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Jun 13, 2010:

11:07 PM Changeset [7149] by adrfried
another typo fixed (recIEve → recEIve) there are more of them, but …
10:56 PM Changeset [7148] by adrfried
Typos fixed (recIEved → recEIved)
8:56 PM download edited by adrfried
(diff)
4:59 PM WikiStart edited by bknecht
(diff)
4:11 PM download edited by erwin
(diff)

Jun 12, 2010:

1:10 PM Changeset in downloads [77] by scheusso
new version of ubuntu binaries
1:04 PM download edited by scheusso
(diff)
12:39 PM Changeset [7147] by youngk
MoodManager works fine now.

Jun 11, 2010:

9:41 AM Changeset [7146] by dafrick
Added some authors.
12:18 AM Changeset [7145] by dafrick
Added files to the AUTHORS file. If you have created some content in …

Jun 10, 2010:

8:18 PM Changeset in downloads [76] by scheusso
adding packets for x86 ubuntu 10.04
5:20 PM Changeset [7144] by scheusso
creating new rocket3 branch (out of presentation3 branch)
1:44 PM Changeset [7143] by rgrieder
Static linking to the libraries in src/external should work now (at …
11:48 AM Changeset [7142] by rgrieder
Changed default linking behaviour of OIS to dynamic. That causes less …
4:14 AM Changeset [7141] by adrfried
Macros may not be empty
3:11 AM Changeset [7140] by adrfried
version of data license in README changed to match the one in …
1:30 AM Changeset [7139] by rgrieder
Moved non-config CMake files from cmake to cmake/tools. That should …
1:00 AM Changeset [7138] by rgrieder
DEFINE_SYMBOL should now work for static linking as well.
12:58 AM Changeset [7137] by rgrieder
Prevent possible bug if target already has compile flags.
12:55 AM Changeset [7136] by rgrieder
Some libraries/modules were still using ORXONOX_STATIC_BUILD, which is …
12:04 AM Changeset [7135] by rgrieder
Automatically handle DEFINE_SYMBOL for our own libraries. Also …

Jun 9, 2010:

11:51 PM Changeset [7134] by rgrieder
CEGUILua should use its own macros for static builds.
11:45 PM Changeset [7133] by rgrieder
Ogre CEGUI renderer should use its own macros for static builds.
11:19 PM Changeset [7132] by rgrieder
Bugfix in TargetUtilities.cmake: Always provide _taget_name_upper, not …
11:05 PM Changeset in downloads [75] by scheusso
adding debian packages
10:08 PM Changeset [7131] by adrfried
don't add version information do executables
10:07 PM Changeset in downloads [74] by scheusso
moving binaries to windows folder
10:06 PM Changeset in downloads [73] by scheusso
moving prec.deps to windows folder
10:03 PM Changeset in downloads [72] by scheusso
creating new directory for windows binaries/downloads
10:03 PM Changeset in downloads [71] by scheusso
creating new directory for linux binaries/downloads
9:57 PM Changeset [7130] by adrfried
install executables even when compiling with static
9:51 PM Changeset in downloads [70] by rgrieder
Removed old folders (dependency sources and dependency packages).
9:46 PM Changeset [7129] by rgrieder
svn:eol-style "native" for all text-based files.
9:44 PM Changeset [7128] by rgrieder
Removed svn:executable property from source files.
9:32 PM Changeset [7127] by rgrieder
Removed excess white space at the end of lines.
9:16 PM Changeset [7126] by rgrieder
Using <cstring> to define NULL: I have done so in different places.
5:34 PM Changeset [7125] by adrfried
fix includes for compiling without PCH

Jun 8, 2010:

10:27 AM Changeset [7124] by dafrick
Updated Authors file.

