Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @10138   10 years kecks Level file changed.
(edit) @10137   10 years flsueess noch mehr collishion shapes
(edit) @10136   10 years sujataj pickups and enemies
(edit) @10135   10 years sriedel Working version, Blockpattern are strange.
(edit) @10134   10 years erbj different models with style
(edit) @10133   10 years flsueess CollisionShapes hinzugefuegt
(edit) @10132   10 years maxima
(edit) @10131   10 years richtero new structure: Board in separate class
(edit) @10130   10 years kecks Level file changed.
(edit) @10129   10 years sujataj added allies
(edit) @10128   10 years sriedel Should work so far
(edit) @10127   10 years sriedel Level files added.
(edit) @10126   10 years maxima Waypointcontroller in Enemy template
(edit) @10125   10 years maxima Enemies use the new template enemytowerdefense
(edit) @10124   10 years sriedel still working atm. including function after function, currently HUD.
(edit) @10123   10 years erbj Template not working
(edit) @10122   10 years aejonas health bar is now under the spaceship while moving
(edit) @10121   10 years richtero finished getWinner function which checks if somebody has won and …
(edit) @10120   10 years flsueess verschiedene Anpassungen
(edit) @10119   10 years kecks Level file changed.
(edit) @10118   10 years sriedel Working atm. including function after function.
(edit) @10117   10 years sriedel Bullshit
(edit) @10116   10 years sriedel DodgeRaceHUD added
(edit) @10115   10 years richtero started programming game logic
(edit) @10114   10 years sriedel Started copying all over again, HUD doesnt work
(edit) @10113   10 years flsueess neues template mit allen bis jetzt vorhandenen Spacestation Elementen
(edit) @10112   10 years fvultier this is the correct version
(edit) @10111   10 years fvultier
(edit) @10110   10 years aejonas new way to display the healthbar on the screen (in a similar way like …
(edit) @10109   10 years erbj EnemyAdd implementierung
(edit) @10108   10 years sujataj modified level. works now
(edit) @10107   10 years sriedel New commitment trial
(edit) @10106   10 years smerkli Fixed the list problem, it was a circular include.
(edit) @10105   10 years erbj Added TDCoordinate and more updates
(edit) @10104   10 years richtero final commit 29-10-14
(edit) @10103   10 years sujataj level changed, nothing works
(edit) @10102   10 years flsueess oxt file für spacestation erstellt, bestehende level files angepasst
(edit) @10101   10 years richtero first working compile
(edit) @10100   10 years richtero CMakeList added
(edit) @10099   10 years sriedel Versuech 2
(edit) @10098   10 years flsueess new files
(edit) @10097   10 years richtero added mini4Dgame folder
(edit) @10096   10 years richtero final commit 22-10-14
(edit) @10095   10 years sriedel
(edit) @10094   10 years sujataj added a new level file
(edit) @10093   10 years sriedel First upload 15.10.14 started DodgeRace
(edit) @10092   10 years sriedel First upload 15.10.14 started DodgeRace
(edit) @10091   10 years erbj Testing: first commit
(edit) @10090   10 years richtero initial 15.10.
(edit) @10089   10 years kecks Initial version of the level
(edit) @10088   10 years richtero new test level
(edit) @10087   10 years maxima
(edit) @10086   10 years maxima
(edit) @10085   10 years maxima
(edit) @10084   10 years smerkli Adding a branch for the weaponsystem update
(edit) @10083   10 years smerkli Creating a new branch for the HUD improvements in HS14.
(edit) @10082   10 years smerkli Added a branch for a new level creation. Not necessarily a level with …
(edit) @10081   10 years smerkli Created branch for new minigame
(edit) @10080   10 years smerkli Created branch for new surfacerace
(edit) @10078   10 years smerkli Merged Jump minigame, tested, works.
(edit) @10077   10 years smerkli Removed some verbose output from default output and re-added a file …
(edit) @10076   11 years smerkli Merged scriptcontroller branch
(edit) @10075   11 years mkronig commit for merging files
(edit) @10074   11 years fvultier new items added. improved level generator.
(edit) @10073   11 years smerkli Merged modularships branch
(edit) @10072   11 years smerkli Merged turretFS14 branch
(edit) @10071   11 years noep Removed all segfaults (or at least those we found…)
(edit) @10070   11 years muemart Add damage to the turret
(edit) @10069   11 years smerkli Created a presentation branch
(edit) @10068   11 years smerkli Introduced a shippartmanager to hopefully fix the segfaults
(edit) @10067   11 years noep Added explosions. (Because who doesn't love explosions.) Added …
(edit) @10066   11 years smerkli Some cleanups, added a "change look" command
(edit) @10065   11 years smerkli Improved controller, "move and look" is now scriptable.
(edit) @10064   11 years smerkli Test commit to see if committing still works
(edit) @10063   11 years muemart Comment out all the raytest stuff. Needs more work and/or knowledge
(edit) @10062   11 years muemart Commit the right file this time
(edit) @10061   11 years muemart Lower means better means lower means better…
(edit) @10060   11 years muemart Fix team acquisition, edit test level and start to try to make a raytest
(edit) @10059   11 years samuezu works more or less, but big trouble accessing the …
(edit) @10058   11 years noep Expanded functionality of PartDestructionEvents, fixed cursor not …
(edit) @10057   11 years mkronig
(edit) @10056   11 years smerkli Added a check whether the eventlist is empty, this fixes the segfault.
(edit) @10055   11 years noep Cleaned up code. Added console command "ModularSpaceShip killshippart …
(edit) @10054   11 years noep Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
(edit) @10053   11 years noep Fixed yet another segfault (which we hadn't seen yet). Cleared …
(edit) @10052   11 years noep Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
(edit) @10051   11 years fvultier Removed a few more files I don't need anymore
(edit) @10050   11 years fvultier Added a whole bunch of code
(edit) @10049   11 years muemart Delete the old turret templates and make new ones. Adjust the weapon …
(edit) @10048   11 years samuezu created struct event, an eventlist and the functions eventscheduler …
(edit) @10047   11 years smerkli Controller switching works now, however lua script execution is …
(edit) @10046   11 years smerkli Fixed some more things. What works now: - Setting an ID for the …
(edit) @10045   11 years smerkli Fixed the lua stuff, can now call ScriptController functions from lua.
(edit) @10044   11 years muemart Move everything back to the Turret class, set the correct team, and …
(edit) @10043   11 years muemart Revert changes to FormationController… keep the dirt to myself
(edit) @10042   11 years muemart Fix rotation if parent is already rotated. Everything hopefully now …
(edit) @10041   11 years fvultier Level wird zufaellig generiert, HUD funktionier(Punkte werden …
(edit) @10040   11 years fvultier Bewegung mit WASD und Absprung von einer Platform in der Mitte …
(edit) @10039   11 years muemart Move logic into controller, don't use bullet for rotations, and use …
(edit) @10038   11 years samuezu scriptcontroller slightly modified
Note: See TracRevisionLog for help on using the revision log.