuff
- 4:32 PM Changeset [6888] by
- formation flight: new formations
- 4:30 PM Changeset [6887] by
- small correction
- 4:26 PM Changeset [6886] by
- HUDNavigation constructor corrected
- 4:24 PM Changeset [6885] by
- Strage delete-button bug persists.
- 4:23 PM Changeset [6884] by
- did the shield pickup. upload for testing
- 4:17 PM Changeset [6883] by
- by cyrill
- 4:14 PM Changeset [6882] by
- commit by ed
- 4:00 PM Changeset [6881] by
- *lodLevel is a float now *gametype_underattack.oxw includes the …
- 3:58 PM Changeset [6880] by
- HUDNavigation: Fixed a few bugs, add to background and fixed size issues.
- 3:50 PM Changeset [6879] by
- bugfixes, performance improvements.
- 3:38 PM Changeset [6878] by
- fixed sigabrt that happened when the rocket collided against anything
- 3:35 PM Changeset [6877] by
- *everything works now; setting the lodlevels and also the XML-Port. …
- 3:18 PM Changeset [6876] by
- Scrolling chat now works, discovered delete-button bug, fixing it now.
- 3:02 PM Changeset [6875] by
- ping & showGUI check done
- 2:55 PM Changeset [6874] by
- blub
- 2:21 PM Changeset [6873] by
- für reto
- 2:20 PM Changeset [6872] by
- commit by ed
- 2:07 PM Changeset [6871] by
- Added cubes in red, orange and green.
- 1:47 PM Changeset [6870] by
- Chatbox light added, trigger with n in game.
- 1:28 PM Changeset [6869] by
- added files for ShieldPickup, nothing implemented yet.
- 1:23 PM Changeset [6868] by
- nochma test?
- 12:58 PM Changeset [6867] by
- commit by cyrill
- 12:40 PM Changeset [6866] by
- commit by cyrill
- 11:02 AM Changeset [6865] by
- tick funktion angepasst
May 9, 2010:
- 10:56 AM Changeset [6864] by
- Created a new MutliTrigger: EventMultiTrigger, which essentially does …
May 7, 2010:
- 4:14 PM Changeset [6863] by
- orxonox crashes while, respectively after destroying either the Rocket …
May 6, 2010:
- 4:42 PM Changeset [6862] by
- New weapon models and textures
- 4:36 PM Changeset [6861] by
- Added StarCreator
- 4:01 PM Changeset [6860] by
- Resolved bug in DistanceMultiTrigger, that caused a segfault, when an …
- 2:56 PM Changeset [6859] by
- Resolved a bug in MultiTriggerContainer that caused the …
- 1:11 PM Changeset [6858] by
- Made noCaption feature needed for skybox much nice.
Note: See TracTimeline
for information about the timeline view.