Jun 7, 2010:

11:29 PM Changeset [7123] by rgrieder
Added NO_VERSION switch for targets.
11:36 AM Changeset [7122] by scheusso
changed commandline argument —ip to —dest in order to prevent …
1:06 AM Changeset [7121] by youngk
Updated the MoodManager validation process to be more generic, however …
1:00 AM Changeset [7120] by adrfried
made install paths conform to FHS

Jun 6, 2010:

10:03 PM dev/LinuxDebian edited by adrfried
(diff)
10:03 PM dev/LinuxDebian edited by adrfried
check added (diff)
10:00 PM dev/LinuxDebian edited by adrfried
liblua5.1 build-dep added (diff)

Jun 5, 2010:

2:23 AM Changeset [7119] by adrfried
exclude some files in data_extern install

Jun 4, 2010:

3:08 PM Changeset [7118] by adrfried
honour DESTDIR environment variable

Jun 3, 2010:

10:17 PM code/GametypeCreation edited by jo
(diff)
10:09 PM code/GametypeCreation edited by jo
should be almost finished now (diff)
5:33 PM Changeset [7117] by dave
5:17 PM Changeset [7116] by dave
4:15 PM Changeset [7115] by dave
4:14 PM Changeset [7114] by dave
4:13 PM Changeset [7113] by scheusso
fixed ambient sound in pong level
11:00 AM Changeset [7112] by rgrieder
Including Ogre.h slows down compilation time considerably. Use …
10:51 AM Changeset [7111] by rgrieder
Fixed MSVC build: std::pow(float, double) results in overload …
9:36 AM Changeset [7110] by scheusso
made pickupmanager network-friendly ;)
9:34 AM Changeset [7109] by scheusso
radarVisibility gets respected now hide mainmenu when loading a game
4:48 AM Changeset [7108] by landauf
added rockets to the weapons of the swallow ship
4:43 AM Changeset [7107] by landauf
fixed various cases where master/slave pointers weren't synchronized …
2:29 AM Changeset [7106] by landauf
fixed a crash: if the player dies, the AI shouldn't follow him anymore
2:24 AM Changeset [7105] by scheusso
std::set<T> is now synchronisable this was neccessary to synchronise …
2:21 AM Changeset [7104] by scheusso
made planet synchronisable
2:20 AM Changeset [7103] by scheusso
fixed case-sensitivity issues
2:04 AM Changeset [7102] by landauf
drone-pirate shouldn't join the formation
1:31 AM Changeset [7101] by decapitb
dave's new spaceship is the controllable ship in demo now
1:22 AM Changeset [7100] by decapitb
banner for formationflight demo
1:22 AM Changeset [7099] by decapitb
formationFlight demo added
1:03 AM Changeset [7098] by landauf
fixed a bug which caused a black screen after pressing pause and a …
12:39 AM Changeset [7097] by landauf
trying to activate formationflight also for xml enemies

Jun 2, 2010:

11:30 PM Changeset [7096] by dafrick
Some more attempts regarding pickups. Also removed and reodered …
11:18 PM Changeset [7095] by gnadler
added a launching sound to the rocket. Added an additional sound-set …
11:16 PM Changeset [7094] by dafrick
(Hopefully) fix in pickups.
10:45 PM Changeset [7093] by landauf
Fixed strange movements of the Drone while shooting. Also the drone …
10:10 PM Changeset [7092] by scheusso
adding fire 3 to keybind menu
9:55 PM Changeset [7091] by dafrick
Removed some things that were thought to be commented but actually …
9:44 PM Changeset [7090] by dafrick
Merged ppspickups4 branch.
9:12 PM Changeset [7089] by dafrick
Relieved the level of some tabs.
9:10 PM Changeset [7088] by dafrick
Got TimeMachine working, also the two teams have different team …
7:51 PM Changeset [7087] by landauf
quick fix in HUDNavigation: If a Pawn becomes invisible and gets …
6:47 PM Changeset [7086] by landauf
Fixed a bug in PickupSpawner. When one Pawn picked up the last item, …
6:09 PM Changeset [7085] by dafrick
Fixed and cleaned level.
5:08 PM Changeset [7084] by stmathia
Fight in our Back: removed superfluous billboards The Time Machine: …
11:16 AM dev/VisualStudio edited by rgrieder
(diff)
2:38 AM Changeset [7083] by landauf
added lod-template where necessary
2:26 AM Changeset [7082] by landauf
fixed a potential bug in DroneController
2:18 AM Changeset [7081] by landauf
removed "fpshud" template name in FpsPlayer, since there's no such …
2:16 AM Changeset [7080] by landauf
fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
1:58 AM Changeset [7079] by landauf
fixed a bug in NewHumanController - Ogre::any_cast can fail after …
1:53 AM Changeset [7078] by landauf
fixed a bug in WeaponSystem which lead to a crash in combination with …
1:52 AM Changeset [7077] by landauf
delete → destroy()
12:39 AM Changeset [7076] by landauf
removed some tabs in Dynamicmatch and ScreenshotManager
12:27 AM Changeset [7075] by landauf
removed some tabs and adjusted formatting in some fps related files
12:06 AM Changeset [7074] by landauf
removed bsp scenemanager plugin from LibraryConfig.cmake
12:02 AM Changeset [7073] by landauf
merged fps branch to presentation3

