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Practical for Students of the ETH Zurich at the departement ITET

History

In 2004, Patrick Boenzli? and Benjamin Grauer started to create Orxonox. In the autumn semester of 2005, they decided to offer Orxonox as a PPS at the ETH. The goal was to teach the students about open source development and to deepen their knowledge of programming and modeling and, last but not least, to create a cool game.

Since that time a lot has changed: The two fathers of Orxonox finished their studies and so former students of the PPS took over and continued the PPS. Every semester, the growing group of developers meet and organize a new PPS. There they try to learn from earlier mistakes and to build on gained experience. Because in the end, all we want is our students being happy with their work and experience in our PPS.


Information

If you're a student at the ETH Zürich at the departement ITET and you're in the 2nd, 3rd or 4th semester, you can participate in our PPS. The Project is intended for students interested in game development or programming and modeling in general. Feel free to look around on our page to find something you're interested in.

2nd Semester

Facts about our PPS for the 2rd semester:

  • You get 6 PPS-points
  • The PPS takes place on Monday, 13:15 until 16:00
  • The PPS starts at the 28th of February 2011
  • Rooms: ETF C109 (teaching, courses, tutorials) and ETZ D61.2 (coding sessions). You will be informed about room changes via email.
4th Semester

Facts about our PPS for the 4th semester:

  • You get 6 PPS-points
  • The PPS takes place on Thursday, 13:15 until 16:00
  • The PPS starts at the 3rd of March 2011
  • Rooms: ETF C109 (teaching, courses, tutorials) and ETZ D61.2 (coding sessions). You will be informed about room changes via email.
Requirements
  • Requirements: You should at least be able to work on a computer. Most things will be taught by us, but we're not unhappy if you already know stuff about open source development tools.
    • Coding: Knowledge from the first year of the electrical engineering studies is sufficient
    • Design: Basic knowledge of image editing or 3D modeling
  • Also: This is not a useless PPS, where you learn nothing and just get it over with. Everything you do in the PPS will be used in Orxonox and helps to make it better. In addition you learn a lot about how to work with others and participate in a project.

For more information feel free to contact the PPS leaders:

For more information feel free to contact the PPS leaders:

Timetable
Date Room Topic Slides
28 feb - no PPS
7 mar ETF C109 Introduction and Tools (wiki, forum, svn and blender) Introduction, Licensing, SVN, svn Handout, Blender Blender Handout
14 mar ETF C109 Framework and coding tutorial? Framework, Handout
21 mar ETF C109 Choose the projects, start planning.
28 mar ETZ D61.2
4 apr ETZ D61.2 1st Review
11 apr - Sechseläuten
18 apr ETZ D61.2
25 apr - Osterferien
2 may ETZ D61.2 2nd Review
9 may ETZ D61.2
16 may ETZ D61.2
23 may ETZ D61.2
30 may t.b.a. Presentation
Timetable
Date Room Topic Slides
3 mar ETZ G91 Introduction and Tools (wiki, forum, svn and blender) Introduction, Licensing, SVN,svn Handout, Blender Blender Handout svn/licensing
10 mar ETF C109 Framework and coding tutorial? Framework, Handout
17 mar ETF C109 Choose the projects, start planning.
24 mar ETZ D61.2
31 mar ETZ D61.2
7 apr ETZ D61.2 1st Review
14 apr ETZ D61.2
21 apr ETZ D61.2
28 apr - Osterferien
5 may ETZ D61.2 2nd Review
12 may ETZ D61.2
19 may ETZ D61.2
26 may t.b.a. Presentation
2 jun - Pfingsten

Recommended Projects

Ticket Summary Owner Project-Page Assistant
#267 Improving the HUD
#274 Spaceship Navigation
#275 Environment Markus Kevin
#281 Space Race Salomon Damian
#282 Formation flight
#319 Create seamless textures Fabrice Beni
#323 Spaceship docking system Sven Damain
#325 Gametype? Catherine Damian
#337 Sound effects and Music
#338 Create a Level?
#347 Model for Hydrogen Farmer Hans Beni
#351 extend Skybox Generator
#354 high-resolution Textures for Planets
#355 Enhance Questsystem
#356 Big Ships Hans, Simon S. Beni
#358 Space Boundaries Maurus Sandro?
#359 Shader: glow / dazzle
#360 Shader: bump-maps, reflections, etc
#370 System for interactive dialogue
#371 Loadscreen for Levels
#372 HUD concept Giuliano Kevin
#373 Design a phpBB Skin For Our Forum
#374 Enhance game immersion Simon M. & Dominik Beni
#375 Portals, a way to fasttravel Andreas Felix?
#276 Particle Effects Tibor Kevin
#326 Weapons Jonas Kevin
#346 Create Pickups Sandro Damian
#309 Spaceship steering and behaviour Manuel Damian


Alternative Projects can be found here.

PPS Archive

Have a look at the past PPS semesters in the PPS Archive?.

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