Jun 1, 2010:

9:28 PM Changeset [7072] by dafrick
Made the QuestGUI completely lua based in an attempt to remove a …
2:44 PM Changeset [7071] by landauf
i think there should be 2 FadingBillboards instead of 2 Backlights
2:42 PM Changeset [7070] by edwind
by ED, cleaned up version (final…)
11:45 AM WikiStart edited by dafrick
(diff)
11:44 AM ~archive/News edited by dafrick
(diff)

May 31, 2010:

11:18 PM Changeset [7069] by decapitb
basic template and weaponsettings for swallow spaceship
7:11 PM Changeset [7068] by ebeier
bot's won't shoot invisible players anymore!
6:41 PM Changeset [7067] by benedict
1 glorious line
6:18 PM Changeset [7066] by solex
formationflight final commit before presentation (probably…)
6:06 PM Changeset [7065] by scheusso
small testlevel for the presentation screenshot
6:06 PM Changeset [7064] by scheusso
fixed a bug in ArtificialController::sameTeam
5:21 PM Changeset [7063] by jo
stable version without the ghost-spaceship
4:55 PM Changeset [7062] by jo
coloured messages, different spaceships in one level, with bug
4:44 PM Changeset [7061] by dafrick
Cleaning up some levels.
4:44 PM Changeset [7060] by gasserlu
drone shootingRange implemented
4:25 PM Changeset [7059] by edwind
by ED
4:21 PM Changeset [7058] by stmathia
empty_level:erased unnecessary code Fight in our Back: added quests …
4:21 PM Changeset [7057] by edwind
by ED
4:19 PM Changeset [7056] by scheusso
adjusted speed of rocket
4:10 PM Changeset [7055] by freicy
by Cyrill Frei
4:03 PM Changeset [7054] by kolibri7
* slightly changed the algorithm for computing the distvalues for lod …
3:51 PM Changeset [7053] by freicy
by Cyrill Frei
3:40 PM Changeset [7052] by freicy
by Cyrill Frei
3:33 PM Changeset [7051] by scheusso
HUDNavigation overlays are coloured now
3:17 PM Changeset [7050] by sfluecki
Added a ConfigValue to limit the amount of marked entities
3:08 PM Changeset [7049] by smerkli
some comments made, no code changes.
3:01 PM Changeset [7048] by kolibri7
*deleted old lod levels *changed presentationLOD.oxw for better view …
2:30 PM Changeset [7047] by kolibri7
* modified the formula for computation of distances for lod
2:20 PM Changeset [7046] by scheusso
using lod templates in this level renamed the filename
2:10 PM Changeset [7045] by scheusso
RadarViewable need a worldentity* when constructing i really thought i …
2:07 PM Changeset [7044] by scheusso
fixed build
2:02 PM Changeset [7043] by smerkli
1:41 PM Changeset [7042] by dafrick
Updates in presentation level.
1:30 PM Changeset [7041] by rgrieder
ScreenshotManager working now, though there might be a memory leak in …
1:02 PM dev/projects/Dynamicmatch edited by jo
(diff)
1:00 PM dev/projects/Dynamicmatch edited by jo
formating (diff)
12:59 PM dev/projects/Dynamicmatch edited by jo
(diff)
12:57 PM dev/projects/Dynamicmatch created by jo
Documentation of Gametype Dynamicmatch
12:06 PM Changeset [7040] by gnadler
changed Rocket-keybindings: T (as before for the original …
9:33 AM Changeset [7039] by rgrieder
Removed some tabs.
9:24 AM Changeset [7038] by dafrick
Updated pickups level and template and include file to properly …
9:21 AM Changeset [7037] by rgrieder
Using C++ includes (limits.h —> climits).
9:02 AM Changeset [7036] by scheusso
some changes regarding lod: - added lodtemplate in different levels - …
7:43 AM Changeset [7035] by dafrick
Added include in ArtificialController to make it work under linux. …
5:31 AM Changeset [7034] by landauf
merged ai branch to presentation3
5:01 AM Changeset [7033] by landauf
uncommented one line to make it compile again
4:52 AM Changeset [7032] by landauf
eol-style native
4:42 AM Changeset [7031] by landauf
merged dynamicmatch to presentation3
4:22 AM Changeset [7030] by landauf
removed mergeinfo

May 30, 2010:

11:54 PM Changeset [7029] by solex
minor changes to ai controllers
10:21 PM Changeset [7028] by rgrieder
Fixed M_PI problem (not C++). Note: For the future, we should define …
8:22 PM Changeset [7027] by decapitb
got to work on that level… minor cosmetic changes to AnimatedModel.cc
8:20 PM Changeset [7026] by decapitb
added banners for pickup and drone presentation
5:40 PM Changeset [7025] by dafrick
Some cleanup.
4:46 PM Changeset [7024] by scheusso
accidentially disabled lod
4:36 PM Changeset [7023] by dafrick
Made gametype_asteroids level easier to play and erased some debug …
4:09 PM Changeset [7022] by scheusso
fixed some includes
3:57 PM Changeset [7021] by gnadler
documentation & formatting commit
3:46 PM Changeset [7020] by scheusso
some enhancements to lod (can be disabled now in the lodinformation …
3:44 PM Changeset [7019] by scheusso
some network related fixes
3:19 PM Changeset [7018] by scheusso
merged rocket2 branch back into presentation3 branch
2:53 PM Changeset [7017] by scheusso
low lod level for high-quality hsw01 (still used on some spaceships)
2:52 PM Changeset [7016] by scheusso
change in LoD: use volume of the bounding box instead of scalefactor …
2:51 PM Changeset [7015] by scheusso
adding ScreenshotManager in order to be able to make high-resolution …
2:50 PM Changeset [7014] by scheusso
small fix in hudnavigation (making sure we don't remove the players …
2:10 PM Changeset [7013] by dafrick
Added some config value to the menu and greyed-out the reset button, …
1:37 PM Changeset [7012] by dafrick
Config values can now be changed in a menu.
12:26 PM Changeset [7011] by scheusso
merged a fix from presentation3 in order to be able to test with network

May 29, 2010:

9:58 PM Changeset [7010] by dafrick
Loading PickupInventory when the PickupManager gets created to avoid …
9:56 PM Changeset [7009] by dafrick
Enabled the ChatBox to be closed by pressing the close button in the …
9:33 PM Changeset [7008] by dafrick
Fixed a bug in pickups that caused the clone method of Pickup.h not to …
8:41 PM Changeset [7007] by dafrick
Tested and cleaned all levels (except for the ones that someone is …
5:09 PM Changeset [7006] by dafrick
Added Menu to display and edit config values. But the list of …
4:52 PM code/doc/Input edited by dafrick
spelling (diff)

May 28, 2010:

10:23 AM Changeset [7005] by scheusso
same for ghost and HXY
10:22 AM Changeset [7004] by scheusso
less damage for the pirate ships
10:20 AM Changeset [7003] by scheusso
less damage for the H2 ships
9:45 AM Changeset [7002] by dafrick
Creating new ppspickups branch.
9:39 AM Changeset [7001] by dafrick
Removing ppspickups3 branch.

May 27, 2010:

11:55 PM Changeset [7000] by dafrick
Renamed Triple Pickup to Tri Pickup. This was important. Believe me…
11:54 PM Changeset [6999] by dafrick
Commented some unused variables in RocketController that generated …
11:50 PM Changeset [6998] by dafrick
Merged pickup branch into presentation3 branch. Seems to be working …
10:47 PM Changeset [6997] by solex
formationflight as good as finished for now
10:44 PM Changeset [6996] by dafrick
Loads of changes. 1) PickupInventory should now be working even for …
10:38 PM Changeset [6995] by scheusso
added simpleskybox (created with test_stars.oxw and skybox generator)
10:31 PM Changeset [6994] by scheusso
merged skybox2 branch to presentation merger branch
10:26 PM Changeset [6993] by hallerja
Added new weapon models and textures (new version of the previously …
10:23 PM Changeset [6992] by hallerja
Removed old files (mostly renamed, discarding file history)
10:16 PM Changeset [6991] by gasserlu
drone smooth flight mode & minmaxDistance, multiple drones possible
9:23 PM Changeset [6990] by scheusso
changed weapon damage and added fire mode 3 (use with fire 3) the …
9:04 PM Changeset [6989] by gionc
updated particle Effects
9:03 PM Changeset [6988] by gionc
updated StarCreator level
8:46 PM Changeset [6987] by jo
additional infomassages, improved level
7:52 PM Changeset [6986] by solex
nearly finished formationflight
7:15 PM Changeset [6985] by ebeier
added PickupInventory-definitions for existing pickups.
7:11 PM Changeset [6984] by scheusso
fix in hudradar which caused sigabrts when using a gametype
7:09 PM Changeset [6983] by decapitb
corrected material script for hsw01_reduced
7:08 PM Changeset [6982] by rgrieder
Removed 'openMap' keybinding (it was removed and therefore caused …
7:07 PM Changeset [6981] by decapitb
added hsw01_reduced to assff, should improve fps
7:05 PM Changeset [6980] by ebeier
created more pickup representations, prepared pickup-level for …
6:46 PM pps/HowTo edited by bknecht
(diff)
6:44 PM Changeset [6979] by ebeier
updated imageset of pickups to include all currently available pickups
6:39 PM Changeset [6978] by solex
consle commands
6:18 PM Changeset [6977] by cdaniel
Quest level updated
5:14 PM Changeset [6976] by gionc
added smoke material
5:13 PM Changeset [6975] by gionc
Added smoke texture
5:05 PM Changeset [6974] by gionc
added test level for starCreator
5:04 PM Changeset [6973] by gionc
added particle effect
4:58 PM Changeset [6972] by gionc
updated StarCreator
3:58 PM Changeset [6971] by sfluecki
Final changes in HUDNavigation. marker are now working and are …
3:41 PM Changeset [6970] by gnadler
updated collisionsize but needs more adjustments
3:33 PM Changeset [6969] by gnadler

May 26, 2010:

10:09 PM Changeset [6968] by hallerja
New weapon model/texture modifications
8:43 PM Changeset [6967] by dafrick
Removing branch, since it's outdated and was never used.
4:28 PM Changeset [6966] by gnadler
now rocket slows and then finally stops after a given number of ticks …

May 24, 2010:

4:59 PM Changeset [6965] by dafrick
Cleaned up in PickupInventory, to be able to improve it at a later stage.

May 22, 2010:

8:43 PM Changeset [6964] by scheusso
fix in ClassID (thanks reto) fix in Rocket small improvements in model …
7:26 PM Changeset [6963] by youngk
Finally! I cleared all licensing uncertainties concerning the sound I …
7:23 PM Changeset [6962] by youngk
Easter Egg. Yank "setmood eightbit" into the console. Let's hope it …

May 21, 2010:

6:50 PM Changeset [6961] by scheusso
fixed to make everything network-compliant again
6:49 PM Changeset [6960] by scheusso
can't imagine how this worked so long
4:06 PM Changeset [6959] by jo
bug removed - should be playable now
3:19 PM Changeset [6958] by solex
ai: introduced masteraction and console commands
2:11 PM Changeset [6957] by scheusso
deleting some unnesseccary files
1:06 PM Changeset [6956] by scheusso
further improvements
12:53 PM Changeset [6955] by jo
uploading the dynamicmatch-level
12:41 PM Changeset [6954] by jo
uploading new created files
10:30 AM Changeset [6953] by scheusso
now the bots can shoot again
10:26 AM Changeset [6952] by scheusso
creating new rocket2 branch
10:25 AM Changeset [6951] by scheusso
merged rocket branch into presentation3 and cleaned up some things …
9:40 AM Changeset [6950] by scheusso
steering of the rocket now working, but oscilating control parameters …
9:36 AM Changeset [6949] by scheusso
this should fix the steering function of the SimpleRocket changed size …
9:33 AM Changeset [6948] by scheusso
somes fixes/changes in NewHumanController
8:36 AM Changeset [6947] by scheusso
fixed a bug which caused a segfault when shooting a rocket

May 20, 2010:

10:46 PM Changeset [6946] by dafrick
Small thing that I forgot (and probably should mention as well). …
10:36 PM Changeset [6945] by dafrick
A lot of cleanup, mostly increasing output levels, which means, that …
9:43 PM Changeset [6944] by dafrick
No more seg-faults when restarting a game, quests still not working …
9:04 PM Changeset [6943] by gnadler
8:30 PM Changeset [6942] by scheusso
merging hudelements into presentation3 and reducing (or increasing) …
8:17 PM Changeset [6941] by scheusso
don't exactly know why, but this resolves the problem of the wrong …
7:38 PM Changeset [6940] by dafrick
Resolved issue with the Questsystem causing a segfault when a level …
4:39 PM Changeset [6939] by cdaniel
Quest level updated
4:35 PM Changeset [6938] by dafrick
Resolved issue with lod-template. Now, template inherit the …
4:34 PM Changeset [6937] by decapitb
Predefined Armature-Animated Models supported.
4:10 PM Changeset [6936] by gionc
updated StarCreator
2:50 PM Changeset [6935] by dafrick
Some changed in a level also in Triggers…
2:45 PM Changeset [6934] by cdaniel
Fixed Include file destination (For Visual Studio under Windows)
2:40 PM Changeset [6933] by scheusso
make sure this won't happen again
2:38 PM Changeset [6932] by scheusso
this way the default values will not be set when applying this template
1:51 PM Changeset [6931] by erwin
Merged changes from local sandbox to sound5
1:11 PM Changeset [6930] by dave
new ship
1:10 PM Changeset [6929] by dave
new ship
11:33 AM Changeset [6928] by scheusso
mergine chat2 into presentation merger branch
10:28 AM Changeset [6927] by scheusso
fix in levelmanager: if a template was assigned to the Level the …
10:23 AM Changeset [6926] by scheusso
merging lod branch into presentation3 merger branch
12:22 AM Changeset [6925] by hallerja
Another weapon model and texture update

May 19, 2010:

9:16 PM content/models/swallow edited by dave
(diff)
9:14 PM swallo2.jpg attached to content/models/swallow by dave
9:14 PM swallow1.jpg attached to content/models/swallow by dave

May 18, 2010:

5:34 PM Changeset [6924] by rgrieder
Clean up in HUDNavigation, no actual code changes.
2:22 PM Changeset [6923] by rgrieder
HUDNavigation: setFontName() when adding an object should resolve the …
9:34 AM Changeset [6922] by rgrieder
Fixed bug in HUDNavigation destructor again.

May 17, 2010:

5:01 PM Changeset [6921] by jo
With additional tutorial messages in order to explain how the gametype …
4:57 PM Changeset [6920] by stmathia
Changes in level files. Addition to TemaDeathmatch, should now be able …
4:45 PM Changeset [6919] by solex
finally some decent formation flying!
4:36 PM Changeset [6918] by gasserlu
drone follows in realistic matter
3:51 PM Changeset [6917] by scurcio
final changes in struct for the objectMap
3:50 PM Changeset [6916] by smerkli
added some comments, made reasonable-length lines - ready to merge.
3:50 PM Changeset [6915] by scheusso
fixed gcc error
3:41 PM Changeset [6914] by sfluecki
changed pair in HUDNavigation activeObjectListMap to Struct
3:33 PM Changeset [6913] by scheusso
bugfix in HUDRadar which caused a segfault on exit (overlay element …
3:31 PM Changeset [6912] by scheusso
creating new presentation merger branch
3:28 PM Changeset [6911] by kolibri7
*deleted a default values function call
3:22 PM Changeset [6910] by smerkli
Added final comments, getting ready for merge
3:21 PM Changeset [6909] by kolibri7
*fully functional lod implementation *added file …
2:41 PM Changeset [6908] by freicy
by Cyrill Frei
2:36 PM Changeset [6907] by rgrieder
Fixed two bugs in HUDNavigation.cc and RadarViewable.
1:22 PM Changeset [6906] by dafrick
Added DistanceTriggerBeacon, which is a device which can be attached …

May 15, 2010:

6:12 PM Changeset [6905] by gnadler
rockets get target but moveToPosition function does not work correctly.
3:24 PM Changeset [6904] by scheusso
fixed missing include
2:57 PM Changeset [6903] by gnadler
Cant assign Pawn* to WeakPtr<Pawn>.
11:36 AM Changeset [6902] by gnadler
no rocket is controlled by controller. accidentally deleted tick …
8:47 AM Changeset [6901] by dafrick
Fixed PickupCollection. It works now the way it was intended and no …
Note: See TracTimeline for information about the timeline view.